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 <title>Qualcomm</title>
 <link>http://www.fiercedeveloper.com/tags/qualcomm</link>
 <description></description>
 <language>en</language>
<item>
 <title>Qualcomm confirms work on Android platform</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-confirms-work-android-platform/2008-08-04?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;Wireless solutions provider Qualcomm confirmed it is at work developing a mobile platform in support of Google&#039;s fledgling Android OS. Qualcomm COO Sanjay Jha, speaking last week at an analysts presentation (just days before his exit to take over Motorola&#039;s devices unit), said the firm expects a large number of Android devices will operate on Qualcomm platforms. The first commercial Android devices are expected to hit stores this autumn. Qualcomm is a member of the Open Handset Alliance, the mobile technology industry coalition spearheaded by Google to support Android development.&lt;/p&gt;
&lt;p&gt;For more on Qualcomm&#039;s Android plans:&lt;br /&gt;- read this &lt;em&gt;Cellular-News&lt;/em&gt; &lt;a href=&quot;http://www.cellular-news.com/story/32825.php&quot;&gt;article&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Related articles:&lt;br /&gt;&lt;a href=&quot;http://www.fiercedeveloper.com/story/android-gets-closed-minded/2008-07-21&quot;&gt;Android&lt;/a&gt; gets closed-minded&lt;br /&gt;&lt;a href=&quot;http://www.fiercedeveloper.com/story/android-not-delayed-who-cares-if-it/2008-06-24-0&quot;&gt;Android&lt;/a&gt; is not delayed. But who cares if it is?&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-confirms-work-android-platform/2008-08-04#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/android">android</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Mon, 04 Aug 2008 20:28:10 -0400</pubDate>
 <dc:creator>Jason Ankeny</dc:creator>
 <guid isPermaLink="false">2577 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>QUICKLINKS:  Intel to re-enter mobile phone market; Qualcomm builds a Plaza full of widgets;</title>
 <link>http://www.fiercedeveloper.com/story/quicklinks-intel-to-re-enter-mobile-phone-market-qualcomm-builds-a-plaza-fu/2008-06-03?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>
&lt;P&gt;&amp;gt; &lt;A href=&quot;http://www.fiercewireless.com/story/intel-re-enter-mobile-phone-market/2008-06-02?utm_medium=nl&amp;utm_source=internal&amp;cmp-id=EMC-NL-FW&amp;dest=FW&quot;&gt;Intel&lt;/a&gt; to re-enter mobile phone market.&lt;/p&gt;
&lt;P&gt;&amp;gt; &lt;A href=&quot;http://www.fiercedeveloper.com/story/qualcomm-builds-plaza-full-widgets/2008-05-30&quot;&gt;Qualcomm&lt;/a&gt; builds a Plaza full of widgets.&lt;/p&gt;
&lt;P&gt;&lt;I&gt;&amp;gt; Guitar Hero Mobile III&lt;/i&gt; strikes it big at &lt;A href=&quot;http://www.fiercedeveloper.com/story/guitar-hero-iii-mobile-strikes-it-big-brew-developer-awards/2008-05-29&quot;&gt;BREW Developer Awards&lt;/a&gt;.&lt;/p&gt;
&lt;P&gt;&amp;gt; &lt;A href=&quot;http://www.fiercemobilecontent.com/story/skyfire-labs-scores-13-million-in-series-b/2008-05-28&quot;&gt;Skyfire Labs&lt;/a&gt; scores $13 million in Series B.&lt;/p&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/quicklinks-intel-to-re-enter-mobile-phone-market-qualcomm-builds-a-plaza-fu/2008-06-03#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/guitar-hero">Guitar Hero</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Tue, 03 Jun 2008 06:59:55 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2510 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>&quot;True BREW Testing&quot;: Advice and Tips for Creating a Successful App</title>
 <link>http://www.fiercedeveloper.com/story/true-brew-testing-advice-and-tips-creating-successful-app/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;The application testing and
review process that is used to approve BREW applications for distribution to
customers is well known for its rigorous requirements.&lt;/p&gt;
&lt;p&gt;Operators know that an
application that successfully makes its way through the certification process
will perform well and will download over-the-air to the device as it should. It
will not interfere with a handset&#039;s voice services, disrupt the handset&#039;s
hardware or firmware, or cause problems to the network. And the application
will be digitally signed by an approved developer, which ensures that it is an
authentic BREW product.&lt;/p&gt;
&lt;p&gt;The process, called &quot;True BREW
Certification,&quot; has been in place since the inception of BREW in 2001, when it
was used to evaluate the applications that ran on the first BREW-enabled
