Mobile data traffic, generated by smartphones, feature phones and tablets, will approach almost 197,000 Petabytes by 2019, equivalent to over 10 billion Blu-ray movies, according to Juniper Research.
U.S. consumers on average chewed through around 2.5 GB of cellular data per month in the first quarter, according to industry analyst Chetan Sharma, up from an average of 2 GB per month at the end of 2014.
Mobile and online games are expected to account for the largest share of digital content sales by 2019.
Augmented Reality (AR) technology used in the enterprise will drive annual app revenues of $2.4 billion (€2.2 billion) in 2019.
How fast are SVOD services like Amazon Prime Instant Video and Netflix growing? Fast. Real fast.
Advertising spend on smart watches will reach $68.6 million (€64 million) by 2019, up from an estimated $1.5 million this year.
Augmented reality (AR) is no longer new to the mobile gaming space, and virtual reality (VR) may prove to be the next big thing to grab developers' attention, but experts say there is still plenty of ground left to be innovative with both approaches to creating an app.
Juniper Research predicted a bright future for carrier billing, tipping the payment mechanism to generate $14 billion (€12.8 billion) in operator revenues over the next five years.
Augmented reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
Juniper expects Lenovo to ship an additional 30 million tablets per annum by 2019.