Of course, I expected the recent launch of the Apple Watch to be a big day for developers. I knew many of them would try to make good use of the product's availability as an opportunity to introduce new apps and games. Rather than a major step forward into the future of technology, however, the whole thing took me back more than a decade into technology's past.
In an ideal world, developers would be able to sit down with each new consumer who downloads their app or mobile game and explain how it works and the best way to get started quickly. Since we do not live in an ideal world, we have video tutorials instead.
Facebook has worked hard to not only create a place where people want to share personal information, but an area that's attractive to app developers. Based on Twitter commentary, however, those developers are less than impressed with changes to its API.
Forty-three percent of companies say mobile-friendly website or mobile version of business software is their top application development priority this year, according to The State of Application Development Report from OutSystems.
When most of us get paid, we like to put the money in the bank as quickly as possible, and Mobile Deposit--whereby you can take a picture of a check with your smartphone--allows you to make transactions wherever you are. The company behind Mobile Deposit, San Diego-based Mitek Systems, is now seeing its technology get extended into a range of mobile apps.
I don't get a lot of email from Apple, and I'm perfectly fine with that. On the other hand, I probably pay more attention to messages from the company behind iOS than the many other firms that somehow managed to acquire my address. That means Apple has the potential to influence my behavior as a consumer, so when it chooses to use that power to help independent developers, I pay particular attention.
Google Play's worldwide downloads in the first quarter of 2015 were approximately 70 percent higher than the iOS App Store, according to App Annie. The firm drew data from its App Intelligence tool as the basis for its Market Q1 2015 Index.
Which is better: web apps or mobile apps? As more functionality becomes common--as with Google's move with push notifications in Chrome--there may be less to argue about.
Sometimes developers are guilty of doing "over-apping." That is, instead of getting consumers right into the experience that will bring them the most fun, productivity or fulfillment, they give them the mobile equivalent of too many appetizers.
It may be one of the most controversial apps in recent memory, but you can say this for Tinder: It has made the process of matchmaking (even of the short-term variety) as quick and easy as possible via technology. The same cannot always be said about pairing up app developers with those who could give them interesting work to do.
First came the Apple-like app reviewing process and age-based ratings. Now Google is getting even more serious about distinguishing adult-oriented apps from the rest of the wares in its Play store.
App installs grew 70 percent between Q1 and Q4 2014, with some categories experiencing phenomenal gains, according to InMobi. The firm's State of App Downloads and Monetization Report is based on data gathered through its proprietary platform.
Who exactly is supposed to watch this "Guided Tour" video that Apple has made for the Apple Watch, and when? If it's consumers, presumably the video would serve as a sort of multimedia owner's manual, though it might help to demonstrate how to properly recharge it. If it's to help media outlets explain the device, four minutes and 45 seconds is a little too long. And if app developers are the intended audience, there are really less than a handful of things you really need to think about.
Augmented reality (AR) is no longer new to the mobile gaming space, and virtual reality (VR) may prove to be the next big thing to grab developers' attention, but experts say there is still plenty of ground left to be innovative with both approaches to creating an app.
Apple platform updates are always an important moment for developers and users, but possibly not until iOS 8.3 did a new set of racially diverse emojis emerge as the most talked-about feature.
Apps that have 1,000 users make at least three in-app purchases (IAP) in the first 90 days have an 84 percent chance of reaching $1 million in total revenue, according to Tapjoy.
It might not be too long before developers come to define ASO as not standing for "app store optimization" but "a scary outcome." At least, that was one of the takeaways from a story on Cult of Mac, where developer Graham Bower writes about a decision he made to change the name of his app to include some potentially useful keywords. When he later wanted to change it back, the original name of his app was gone.
We all know what it means when we say, "the left hand doesn't know what the right hand is doing." Usually we're referring to people or organizations who act in ways that show they clearly aren't talking to each other. It's just as bad when it happens with mobile apps--except when the tradeoff for improved communication is poor inter-app security.
In-app purchases (IAPs) will overtake all other methods of making money in apps by 2018, when looking at combined revenue across key countries, according to IDC and App Annie. The two firms published their joint Mobile App Advertising and Monetization Trends report by looking at data from 2013 and forecasting three years ahead.
Google is promising to boost app installs with a revamped program that will include its Display Network and video ads. However, there didn't seem to be a very enthusiastic response to the news from Android developers.