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The battle for smartphone market share between Apple and Google may not be all it seems, based on some recently published research from Flurry. The San Francisco-based mobile app analytics firm said it examined four years' worth of iOS and Android mobile ownership.
The average U.S. consumer now spends an average of 2 hours and 38 minutes per day on smartphones and tablets, dedicating 80 percent of that time--about 2 hours and 7 minutes--to mobile applications and the remaining 31 minutes to surfing the mobile Web, mobile app analytics firm Flurry reports.
The mobile game industry is clearly maturing. In year's past, mobile game makers would develop their titles mainly on intuition, with marketing plans based mostly on hope and word of mouth. Today, however, the business is a sport of mathematics--of carefully targeting the correct demographics, of fine-tuning the marketing spend to acquire the right paying customers, and of tweaking a game so that it's fun to play for free but even better if a user spends a little money.
All Lee Jacobson wanted was some answers--even if they were expensive to obtain--that would improve the games Atari was putting out. Instead, he felt like he was blind.
We all know about the American dream and the aspirations it has fuelled across generations of people who have worked their way up from nothing to become successful. More recently, however, there's a variation on this theme that has begun to permeate the wider culture, and which may have a less positive effect. I call it the Appreneur dream.
As goes Facebook, so goes the growth of the broader mobile app industry, according to a recent report from Flurry.
Instead of viewing customers as just part of the mass market, new developer tools help highlight individuals with unique needs, expectations, tastes and potential for engagement. While most developers don't have the technology or manpower to deal with people on a one-on-one basis, they may be able to sort users in a more knowledgeable way. This, in a nutshell, is mobile app audience segmentation, and it's an industry segment that's likely to mature significantly in the next few years.
Another Super Bowl Sunday has come and gone, and in addition to the Baltimore Ravens, this year's winners include halftime headliner Beyoncé, commercial fan-favorite Budweiser and mobile. Analytics firm Flurry reports a 19 percent increase in app activity from last year's Super Bowl to this year's tilt, adding that total app usage dropped in aggregate by only 5 percent from the Sunday prior to Super Bowl Sunday--a strong indication that not even the biggest sporting event of the calendar year can curb America's app appetite.
A record-breaking period of app downloads over the recent holiday season is just the beginning of a gift to developers that will keep on giving, according to a market research study.
Flurry completed a fourth round of funding totaling $25 million, increasing total investment in the mobile app analytics firm to $51.6 million. In addition, the company said it is on pace to file an IPO as early as next year.
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