Since the news broke last week that Facebook was acquiring Onavo for an undisclosed sum, there has been plenty of speculation about how the startup might play a role in the social networking giant's future ambitions. Onavo is a developer of apps designed to help smartphone users understand how much data apps are taking up on their smartphones and then compress that data.
For all the hype around in-app advertising, developers should realize that consumers are tuning them out, according to a recent report from Forrester Research.
If the holiday season is considered a make-or-break period for indie developers and their latest apps, there are many who probably believe that last year, mobile gaming network GREE did everything it could to break them.
It's reaching the point where most developers probably can't look at the news online without seeing a headline along the lines of, "More trouble for BlackBerry." The notion that its selection of apps has contributed to its troubles has been a particularly hot topic on Twitter.
It's an approach to mobile marketing that could best be summed up in a single phrase: "Hey, remember me?"
If a developer takes the time to make a mobile app, it's reasonable to think consumers might be willing to pay for it. In the last few months, however, several experts are wondering if the traditional model for paid downloads is nearing its end.
When I first heard about it, I assumed Evernote Marketplace referred to some kind of new, niche app store. I would never have imagined that Evernote will be offering branded socks instead.
Despite widespread concerns among government and privacy experts about the way mobile apps collect and manage users' information, 80 percent of respondents to a research study from mBlox said they would share location data to receive SMS or push notifications.
A few weeks ago, when San Francisco-based game developer PlayFirst purchased mobile ad firm Big Head Mode, it wasn't reported as a normal merger or acquisition. Instead, VentureBeat described it as an "acqui-hire."
If you're a developer thinking of building upon the new animated navigation features in iOS 7, you might want to post some kind of medical warning in your terms and conditions first.
There are countless books about programming, most of them thicker than my old university macroeconomic textbook, and most of them are aimed strictly at the specialists. With the recent launch of iOS 7, there has been a sense that the transition to new versions of apps will be particularly difficult, even for experienced developers.
Revenue remains an elusive dream to 40 percent of app developers, according to a survey released by organizers of the upcoming App Developer Conference taking place in Los Angeles in early November. The show's producers surveyed 250 people for its first-ever State of the Industry 2013 Results report.
NQ Mobile Chief Commercial Officer Gavin Kim spoke to FierceDeveloper contributor Jason Ankeny about the company's gaming aspirations, the keys to successful monetization and the importance of localization.
Consumers usually want the same things from their carriers: fair prices, good wireless coverage, a wide selection of cutting-edge smartphones and customer service lines that won't leave them near tears. Few of us look to carriers to provide the best apps, too.
Consumers are willing to click on a mobile ad in an app if it gives them access to some kind of premium content, according to the MediaBrix Social and Mobile Gaming Report, H1 2013.
While developers race to offer apps compatible with the new iOS 7, they were also surprised by a last-minute decision to offer compatibility options for older versions.
Apple's App Store is still the place where developers go to make money from downloads, but it may not be too long before Twitter is the place they go for in-app advertising.
In the end, there weren't a lot of big surprises at Apple's Sept. 10 event, which confirmed most of the rumors about the iPhone 5s, iPhone 5c and iOS 7. If you're a mobile game developer, however, the highlight of the morning may not have been the new hardware and software but the moment when they demo-ed Infinity Blade III.
The recent acquisition of Nokia by Microsoft may not do a lot to help the world's largest software company attract more users to Windows Phone apps, according to a recent study by Embarcadero.