handset. Since those initial implementations, thousands of applications have
been introduced by more than 80 developers, whose products are offered on
devices from 45 manufacturers for use on 60 operator networks. Today, True BREW
testing must meet those volumes and it must consider, as well, how applications
use newer technologies and features now popular on mobile phones, such as
Bluetooth, streaming media and GPS-enabled location-based services, and how the
software interacts with the network or a content provider&#039;s server.&lt;/p&gt;
&lt;p&gt;Despite the market growth
and some increasingly sophisticated tests, the True BREW testing process itself
and the basic testing criteria haven&#039;t changed much over the years, says Kathy
Braegger, head of developer relations at Qualcomm Internet Services.&lt;/p&gt;
&lt;p&gt;&quot;But obviously, the more
complex and rich the applications are becoming, the more we have to test for,&quot;
she said. &quot;Always the goal is making sure that the end user has a good, quality
experience with that application. That&#039;s huge for BREW.&quot;&lt;/p&gt;
&lt;p&gt;All applications are tested
on actual handsets in San Diego by a Intertek NSTL, which has been the sole
vendor providing True BREW testing services since the 2001 BREW launch. Several
testing levels are offered, depending on the intended use of an application.
The levels include a &quot;full test&quot; of all True BREW test procedures that is used
for every application; approaches to extend a full test of a single application
to multiple handset platforms to eliminate redundant tests (which can eliminate
up to one-third of the tests needed after the first full test); and self-testing,
in which qualified developers evaluate their own applications according to True
BREW test criteria, prior to submission, to streamline the certification
process. Self-tested applications are subject to spot-testing process to ensure
they comply with True BREW performance and quality standards.&lt;/p&gt;
&lt;p&gt;&quot;Self-certification is much
more prevalent today than it has been ever before, because as the test plan
gets known and developers get their own processes down for quality assurance testing,
they&#039;re able to satisfy the requirements,&quot; said Brent Melson, vice president of
technology for Intertek NSTL (National Software Testing Labs).&lt;/p&gt;
&lt;p&gt;Wherever possible, QIS has
also built efficiencies into the certification process to help meet increasing
certification demands, Braegger said. For example, it has created a way to
identification device families, such as the Motorola RAZR, which have similar
screen sizes, keypads, or other features that can benefit from a multiple
platform testing strategy. It has also eliminated the need for re-testing of
specific software components, such as the proprietary BREW module information
file (MIF) that every BREW application must have, when a particular application
is tested for multiple devices.&lt;/p&gt;
&lt;p&gt;Aaron Rosenzweig, an
Intertek NSTL project manager who oversees True BREW testing at the company&#039;s San Diego labs, said that
the vast majority of the tests, around 80-85%, are conducted to evaluate the
interactions between the application, the handset and the software that is installed
on the device by the manufacturer.&lt;/p&gt;
&lt;p&gt;According to Rosenzweig, some
of the most severe problems are those that affect the handset power cycle, for
example when a key press shuts off the phone off or causes it to freeze up. Other
failures might stem from faulty functionality of the application, as when a
ring tone, once purchased, won&#039;t run on the handset, or when the use of an
application prevents the use of voice calls or text messages.&lt;/p&gt;
&lt;p&gt;The certification is not intended
to make sure a BREW application is likeable or even useful. Nor is it a
guarantee that operators will adopt an application. Ideally, a developer would
have a distribution agreement and pricing plan negotiated with an operator before
submitting an application for True BREW testing, which must be paid for by the
developer.&lt;/p&gt;
&lt;p&gt;The testing process is also
more extensive and lengthier than the testing regimens used by the Symbian
Signed, Windows Mobile Mobile2Market, and Java Verified certification programs,
according to Intertek NSTL, which provides testing services for all of these. Braegger,
of QIS, said that an application that passes through True BREW testing without
any failures can be certified in a day if it is prioritized for an operator.
