The stats from just two years ago sound pretty good to me: A new user every 56 seconds. A download every 16 seconds. More than 2.6 billion possible devices to run the apps on. And yet, there's nothing too surprising about Intel's decision to close its AppUp app store, other than what took so long.
The world is still waiting to see if Apple makes an iWatch, and Samsung's plans for Galaxy Gear are still in the early days, which means Pebble still has a window of opportunity to dominate the market for wearable computing apps.
More developers than ever are focused on creating more apps to add to their portfolio of products, according to Millennial Media. The company's State of the App Industry Snapshot 2014 report is based on a survey it conducted last November with developers from around the world.
Asia is the most lucrative app market in the world, according to a report released from Distimo. The mobile analytics firm extracted daily Apple App Store and Google Play downloads and revenue estimates from its AppIQ service's data for the analysis.
There are still some questions about whether HTML5 apps are the way of the future or just a problem to avoid, but Amazon is making at least one aspect of it a little easier: monetization.
The Web is full of headlines from Internet tech sites that claim almost all app store revenue now comes from in-app purchases within free apps. But like much of what appears on the Internet, it is necessary to take a closer look at the numbers to better understand the story.
There's been plenty of talk about the rising anger between the majority of workers and the elitist "1 percent," but in the mobile world developers are competing even harder to be in the 0.01 percent. According to Gartner, that's the percent of developers who will actually make money from what they produce. This finding quickly generated a slew of negative headlines like, " The sad truth is you probably won't strike it rich by making a mobile app " and " Nobody wa nts to pay for apps." What was missing from the coverage was the following quote from Gartner analyst Ken Dulaney: "Many mobile apps are not designed to generate revenue, but rather are used to build brand recognition and product awareness or are just for fun. Application designers who do not recognize this may find profits elusive."
What Nokia did to Symbian and Meego app developers this month was the online equivalent to breaking up with someone via a Post-It note. In fact, the closure of the Nokia Store for Symbian on Jan. 2 was accompanied by a Tw eet that would have comfortably fit on a small piece of paper: "That was it; we are officially closed. Thank you all for the past years!" For developers who remained loyal to Symbian, Meego and its long-established community of users, however, it would be hard to see the abrupt shutdown of the app store as a thank-you.
Four years. More than 125 million downloads. Some one billion photos sent. And yet, users of Bump and Flock, acquired by Google for $30 million late last year, will soon see their apps cease to function and all their user data deleted.
The growth of Google Play revenue over the course of 2013 should serve as a warning to Apple, according to Distimo. Distimo's Year in Review report looked at the top downloads by country, app business models and more.