Forget about the iPhone 6 for a minute. Put aside the Samsung Galaxy 5, the Moto-E and other new devices entering the market. Now take a look at this and imagine, for a moment, that it was the app development platform of the future. Because, despite first impressions, it might be.
Time Warner Cable has become the dominant pay TV distributor app provider. Unlike other cable MSOs, TWC has been more open to supporting apps on various devices, including the iPad, iPhone, Android-based wireless devices as well as Samsung's connected TVs and Roku's streaming video set-tops.
Each month, FierceMobileContent looks at the best and brightest, spotlighting the new apps that you need to download to your smartphone ASAP. This month, Editor Jason Ankeny selected "Disney Animated" as the best of the bunch for August. For the full list and details, check out this special report.
Over the next four years, money flowing through mobile apps will reach $151 billion, or double the amount today, according to the first report published by AppNation. The conference producer surveyed 2,500 U.S. consumers and aggregated data from Flurry and others as part of its research.
The developers of online game Candy Crush Saga, which is offered on Apple's App Store, allows users to skip ads by paying an up-front fee. Josh Wein, editor of FierceOnlineVideo, examines how "skippable ads" could become a potential revenue source for service providers
An overwhelming 88 percent of Americans are fed up with mobile apps and websites that load too slowly, according to Mountain View, Calif.-based testing software provider Soasta. The firm recently released the results of a survey of more than 2,000 people to gauge their sentiment around mobile sites and apps.
Verizon is addressing the multiscreen nature of their video subscribers with a new FiOS TV app that allows users to control their service on their Android mobile devices.
Wireless operators, which touted the software-defined networking concept during the Mobile World Congress show in February, are seeing that it could help them to quickly deploy more bandwidth or applications in an on-demand fashion.
When developers start creating their apps and games I wonder if they picture how they will be used. Don't just consider what features or functions will prove popular, but keep in mind what people will actually be doing with their bodies--how they will be sitting if they're sitting, whether they'll have use of one hand or two, whether they will hold a phone comfortably in their lap or with their arm stretched out.
Though there may not be a hard figure on how many developers are faced with legal action from patent trolls, the issue has sparked considerable discussion among legislators and app industry advocates.