Otherwise, a developer should expect it to take about 4-6 days.&lt;/p&gt;
&lt;p&gt;Ultimately, an
application&#039;s potential to attract the interest and commitment from an operator
will depend on the product&#039;s basic market potential. GlobalLogic, a software
engineering company that creates applications and conducts QA testing for BREW developers,
also offers usability testing to make sure its customers&#039; applications will be
liked and used by consumers.&lt;/p&gt;
&lt;p&gt;&quot;It&#039;s one thing for an
application to pass certain tests that are driven by True BREW certification [and
other] testing requirements,&quot; said Chet Kolley, an area vice president at
GlobalLogic. &quot;It&#039;s another thing for the application to work well and look good
for the consumer,&quot; he said.&lt;/p&gt;
&lt;p&gt;The most important test
case to keep in mind, in other words, is how a customer will use the
application on their phone.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td colspan=&quot;3&quot; width=&quot;638&quot; valign=&quot;top&quot;&gt;
&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;True BREW Testing Goals,
  Priorities, and Responsibilities&lt;/strong&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Tests&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Severity
  Level&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Responsibility&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not disrupt network, shared resources, or other subscribers&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;1&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not disrupt handset hardware and firmware&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;2&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not interfere with OEM phone functioning&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;3&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  is stable and basic functions are present&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;4&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Phone meets
  functional requirements, including displays, data entry, and control&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;5&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  is useful, appealing, popular, meets business goals&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;6&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Source: Qualcomm Internet
Services&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/true-brew-testing-advice-and-tips-creating-successful-app/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/handset">handset</category>
 <category domain="http://www.fiercedeveloper.com/tags/location-based-services">Location Based Services</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 17:24:01 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2508 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>Qualcomm turns on, tunes in and zooms out</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-turns-tunes-and-zooms-out/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;&lt;strong&gt;CEO Jacobs emphasizes the increasingly open nature of BREW &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;By Jason Ankeny&lt;/p&gt;
&lt;p&gt;Qualcomm grabbed the spotlight at its 8&lt;sup&gt;th&lt;/sup&gt; annual
BREW development conference to champion a vision for the wireless industry that
expands beyond voice services into new business models, service offerings and
markets. According to Qualcomm Internet Services Senior Vice President and General
Manager of BREW Bob Briggs, the theme of BREW 2008--the ubiquitous &quot;Zoom
Out&quot;--heralds the company&#039;s belief that widening its reach to embrace a more
open and flexible approach promises to optimize growth throughout the mobile
value chain. This point was reiterated time and again in subsequent appearances
by CEO Paul Jacobs and Executive Vice President and Group President Len Lauer. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Jacobs&#039; keynote touted the concept of convergence, outlining
a future in which Qualcomm&#039;s core technologies enable connected services in all
kinds of consumer electronics and personal devices, not just mobile handsets.
&quot;It&#039;s no longer good enough to have a browser on the phone--we need to take
advantage of things inherent in the wireless network,&quot; Jacobs said. &quot;The Kindle
[Amazon&#039;s e-book reader product] is a great example of a focused device and
service that uses mobile to change the way people behave. It doesn&#039;t look like
a phone, and users don&#039;t sign up for a mobile service.&quot; Jacobs cited
televisions and DVD players as everyday household products that could benefit
enormously from the addition of connectivity, and said Qualcomm plans to begin
preloading some BREW applications on electronic devices at the point of retail
release.&lt;/p&gt;
&lt;p&gt;Another takeaway from Jacobs&#039; keynote is Qualcomm&#039;s
increasing emphasis on opening its platform to enable developers greater
control over the commercial fate of their applications. He said the continuing
evolution of the BREW Client will allow developers to reduce their time to
market with distribution across multiple networks and devices. &quot;The further we
open BREW, the more we give developers more direct control over merchandizing
their content through as many channels as possible,&quot; Jacobs said. &quot;As we
continue to open BREW, we will enable improved purchase and discovery of
applications, more control over retail pricing, and enable developers to offer
their applications direct to consumers. It sounds like off-portal, but we&#039;re
talking about delivering the application through the operator&#039;s BREW platform.
