There are still some small businesses--admittedly, very, very small businesses--that still don't have a website. Unless it's a convenience store or something so mom-and-pop that you get to know the owners really well, it's hard not to think of such firms as fly-by-night. The same thing applies to app developers with no visible means of contact, which explains why Google is cracking down with an unpopular new policy.
As apps and games get more sophisticated, tools are emerging that are intended to address gaps in certain skill sets, fostering better collaboration among those who come from the design and developer worlds.
The average cost-per-install (CPI) of an iOS app is 85 percent higher than that of Android apps, according to InMobi. The company's State of Mobile App Downloads report is based on data from the second quarter of 2014, April 1 through June 30, on the InMobi network.
Aren't there enough problems with apps that crash without a major platform update from Apple making things even worse? Developers certainly think so in the wake of iOS 8.0.1.
Of all the new books coming out this fall, it's probably a little weird to be obsessed with the one I'll never get to read, but I just can't stop thinking about Margaret Atwood's next work. The way in which it's being released could even provide inspirational for app developers.
The best way most mobile developers have to gauge how consumers feel about their app or mobile game is pretty simple: If they download it and use it, they're happy. If it gets uninstalled or is abandoned, they're not. As issues around app retention, app engagement and the improvements of user experiences become more critical, though, a number of firms are beginning to create application programming interfaces (APIs) and software development kits (SDKs) aimed at analyzing a user's emotions much more directly.
Android devices generate proportionately more application store downloads (15.3 percent) than iOS mobile devices (12.5 percent) as measured by daily mobile data volumes, according to the Citrix Mobile Analytics Report for the second quarter of 2014.
With friends like App Annie and a new suite of software tools to gain useful insights, Facebook isn't about to make too many enemies among mobile developers.
It can feel awfully lonely when you post something on Facebook--a funny status update, a beautiful vacation photo--and get nothing back in the way of comments or "likes." Even Facebook itself occasionally experiences something like this, such as a recent feature that should have made developers very happy.
It may not be too long before cashiers greet customers with a cheerful, "cash, credit or Apple Pay?," but for app developers, there may be even more choices available. As expected, Apple launched its own foray into the mobile payment space with a service that will be built into every iPhone 6 device and leverages near field communications (NFC).
A bigger iPhone should not lead to bigger problems for app developers, and Apple's assurances with the launch of the iPhone 6 Plus seemed like a relief to many of them on social media.
Nearly half, or 46 percent, of iOS apps have more than a 1 percent crash rate, according to mobile app performance firm Crittercism.
What has become accepted wisdom in app developer circles--deploy to iOS to make money, deploy to Android for reach and engagement--may soon be debunked. A few weeks ago, a company called Tapdaq published a blog post that pulled together the results of an informal survey it conducted with 50 independent app developers. Tapdaq asked about discoverability on Apple's App Store, questions they would like Apple to answer and their overall experience with the platform. Then came the doozy: Half of the developers said they would ditch iOS if they could generate the same revenue elsewhere.
Most call it AdThief. Others refer to it as "Spad." For iOS app developers, though, it's probably best to describe it as a rare piece of malware targeting Apple devices that has taken a lot of the money they made.
Developers might want to blame whoever stole naked images of Jennifer Lawrence, Rihanna and other celebrities for a decision by Apple to make some strict new rules about the process of submitting apps based on its HealthKit SDK.
Ads on mobile apps perform two times better than those on the mobile web, according to a recent report from Medialets. The firm's Mobile and Tablet Advertising Benchmarks were derived from what the company describes as more than 300 billion data points that occurred between Jan. 1 and June 30, 2014, on its mobile and tablet ad serving platform.
The only thing worse for developers than being rejected by Apple's App Store is having no idea why, but even an attempt to clear up the mystery may not soothe some ruffled feathers.
If the predictions are true, we'll soon be able to see all kinds of things through "smart glasses," such as maps, notifications and maybe even new kinds of mobile games. The only thing we may not be able to see is how big--or how small--the smart glasses market will be for app developers.
He's played everyone from Forrest Gump to Walt Disney, but Tom Hanks as app developer? There are some things so crazy even Central Casting couldn't come up with them. The success of Hanx Writer, the simple iOS app that brings back the sounds and feel of tapping on a manual typewriter to an iPad, has raised nearly as many questions about the future of development as it has eyebrows among the mobile crowd.
Apple iPhone users have a median income of $85,000, or 40 percent higher than those with Android devices, according to ComScore. The firm's most recent Mobile Insight report also suggests iOS users are more active on their devices--at nine hours more a month than Android users.