Google's ambitious Project Tango is a smartphone platform that uses computer vision, depth sensing, and motion tracking to generate on-screen augmented reality (AR) features and functions on top of physical environments. It's a potentially exciting technology.
Virtual reality (VR) and augmented reality (AR) are nascent mobile development areas that have seen significant investment this year, from startups to Google, Microsoft and Facebook. Just how disruptive VR/AR will be for the mobile ecosystem remains to be seen, but boosters are banking on a massive platform shift to create an immense amount of opportunity for developers and everyone else.
The future of mobile gaming may wind up requiring some form of goggles, but when developers start debating the merits of augmented reality and virtual reality, they stop just short of accusing each other of wearing rose-colored glasses.
Augmented Reality (AR) technology used in the enterprise will drive annual app revenues of $2.4 billion (€2.2 billion) in 2019.
Augmented reality (AR) is no longer new to the mobile gaming space, and virtual reality (VR) may prove to be the next big thing to grab developers' attention, but experts say there is still plenty of ground left to be innovative with both approaches to creating an app.
Augmented reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
Neelie Kroes, the European Commission (EC) vice president with responsibility for the Digital Agenda, said 5G technology will deliver more than just a step up from current 4G (LTE) networks.
Technology makes so much possible. We are principally constrained by the limits to our imagination and reluctance to try doing things that are new and different. We have come a long way with 2G, 3G and 4G, but there is clearly still enormous scope for innovation and improvement on our mobile networks with 5G. Perhaps Europe will regain its former glory and fortune by making this happen?
The mobile augmented reality market, is set to increase from 60 million unique users this year to nearly 200 million in 2018, according to a new report from Juniper Research. The research firm believes that the market will expand from the gaming segment and navigation-based utility to become an integral part of the consumer's ecosystem.