It should bring a lot of interesting opportunities to the ecosystem.&quot;&lt;/p&gt;
&lt;p&gt;Lauer meanwhile addressed Qualcomm&#039;s horizontal capabilities
and their role in expanding the scope of application development. He pointed to
tent-pole services including mobile commerce, content delivery, broadcast
media, location and presence, and advertising and presence as increasingly
vital components of the mobile user experience. Lauer outlined a hypothetical
scenario whereby he could be shopping in a Nordstrom&#039;s department store: Thanks
to presence and geotagging features, his phone could receive coupons or
discounts based on past Nordstrom&#039;s purchases, get recommendations according to
his consumer profile and make payments via credit cards or retailer loyalty
card programs. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Lauer also spotlighted Qualcomm&#039;s MediaFLO mobile broadcast
technology. In recent weeks, the firm introduced a new in-vehicle mobile TV
service, and Lauer said Qualcomm will continue to explore similar
opportunities, including consumer electronics. &quot;Why not mobile TV as an
additional feature or differentiator?&quot; he asked. The conventional MediaFLO
mobile TV platform is also poised for growth: Lauer said new channels will roll
out later this year, and Qualcomm is also exploring original content production
from both professional and user-generated sources. &amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-turns-tunes-and-zooms-out/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/paul-jacobs">Paul Jacobs</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 17:19:36 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2506 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Qualcomm builds a Plaza full of widgets</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-builds-plaza-full-widgets/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Dan O&#039;Shea&lt;/p&gt;
&lt;p&gt;During a press conference yesterday, Qualcomm gave greater
detail about how it is further feeding the open mobile Internet frenzy with Plaza,
a new framework featuring collected, certified catalogs of mobile widgets-the
increasingly-popular thin Internet clients that reside on mobile devices.&lt;/p&gt;
&lt;p&gt;BREW and non-BREW carriers alike will be able to present &quot;widget
walls&quot; giving users &quot;quicker and easier personalized access to the Internet,&quot; while
allowing carriers to take the lead in presenting it to them, said Andrew
Gilbert, executive vice president and president of QIS/MediaFLO Technologies
and Qualcomm Europe. &quot;There are other widget platforms out there, but what makes
Plaza different is that Plaza is very purposely focused on the traditional
wireless value chain. We&#039;re keeping the application evolution in the hands of
the companies that know customers the best. Our technology platform aggregates
a number of developed widgets so that phones can be pre-loaded with them-the
understanding being that the operator has pre-selected the widgets based on
user demographics and customer information.&quot;&lt;/p&gt;
&lt;p&gt;Gilbert said Qualcomm is working with several carriers to
determine how those widget walls will be presented. Yet, end users still will
have a high degree of choice in the matter as well. &quot;The individual subscriber
can add or remove widgets, pulling them from the operator catalog,&quot; Gilbert
said.&lt;/p&gt;
&lt;p&gt;He acknowledged that users could still go off-deck and
download other widgets not included in those carrier catalogs. But, they will
not have passed Qualcomm&#039;s certification muster. &quot;The opportunity here is
really to give the operator a trusted widget platform to offer their
customers,&quot; Gilbert said. &quot;They can take control of their own applications
destiny. For the end user, as long as you have a Web browser, you&#039;re good to
go. This is not tied to a particular SDK.&quot;&lt;/p&gt;
&lt;p&gt;Also at the press conference, Steve Sprigg, senior vice
president of engineering for Qualcomm, offered more details about the new BREW
Mobile Platform. Sprigg said BMP helps Qualcomm fulfill its goals of expanding
the BREW developer community and pushing advanced capabilities traditionally
available only to high-end phones out to mass-market mobile devices. &quot;We&#039;ve
added more APIs and have made BREW more modular and scalable,&quot; Sprigg said
&quot;We&#039;ve simplified license agreements for developers and we&#039;re providing them
with more source code.&quot;&lt;/p&gt;
&lt;p&gt;Sprigg also said the previously announced teaming of
Qualcomm and Adobe will see more BREW resources passed to Adobe developers.
&quot;We&#039;re bringing two developer communities together, uniting the Web community
and the mobile community, bringing millions of developers to hundreds of
millions of handsets.&quot;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-builds-plaza-full-widgets/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/andrew-gilbert">Andrew Gilbert</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mediaflo">MediaFLO</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-internet">Mobile Internet</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 16:31:25 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2504 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Keep your hands on the merchandise </title>
 <link>http://www.fiercedeveloper.com/story/keep-your-hands-merchandise/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;by Jason Ankeny&lt;/p&gt;
&lt;p&gt;Ask anyone with a working knowledge of the wireless industry
to isolate the major challenges hampering mobile content adoption, and they&#039;ll
inevitably point to discovery and access complexities as the prime suspects.
