The growth of Google Play revenue over the course of 2013 should serve as a warning to Apple, according to Distimo. Distimo's Year in Review report looked at the top downloads by country, app business models and more.
They came, they saw, they downloaded. Well, some of them downloaded. Consumer interest in apps continued to climb in 2013, but for the developers who created them, the year was filled with a variety of platform changes, concerns over how user data is handled, an emphasis on analytics and more than a few surprising mergers and acquisitions. Thus, FierceDeveloper is taking a look back on the year that was to put some of the biggest stories in perspective.
Stop dreaming about a curved glass iPhone. Just stop. As much as Apple's latest patent may tempt developers otherwise, that's not the thing they should be focused on.
The idea of location-based services in a retail environment has been around for a while, but iBeacons' use of the Bluetooth LE standard means apps may soon be able to take advantage of indoor or "micro-location" scenarios. This could include not only use cases in stores, but also in museum displays, trail markers in parks, or even in the home. It could also represent Apple's response to those who have wondered if the company would ever adopt Near Field Communications technology in iPhones.
Japan has knocked the United States out of the No. 1 spot in terms of monthly app store revenue, according to a new report from App Annie. The analytics firm's latest report showed Japan nearing $350 million in combined revenue across iOS and Google Play in October.
While social media industry pundits were pondering the implications of Facebook launching Instagram Direct, app developers on Twitter immediately formed a hypothesis of their own about the strategy.
According to the third annual Global Consumer Survey from the Mobile Enterprise Forum, the industry witnessed its first decrease in purchase volumes of digital content, from 54 percent of mobile media users in 2012 to 42 percent in 2013. The MEF surveyed more than 10,000 users across 13 countries as part of its research.
They are the kind of mistakes that can happen to anyone: 'Candy Crush Saga" becomes "Candy Crash Saga," or "Evernote" becomes "Evernot." Of all the discoverability challenges facing app developers, clumsy typos are only the tip of the iceberg. And there are plenty of third party app discovery services and app search firms that hope to make finding apps even easier.
The launch of Jolla's eponymous device and the Sailfish operating system a few weeks ago may not have had anywhere near the splash of a new iPhone or Samsung Galaxy unveiling, but it may still be worth watching, for a number of reasons.
Developers didn't even need 140 characters to describe their reaction to Apple's reported $200 million acquisition of Topsy last week.
As they seek to increase and sustain engagement in an increasingly competitive market, firms like Playstudios are moving far beyond virtual currency or purely in-app perks to incent users. Real-world rewards, as they're called, are quickly becoming a way to keep gamers coming back to an app over and over again.
There are plenty of ways to explain what responsive design is, but here's my favorite: If you're squinting at the screen, it's not a responsive design. Google, on the other hand, recently decided that no matter how well developers manage to make an app render across different devices, consumers will be better served if they are able to shop by form factor. That's the only rational explanation for the recently-launched "Designed for Tablets" section that now appears in its Google Play app store.
Just before the Thanksgiving holiday, Apple offered developers a sneak peek at something they seem truly grateful for, based on Twitter comments: the beta version of iOS 7.1.
Games may continue to dominate the apps market, but emerging categories like Sports and Productivity tools are on the rise, according to Millennial Media. The company recently released its Mobile Mix report for Q3 2013 based on app activity across its network.
You can call Pinterest many things--a social networking service, an image database, a haven for digital scrapbookers--but you can't yet call it a platform.
We usually hear about the staggering growth stats of major apps from Facebook and Snapchat, but recently released data from Flurry indicates there's hope for developers who dream of amassing millions of monthly active users.
When iOS 7 launched there were hopes that it would usher in a new era of mobile gaming. Now, thanks to Moga, developers are starting to see what that area is going to look like.
All app developers know that if they want their mobile games to succeed, they have to be available on Apple's iOS, Google's Android or both. And for many of them, getting there now means working with Unity.
Get in the car. Fasten your seatbelt. Turn on the ignition. Choose an app. That last step may not be typical for the average driver today, but mobile and auto industry experts are suggesting that after a long gestation period, the market for in-car apps is finally about to take off. There is still some question, however, of how many independent app developers will be along for the ride.