I have an idea for a mobile game: Consumers get bombarded with statistics after statistics, which they have to quickly assess and press a button when they think they've seen something that will prove the app stores are now crowded beyond all sanity. The game would be called "Peak App."
Chat is the most highly used app function for 80 percent to 100 percent of Android and iOS users, with social apps following closely at nearly 80 percent, according to ABI Research and Mobidia. The two firms partnered on a report that evaluated applications exceeding two hours per month (roughly four minutes a day) of usage and 10 percent monthly use within a large population.
If I ever thought there was a possibility that Google Glass would fail before it even had a chance to succeed, it was when I started hearing people wearing them described with a term that sounds a lot like a swear word.
Indie developers who work on mobile games and other consumer apps might sometimes wish they had the resources to act more like large companies, but those on the enterprise app side are beginning to adopt an approach to programming that looks a little more like the smaller, iterative approach of a one-person shop.
Only 8 percent of mobile users in the U.S. say they would download all of their free apps again if they were required to pay for them, according to a poll from the Digital Advertising Alliance (DAA).
Apple put a lot of new things into the market this year--the iPhone 6 and iPhone 6 Plus, the iPad Air 2 and plans for an Apple Watch--but 2014 will also mark the moment it took out something important: the word "free" from its App Store.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.
The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.
Samsung tried to accomplish a lot with its recent developer conference--new tools for wearable computing, the smart home, healthcare apps and more. It's probably no surprise that not all of it resonated with its intended audience.
Call me crazy, but I thought Apple already had an evangelist for its forthcoming Apple Watch, and his name is Jony Ive. Nonetheless, the company is looking to hire someone to take Ive's show on the road.
Breaking news about a celebrity scandal. A new request to connect on LinkedIn. An alert about a flash sale at a local retailer. Push notifications could include content like this and a lot more, but developers may occasionally wonder whether it's worth building them into the app experience or not.
Smartphones with screens of 5.5 inches generate more minutes in app usage than smaller devices, according to a joint report released by Mobidia Technology and IHS. The two firms assessed more than 25 different smartphone models from Apple, HTC, Samsung and Sony with screen sizes ranging from 3.5 to 5.7 inches model ages of one to four years.
The worst may be over, but reports that a bug in Android 5.0, otherwise known as Lollipop, was draining batteries and pushed back the OS release date had developers unhappy on Twitter.
Instead of the usual "iOS vs. Android" research reports, wouldn't it be a bit more interesting--and accurate--if analyst firms described the race for app developer loyalty as one between a proprietary and open approach? If nothing else, it would help explain why Google recently bought Firebase.
Apple has been aiming Swift specifically at "advanced" developers, and its mini-site showcases how Getty Images, LinkedIn and other high-profile firms have already used it in their apps. Beyond Apple itself, though, a cottage industry in Swift education has sprung up practically overnight to help developers get to speed as quickly as possible.
Mobile ad traffic is growing a whopping 99.4 percent on a quarter-by-quarter basis, according to recent research from AppFlood. The firm's Global Mobile Android Advertising Insights report focused primarily on the third quarter of this year.
Amazon may be one of the most widely known online stores in the world, but a recent stealth tactic may help it become one of the most widely known app stores within the Android market.
I am trying to remember the last hit song that I wanted desperately to stop playing on the radio, but in an age of streaming music the only thing that comes back to me are the really old ones. When I was a teenager, for example, there was "The Sign," from Ace of Base, which enjoyed at least 14 weeks in the No. 1 spot on my local station. Even the DJs seemed sick of it, but in the grand scheme of things it's nothing like the enduring success that certain mobile games enjoy.
Though not formally recognized as a category on major app stores, Secret and Whisper are among the most talked-about anonymity apps. However, many other apps have been launched and more are likely to come--and their motivations are not all the same.