Most of the time, developers know it's probably their fault when their app gets a bad review. The recent problems involving iOS 9 beta, however, show that there are some times when even a developer's best work can't truly stand on its own.
There may be a few indie developers who are so optimistic about their prospects that they shoot for the moon, but I doubt even the most bullish ever seriously think much about app constellations.
The biggest competition for indie app developers may not be other indie app developers, or even larger publishers and brands. It might be the warmer weather, the smell of barbecues and all those photos from friends' cottages in their Facebook feed. That, and the desolating sense that they just can't keep on doing what they're doing.
App developers are getting understandably upset that they are starting to regularly experience the API equivalent of what one might politely call a "tease."
It's not the kind of question that gets debated by industry analysts or discussed at tech conferences, but it's worth putting it out there: Has the app economy finally come up against its Lars Von Trier? Graham Bower may be his heir apparent, at least in the mobile developer space.
I've met and spoken with lots of app developers about all kinds of challenges they've faced, not only in making an app or mobile game but in making a living from their work. I have to admit, though, I've never come across anyone with quite the career history of a guy known as Peter.
Buzzfeed is better known for top-10 style listicles and celebrity gossip than longform think pieces, but as the iOS crowd exited the Moscone Center in San Francisco last week, there was nothing more provocative written about Apple's Worldwide Developer's Conference (WWDC) than a diatribe by Charlie Warzel.
It used to be in fields like modeling or acting where experienced professionals constantly had to look over their shoulders as ever-younger competitors seemed to appear out of nowhere and rival their achievements. Based on a recent marketing campaign from Apple, however, there's nothing less exciting than a middle-aged app developer.
We all know who the upper class in the mobile games space includes. There are the Zyngas, the Kings, the Rovios and a handful of others. At the other end of the scale--but please, let's not call them "lower-class"--are the hordes of developers who are far below the break-even point in terms of revenue for their apps
I've heard "marshmallow," "marmalade" and everything in between, but this is the only thing I know for sure: Even if it might resonate with app developers, it is highly unlikely the "M" in Google's upcoming Android M operating system will stand for "monetization."