Flurry: App Session growth in Europe is 12% higher than the U.S.

App sessions growth in Europe is 12 percent higher than those in the U.S. based on data tracked over the past year by Flurry. The Yahoo-owned service recently published it's first "deep dive" based on 725,000 apps across 564 million devices in Europe.

Congrats, Google: Devs clearly love what they're hearing about Android Studio 2.0

It doesn't matter how big of a company you are, when you release a major new product, you hope customers will be happy. Suffice it to say, the developers in the Twitterverse are pretty excited about what Google has done with Android 2.0.

Lights, camera, apps! What the future of IP-based mobile gaming could look like

It's the one question on every mobile game developer's lips, the issue that will take until next year to resolve but which seems crucial to the future of the industry: Will the Angry Birds movie be any good?

Report: 'Great' apps monetize five times better than good ones

Developers make five times more money with a "great" app -- defined as one that doesn't crash, conserves power, saves time and provides quick access to features -- than a merely "good" app, according to Forrester Consulting. The company recently conducted a survey for IBM of 1,000 consumers in the U.S., Canada, U.K. and India, as well as a number of companies and mobile professionals.

This ingenious idea to improve access to apps deserves more discussion

Sometimes there are problems so deep and entrenched that when someone proposes an original and innovative solution it comes as something of a shock. Or at least that's how I felt when reading something by Alex Austin.

iOS devs sound irked on Twitter about a problem with Apple's security certificates

Nobody likes an error message, including developers, which is probably why iOS app makers were chatting on social media about how Apple recently responded to some of their complaints.

What it really takes to bring triple-A development practices to mobile games

Anyone who's been a die-hard fan of playing consoles or even a PC will already be familiar with triple-A games, as they're also called. Although some definitions vary a little, triple-A is generally used to describe titles that have a high quality standard in terms of visual aesthetics and sophisticated gameplay mechanics.

Be honest: You wish you'd been the developer who made Rumblr

Looking back -- and we're only talking a about a week, here -- the only thing Rumblr would have needed was to somehow fake getting put in Apple's "Featured" section of the App Store to become the ultimate envy of the developer community.

Research Now: 92% say they plan to use more apps in the future

The good news: 92 percent of consumers expect to use apps more or the same in the future. The bad news: They'll only use new apps on average 4.5 times before deciding to stop using it due to boredom or lack of perceived value. These were just some of the data points from a survey of 1,000 mobile app users conducted by Research Now for Localytics in October.

tvOS Tech Talks? Developers are ready to start signing up

Let's say you're an iOS developer. You want to make something for Apple TV but haven't really gotten up to speed on tvOs. Good news: Apple has some education coming your way.

Kik shows how developers can take action with user data to improve retention and more

Kik's Ronalda Clifton explains how the messaging app runs all kinds of programs to experiment with analytics and improve its goals. App Annie suggests others should do the same to put a stop to churn and collect more user information.

The brief mobile career of Miranda July, the artist-turned-app developer

Of all the possible competitors to enter the mobile app space, it's hard to imagine developers encountering anyone more versatile than Miranda July.

tvOS developers: Is this the best they could do with Apple TV App Store discoverability?

Developers may be eager to bring their apps to TV screens, but the initial launch of the Apple TV App Store has many worried that consumers will be tuning out.

Who wants to be millionaire? Study shows 1887 developers already are

Nearly 2,000 app and mobile game developers make more than a million dollars a year, according to a report from Pollen VC and Priori Data. The data in the study shows revenues from paid/premium apps and in-app purchase revenues only and is based on estimated revenues for Q2 2015.

Q&A: CEO explains its approach to help game devs create a fan community as early as possible

After all the work it takes to create a mobile game, developers often have to immediately turn around and start finding players once it goes live. is a way to help them get a head start on that process. FierceDeveloper recently spoke by phone with Asakura about what will mean for the future of mobile game user acquisition and retention. This interview has been edited and condensed. 

How developers should respond to 'The Greatest Apps Ever' lists

I have nothing against Snapchat, even though I'm so old I've discovered that none of my friends use it. I'm a regular Uber-er, and have recently started using Duolingo to teach myself Italian. There comes a point, though, when even the best apps can be a little over-celebrated.

Report: Users come back to social and messaging apps 2-3 times a day

Users return to social networking and messaging apps on average three times per day, according to the Q3 Mobile Benchmarks Report from Adjust. The mobile app analytics and attribution firm looked at app retention among consumers a week after they had installed an app.

Devs aren't surprised to learn Harmonix employees were giving 5-star reviews to their own game

All mobile game developers would like to get five-star reviews, but many of them on social media sounded disgusted with a recent incident involving Rock Band 4 maker Harmonix.

Out of the basement: How coworking spaces are changing the game for mobile devs

The photo is from April, and it shows a group of five developers, all with what look like multi-colored straws or perhaps pipe cleaners in their mouths. They have their hands behind their backs and they are trying to push little paper cut-outs of hands around a table. It's a scene from "Game Jam 2015," and they all look a lot happier than if they were working on their own.

Use Jack Dorsey's productivity hack to build a better mobile app business

It's great that Jack Dorsey used Twitter's recent Flight conference to publicly apologize for the way the company has historically treated app developers, but he may have an even better way of making it up to them.