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You're never too old to become an app developer -- just ask Donald Rumsfeld

The average app developer is approximately 29 years old, according to a recent survey from programming site Stack Overflow. However, former U.S. Secretary of Defense Donald Rumsfeld has proven that anyone can become an app developer, regardless of age.

Meet the new FierceDeveloper editor

Please welcome the latest addition to the Fierce editorial team. Daniel Kobialka is the new editor of FierceDeveloper where he will be focused on writing features and columns about the evolving mobile app business.

Fueled tops GoodFirms' list of top app development companies

Which app development companies earned spots on GoodFirms' list of the top app development businesses? These companies are likely to deliver essential support as the demand for mobile app development services increases over the next few years.

Time to deep learn? From Dreamify to Siri, the applications appear endless

The tools that are available to the world's mobile developers appear to be expanding dramatically, from virtual reality kits to those for the Internet of Things. But a new utensil released in just the past few months -- and bolstered by an online learning course announced last week -- could prove far more useful to developers interested in more advanced services and applications.

From iAd to AOL, developers should be taking notice of the shifting mobile ad market

It's no secret that advertising continues to play a major role in the business plans of most mobile app developers, at least those targeting the consumer market. Indeed, according to a report issued last year by mobile ad company Millennial Media, 82 percent of those developers who monetized their apps did so via in-app advertising. Thus, since so many developers rely on advertisements for their livelihood, it's important for developers to know what's happening in the mobile advertising space. And there's a lot that's happening in the space.

AT&T's developer courtship remains strong as focus shifts to IoT, autos and cities

AT&T recently attracted nearly 1,400 developers to its 9th annual Developer Summit held on the eve of the Consumer Electronics Show in Las Vegas and its hackathon held for the first time in Guadalajara, Mexico. The goal behind the two events working in conjunction was to drive innovation globally and help spur the proliferation of 4G LTE in Mexico -- a market of growing significance to AT&T thanks the company's recent $2.5 billion acquisition of Iusacell and $1.88 billion purchase of Nextel Mexico.

Virtual reality: Set to disrupt the mobile ecosystem?

Virtual reality (VR) and augmented reality (AR) are nascent mobile development areas that have seen significant investment this year, from startups to Google, Microsoft and Facebook. Just how disruptive VR/AR will be for the mobile ecosystem remains to be seen, but boosters are banking on a massive platform shift to create an immense amount of opportunity for developers and everyone else.

What I learned by editing FierceDeveloper

Only now can the truth be told: I've never played Angry Birds. The same goes for most mobile games, other than the ones I've had to help my three children try to figure out. I do not own an Apple Watch, and have no intention of buying a similar wearable anytime soon. The apps I check most often are the same big monoliths that everyone else uses: Facebook, LinkedIn, Twitter and (because I do a lot of reading) Pocket. How on Earth did a guy like me get a gig running FierceDeveloper?

What the end of Facebook's Creative Labs might really mean for its app ecosystem

You can have one of the most successful mobile apps and in the world and it can still be hard to develop a wider portfolio that gains as wide an audience or monetizes well. Just ask Facebook.

How to take Apple's (possible) App Store self-promotion in stride

It's an ambitious development studio with a growing collection of apps in areas like productivity and education, but if only it could improve its odds of being discovered in the App Store. That may sound like the dilemma of most studios, but of course it's a different story when the apps in question were designed by Apple itself.