I feel kind of guilty admitting this so publicly, but I recently uninstalled Circa. It's a great app, but I have too many others that I use more often, and my smartphone only has so much room. That being said, I wonder if I owe Matt Galligan a review.
Suffice it to say that Spotify is just as concerned as Taylor Swift about making enough money. Just a few weeks after the superstar pulled her entire catalogue from the streaming music service (reportedly over compensation issues), Spotify updated the terms and conditions of its SDK. At first glance, it looks like huge, positive news for developers, because it lets those that integrate Spotify in their apps earn revenue through Apple's App Store and Google Play. However, that doesn't mean all apps will be treated equal.
I have an idea for a mobile game: Consumers get bombarded with statistics after statistics, which they have to quickly assess and press a button when they think they've seen something that will prove the app stores are now crowded beyond all sanity. The game would be called "Peak App."
If I ever thought there was a possibility that Google Glass would fail before it even had a chance to succeed, it was when I started hearing people wearing them described with a term that sounds a lot like a swear word.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Call me crazy, but I thought Apple already had an evangelist for its forthcoming Apple Watch, and his name is Jony Ive. Nonetheless, the company is looking to hire someone to take Ive's show on the road.
Instead of the usual "iOS vs. Android" research reports, wouldn't it be a bit more interesting--and accurate--if analyst firms described the race for app developer loyalty as one between a proprietary and open approach? If nothing else, it would help explain why Google recently bought Firebase.
I am trying to remember the last hit song that I wanted desperately to stop playing on the radio, but in an age of streaming music the only thing that comes back to me are the really old ones. When I was a teenager, for example, there was "The Sign," from Ace of Base, which enjoyed at least 14 weeks in the No. 1 spot on my local station. Even the DJs seemed sick of it, but in the grand scheme of things it's nothing like the enduring success that certain mobile games enjoy.
The comments from "ZenGarden" are not particularly well-worded, but they show just how easy it is for rumors--in this case, a potential sale of the mobile gaming tool provider Unity--can turn into crazy speculation.
It might have been more surprising if, instead of offering app developers access to its "like" button, Facebook had provided an API for the "poke" button. A poke could mean a sort of "hello," or it could be a sort of teasing provocation. This may be exactly the spirit with which developers should think about deploying the actual "like" button into their apps and mobile games.