FierceDeveloper recently connected with Steve Hegenderfer by phone to discuss the Innovation Series and other efforts his group is making to empower developers who want to be a part of the IoT action.
Social and communication apps were the No. 1 app category based on sessions per active user in the first quarter of this year, according to App Annie. The mobile analytics firm released its Insights Into App Engagement report based on data from its usage intelligence platform.
iOS developers rarely get firm deadlines from Apple, but some are scratching their heads over speculation about when devices supporting its HomeKit protocol will be widely available.
When you're the third choice--and a distant third choice at that--the only option you have is to be the best third choice imaginable. That, in essence, is what Microsoft proved with the latest plank in its "universal app" strategy.
When you enter the search term "Android apps" in Google, what you mostly get back are lists. "Best free Android apps," for example, along with some headlines from Google News and a direct link to Google Play. Of course, most developers would probably pick much more specific keywords to optimize their Android apps for search, but it's only within the last few weeks that they've been given a major incentive to do so.
A handful of comments on social media aren't enough to deliver the final verdict, but developers on Twitter are offering a very public look into the early days of Apple Analytics beta.
They're larger than a smartphone and smaller than a tablet, and according to Flurry, 20 percent of all active devices are now phablets. The analytics division of Yahoo recently released a report that looked at the growth of the category over the last several years based on data from its proprietary platform.
Of course, I expected the recent launch of the Apple Watch to be a big day for developers. I knew many of them would try to make good use of the product's availability as an opportunity to introduce new apps and games. Rather than a major step forward into the future of technology, however, the whole thing took me back more than a decade into technology's past.
In an ideal world, developers would be able to sit down with each new consumer who downloads their app or mobile game and explain how it works and the best way to get started quickly. Since we do not live in an ideal world, we have video tutorials instead.
Facebook has worked hard to not only create a place where people want to share personal information, but an area that's attractive to app developers. Based on Twitter commentary, however, those developers are less than impressed with changes to its API.
Forty-three percent of companies say mobile-friendly website or mobile version of business software is their top application development priority this year, according to The State of Application Development Report from OutSystems.
When most of us get paid, we like to put the money in the bank as quickly as possible, and Mobile Deposit--whereby you can take a picture of a check with your smartphone--allows you to make transactions wherever you are. The company behind Mobile Deposit, San Diego-based Mitek Systems, is now seeing its technology get extended into a range of mobile apps.
I don't get a lot of email from Apple, and I'm perfectly fine with that. On the other hand, I probably pay more attention to messages from the company behind iOS than the many other firms that somehow managed to acquire my address. That means Apple has the potential to influence my behavior as a consumer, so when it chooses to use that power to help independent developers, I pay particular attention.
Google Play's worldwide downloads in the first quarter of 2015 were approximately 70 percent higher than the iOS App Store, according to App Annie. The firm drew data from its App Intelligence tool as the basis for its Market Q1 2015 Index.
Which is better: web apps or mobile apps? As more functionality becomes common--as with Google's move with push notifications in Chrome--there may be less to argue about.
Sometimes developers are guilty of doing "over-apping." That is, instead of getting consumers right into the experience that will bring them the most fun, productivity or fulfillment, they give them the mobile equivalent of too many appetizers.
It may be one of the most controversial apps in recent memory, but you can say this for Tinder: It has made the process of matchmaking (even of the short-term variety) as quick and easy as possible via technology. The same cannot always be said about pairing up app developers with those who could give them interesting work to do.
First came the Apple-like app reviewing process and age-based ratings. Now Google is getting even more serious about distinguishing adult-oriented apps from the rest of the wares in its Play store.
App installs grew 70 percent between Q1 and Q4 2014, with some categories experiencing phenomenal gains, according to InMobi. The firm's State of App Downloads and Monetization Report is based on data gathered through its proprietary platform.
Who exactly is supposed to watch this "Guided Tour" video that Apple has made for the Apple Watch, and when? If it's consumers, presumably the video would serve as a sort of multimedia owner's manual, though it might help to demonstrate how to properly recharge it. If it's to help media outlets explain the device, four minutes and 45 seconds is a little too long. And if app developers are the intended audience, there are really less than a handful of things you really need to think about.