Mobile game developers have a choice: Completely ignore what's happening in Italy right now, or prepare themselves for the fact that the "free" ride may soon be over.
Most developers will probably never get to sit down in person with Apple's Jony Ive and discuss the various ways to fine-tune their iOS apps, but at least now they can download the book.
Let's make one thing perfectly clear: When we talk about "discoverability" in the app space, we're talking about consumers discovering apps. Not app stores discovering developers and then plucking them from obscurity into their app stores. Hopefully a recent incident involving Nokia won't muddy those waters too much.
Twitter made a big deal about the launch of its Mute feature, but that's nothing compared to the way it once silenced app developers. As he admitted in his recent memoir, "Things a Little Bird Told Me," Twitter co-founder Biz Stone called the company's developer relations one of its biggest failures. Now the problems of an alternative to Twitter service for developers is raising questions about how social media services can effectively work with the app community.
The fourth quarter of 2013 and the first quarter of 2014 were volatile quarters for app engagement--in opposite directions, according to Localytics.
When Facebook opens up to mentor developers, it doesn't take long for its friends to come running.
For something called Jelly Bean, an older version of Android takes up a lot of space in terms of smartphone adoption. According to research firm IDC's lead mobility analyst, Kevin Restivo, the much more recent KitKat 4.4.2 is running on "a measly 8.5% of Android devices in circulation."
The enormous growth of offerings in the major app stores has made it incredibly difficult for developers to get their apps found. That's why app store optimization (ASO) is beginning to evolve as both an approach to making what developers create more "discoverable" and a set of tools to automate the process.
There might be an industry perception that mobile gaming is a male-dominated field, but the audience is increasingly female, with 87 percent of women opting for free-to-play (F2P) gaming versus 77 percent of men.
Some stories say he was fired. Some say he was merely replaced. Either way, developers are not sorry to say goodbye to Chang Dong-hoon, who led Samsung's mobile design team.
There's app localization, and then there's what Runkeeper said it was doing. According to a recent post on the company's blog, the popular fitness app wanted to offer "region-by region" localization so that the various audio cues it offered runners could be tailored to U.S. cities. In its hometown of Boston, for example, Runkeeper would be pronounced "Runkeepah." Astute users probably noticed the Runkeeper announcement was posted on April Fool's Day, but to most developers, the business opportunities provided by localizing an app's content to a specific country or language is no joke.
I cannot be the only person for whom the term "pivot" is starting to sound less a startup reinventing itself and more like an admission of failure. And yes, Foursquare, I'm talking about you.
The in-app model dominates the mobile video ad space, with three in-app ads running for every mobile Web-based ad, according to the Mobile Marketing Association (MMA).
For something that launched at its developer conference, Facebook's recent announcements about an anonymous login feature for third-party apps didn't necessarily win over the bulk of its audience.
In a video store, indie movies might be marketed on a shelf called "hidden gems." In record stores--and there are still a few of them around--indie music labels might see their CDs lumped under "alternative" because they usually produce music outside the traditional pop/rock categories. For indie mobile games, though, they're just called "indie" by the app stores, and it's a label that they may need to shed.
There is a 60 percent chance that consumers who don't use an app again within a week will never use it again, according to a recent study from Localytics.
There are two easy ways to make an educated guess about what Facebook will talk about at its f8 developer conference on April 30: You could look at the official agenda online, or you could draw some conclusions from the company's recently announced financial results.
Twitter does it. Facebook seems to be increasingly successful because of it. So why shouldn't Google also plan to offer app install ads?
It may be getting near impossible to convince consumers to pay even 99 cents for a download, but that doesn't mean developers aren't able to get hundreds or even thousands of dollars in donations long before their app is ever released. From projects as diverse as The Human Project and Backtrack, developers are using crowdfunding to create and validate their offerings.
Virus Shield may go down as one of the strangest failures to launch--or at least launch properly--in mobile app history, but that doesn't mean the scores of consumers who downloaded it were making a big mistake.