To experienced mobile gamers, Pop, Pop, Win! might look a little familiar. There is the basic square filled with green balloons at which players poke with a dart as quickly as possible. On some squares, a bomb is hidden. If you hit a bomb, you lose. In other words, it's a sort of modern Minesweeper, with just one telling difference: Pop, Pop, Win! is also a demonstration of what Google is trying to do with Chrome apps.
Rapid growth in emerging markets saw Google Play worldwide quarterly downloads exceed iOS App Store downloads by around 60 percent in the second quarter of 2014, according to App Annie.
Forget about the iPhone 6 for a minute. Put aside the Samsung Galaxy 5, the Moto-E and other new devices entering the market. Now take a look at this and imagine, for a moment, that it was the app development platform of the future. Because, despite first impressions, it might be.
Even if they're guilty of occasionally abusing in-app purchase tools, most app developers probably aren't keeping up with the Kardashians from a monetization perspective.
A disappointing 24 percent of developers will make absolutely nothing from the apps and mobile games they create, according to Vision Mobile. The firm's Developer Economics Report Q3 2014 is based on survey responses from more than 10,000 developers in 137 countries.
An actual device may still be months away (or longer), but as far as developers are concerned, it's already "iTime."
Flurry's reports offer all kinds of information about future trends in the app market, but even Flurry's data scientists may not have seen this coming: an acquisition by Yahoo for a reported $200 - $300 million.
As brand names go, the word "Galaxy" has a lot going for it. You think of stars, you think space, you think big. Particularly for something like an app store--where points of competitive differentiation revolve around the choices available--Galaxy conveys the right kind of message. However, Samsung needs to do more than simply act like a smart marketer.
For consumers, adapting to a smart watch is all in the wrist, but for app developers, it will take more to determine whether Android Wear is the right fit for what they want to create.
One in five iOS apps are effectively dead and nearly 80 percent are "zombies" that don't get enough activity to rank on the charts, according to Adjust.
Maybe it will be "fourth time the charm" for app developers if Apple launches the next iteration of its iOS 8 beta.
As quickly as the mobile app industry is changing, Carolyn Billings believes it's important to occasionally step back and look at the bigger picture. The associate vice president of AT&T's developer program recently spoke with FierceDeveloper about how AT&T is addressing the needs of developers and what the future holds.
I'm not sure if anyone clips or prints out inspirational things to put above their desks anymore, but at the very least indie developers should consider using this as their screensaver.
In most cases, a simple "Happy Birthday" or "Happy Anniversary" would suffice, but when we're talking about Apple's App Store, it's going to be a little more complicated than that.
With Android now accounting for almost 50 percent of all mobile impressions served, it is catching up to iOS on the monetization front, according to Opera Mediaworks.
There's only one thing better than gaining hundreds or even thousands of users for an app or mobile game, and that's when they start spending money inside the app. Unless, of course, the spending isn't what it seems. As developers have shifted away from a monetization model based on paid downloads to "freemium" or free to play (F2P) approaches, many of them are looking at in-app purchasing (IAP) as a better way to create a revenue stream for their work. However, there's one major concern that could drag on both big and small app vendors: in-app fraud.
There is really no better way for Google to admit to developers that it has an open source problem than to attempt to acquire its way out of it. Of course, that is not how the company positioned its recent purchase of Appurify at its Google I/O developer conference late last month.
Consumers are spending 65 percent more time using mobile apps than they were two years ago, according to data recently released by Nielsen. The company's report was based on data gathered through its on-device software, Mobile NetView 3.0, from more than 5,000 panelists using iOS and Android who were 18 years old or older.
It's a social media service where a large proportion of its users are coming via mobile devices, so it was not unexpected that Twitter recently began offering app install promotions and engagement ads.
Roy Timor Rousso, executive vice president of kloud product strategy at Frisco, Texas-based Genband, is the former CEO of fring, one of the pioneers in free VoIP and video calls, live chat and more for "fringsters." Last fall, Genband acquired fring's OTT mobile IP communications service, which works across multiple smartphone platforms. Rousso sat down with Fierce contributor Monica Alleven to discuss fring's integration into Genband and what he sees as the future of OTT for telecom providers. The following is an edited and condensed version of that conversation.