Forget about the iPhone 6 for a minute. Put aside the Samsung Galaxy 5, the Moto-E and other new devices entering the market. Now take a look at this and imagine, for a moment, that it was the app development platform of the future. Because, despite first impressions, it might be.
As brand names go, the word "Galaxy" has a lot going for it. You think of stars, you think space, you think big. Particularly for something like an app store--where points of competitive differentiation revolve around the choices available--Galaxy conveys the right kind of message. However, Samsung needs to do more than simply act like a smart marketer.
I'm not sure if anyone clips or prints out inspirational things to put above their desks anymore, but at the very least indie developers should consider using this as their screensaver.
There is really no better way for Google to admit to developers that it has an open source problem than to attempt to acquire its way out of it. Of course, that is not how the company positioned its recent purchase of Appurify at its Google I/O developer conference late last month.
If anyone should have felt they had a sure thing in terms of getting "featured" status on the Apple App Store, it should have been Nuzzel. The firm, whose news discovery tool was only launched relatively recently, had all the makings of a hit even when it was still in beta.
Maybe it's the kind of inside joke that will only make sense to the mobile app market, but it also points to how Apple's introduction of a new programming language, Swift, will have a ripple effect on the developer community as a whole.
If developers were invoicing the app stores, they might put a note on them that said something like, "due 30 days following receipt," but the truth is they're probably thankful if the money comes in at all.
Mobile game developers have a choice: Completely ignore what's happening in Italy right now, or prepare themselves for the fact that the "free" ride may soon be over.