Google Play may have dethroned Apple's App Store in terms of downloads, but developers focused on monetization may want to stick with iOS, based on the App Annie Market Index Q2 2013. Released last week, the report examines downloads and revenues across stores, countries and app categories.
One morning, Wolff Dobson woke to a nightmarish number of e-mail messages informing him that the multiplayer mobile game he had created and was running from a pizza-box-sized server at a third-party location in Santa Clara, Calif., had at some point gone offline. This brought home an important truth: Creating and operating multiplayer games was a great opportunity, but could also take more time and resources than he was willing to put in as an indie developer.
Maybe enhancing every life an app touches sounds a bit grandiose for a developer who would be content with merely entertaining, and there's nothing wrong with entertaining. But Apple's message is more about being intentional with your objective than the objective itself.
FierceDeveloper contributor Jason Ankeny talked to Tim Kimmet, @Walmart Labs' vice president of platform and systems, about the company's technological ambitions, its expanding mobile initiatives and giving the people what they want.
Android and iOS may have captured the majority of developer mindshare, but platform diversification is more important than ever before, according to the Developer Economics Q3 report recently published by Vision Mobile.
"We'll be back soon," read the message on Apple's developer center following a hacking attack almost two weeks ago. It's hardly surprising that makers of iOS apps were far from reassured.
Developers are focusing on a metric for measuring their success dubbed the "lifetime value of a customer" (LTV). If you're new to LTV, here's a crash course that will help you assess your progress.
Over the next four years, money flowing through mobile apps will reach $151 billion, or double the amount today, according to the first report published by AppNation. The conference producer surveyed 2,500 U.S. consumers and aggregated data from Flurry and others as part of its research.
When developers submit an app in Google Play, they know what consumers will end up seeing: a name, an icon, a description and maybe some screen shots. Which is fine for the average Android app, but as the use cases for Google Glass begin to explode, the world may need a lot more detail about what's available for download.
The best things in life are free, and for the most part that includes mobile apps, according to a recent research report from Flurry. Last week, the analytics firm released a study that showed a sharp drop in the willingness of consumers to pay for downloads, partly in the iOS market, where 90 percent of the top apps are free.
I've never actually seen a research study that proves it, but I've always assumed that developers' choice of platform for their apps is driven, initially at least, by a single factor: the smartphone they're carrying in their pocket.
A picture may be worth a thousand words, but Nokia managed to generate a lot more with the launch of its Lumia 1020 late last week. The big news around the Lumia 1020, of course, is not its voice or data capabilities so much as the built-in camera, news of which traveled quickly across social media immediately following the launch event.
Developers are getting closer than ever to reaping the potential of near-field communications (NFC) in their apps, according to a recent report from Evans Research. The findings on NFC were part of its Mobile Development Survey of more than 500 developers.
Getting to the point where you're generating significant revenue may require some ingenuity. Based on advice from a variety of firms in this space, here are the best ways to begin the journey:
First there were Canabalt, Temple Run and JetPack Joyride. More recently publishers have released Subway Surfers, Leaping Legends, the zombie-themed ZRun and Sega's Sonic Dash. That's not counting the ones that tie into the film After Earth and, most improbably, the comic strip Garfield. After about five years of existence, the only thing that seems truly endless about the "endless runner" mobile game genre are the possibilities.
Much like the soul-searching we do at the beginning of each year, the summer vacations many of us are either taking or about to take can be a good time for personal reflection and goal-setting. That's one of the things I do, anyway, which may say something about my ability to properly unwind. Still, the process of articulating your dream and creating a plan to make it come true seems like a lot less work with something called Everest.
It's an anniversary for one of Apple's most popular services, but for reasons that haven't been fully explained, it's app users who are getting all the gifts.
Even with dozens of options available to them, the majority of developers say they're unhappy with mobile ad networks and similar marketing services, with trust outweighing cost among the most critical factors, according to a recent survey from Papaya Mobile. The company polled more than 1,000 developers for its report, which was published via its own app marketing and discovery service, AppFlood.
Most app developers will no doubt adopt Apple's iOS 7 operating system. Whether they choose to adopt the iOS 7 design philosophy for themselves is another matter.
Sidecar co-founder and CTO Jahan Khanna spoke to FierceDeveloper contributor Jason Ankeny about the retooled app, building for iOS and Android and the pressures of designing an app while grappling with legislative interference.