But even as the user experience continues to improve, mobile data remains a tough
sell, if only because digital content poses such a difficult merchandising
proposition--after all, many hallmarks of traditional merchandising such as
packaging design and retail display don&#039;t translate to digital content, which
offers no physical product to promote.&lt;/p&gt;
&lt;p&gt;But mobile&#039;s unique challenges are offset by its innovative
opportunities. What separates mobile subscribers from other consumer
demographics is the level of personalization operators and their content
partners can offer--instead of the broad-brush merchandising approach common
across conventional media platforms, mobile can pinpoint the behaviors and
interests of each user based on previous shopping patterns.&lt;/p&gt;
&lt;p&gt;The obstacles posed by mobile content merchandising resulted
in Qualcomm acquiring content targeting solutions developer Xiam Technologies
in March 2008. Xiam&#039;s My Personal Offers System targeting and personalization
technology promises to individualize the user experience via relevant content
offers and advertisements geared specifically to the consumer in question. &quot;We
offer the ability for an operator to
understand who the subscriber is and make them offers on an individual basis
based on their likes and dislikes, the content they&#039;ve purchased before and
what they&#039;re looking at on-portal,&quot; said Xiam Marketing Manager Martin Clancy.
&quot;Qualcomm realized this area is important for operators looking to build a
content business.&quot;&lt;/p&gt;
&lt;p&gt;According to Clancy, Xiam&#039;s MPOS solution builds a
behavioral profile of each individual user based on browsing logs and related
data,. It then matches the profile with the operator&#039;s content catalog to
supply tailored recommendations. &quot;We&#039;re playing matchmaker,&quot; he said. &quot;We&#039;re
offering each consumer a one-to-one offer.&quot;&lt;/p&gt;
&lt;p&gt;Xiam employs five different algorithms to determine the
recommendations and guarantees the content associations make logical
sense--needless to say, you don&#039;t want to offer a Chris Rock comedy clip to a
subscriber who&#039;s just downloaded a Christian rock ringtone. Sometimes the
recommendations span product types: For example, offering the full-track
download incarnation of a popular ringtone. Other merchandising efforts embrace
the related-content recommendation model pioneered by Amazon.com. Clancy added
that all of Xiam&#039;s recommendations are made in real time, an innovation
necessitated by the rapid-fire changes affecting content availability.&lt;/p&gt;
&lt;p&gt;Advertising affords another growing opportunity to promote
mobile content, especially as it relates to personalized recommendations.
&quot;Taking a user profile and targeting the user with specific ads is a very
powerful and exciting possibility for the operator to generate new revenue
streams,&quot; Clancy said.&lt;/p&gt;
&lt;p&gt;Content providers also are exploring new merchandising
channels. At BREW 2007, Warner Music Group announced a series of over-the-air,
downloadable, artist-branded mobile themes based on Qualcomm&#039;s uiOne data
services solution, promising in one file download a bundled suite of mobile
products including ringtones, wallpapers, full-track songs and games from popular
WMG artists. Warner Music Group Senior Vice President of Technology Strategy
George White said the bundled merchandising approach was inspired in part by
the success of operator KDDI&#039;s Chaka Uta Full service, which offers full-track
downloads complete with a series of preset edit points enabling consumers to
create their own ringtones.&lt;/p&gt;
&lt;p&gt;For all that&#039;s unique about mobile merchandising, some
Marketing 101 principles remain consistent regardless of the product or service
in the spotlight. Product placement is critical, and in mobile, the prime real
estate is on the carrier deck: A recent report issued by market analysis firm
MultiMedia Intelligence states that off-deck revenues accounted for just $3.4
billion of $18.5 billion in total premium mobile content revenues reported
during 2007.&lt;/p&gt;
&lt;p&gt;Pricing and discounting also retain their power regardless
of the merchandise in question. &quot;Pricing is still a challenge, and something
we&#039;re working hard to solve for operators,&quot; Clancy said, citing promotional
tools such as bundling as key elements to foster content sales growth.
&quot;Promotions drive usage by providing value to the user--&amp;lsquo;Buy one, get one free
offers,&#039; that sort of thing. But that requires integration with the operator to
bring billing and provisioning systems closer in line with their portal.&quot;&lt;/p&gt;
&lt;p&gt;Whatever merchandising avenues operators and content
providers choose to explore, Clancy said relevance is paramount. &quot;Operators
must bring users closer to them, understand them better and offer the
opportunity to consume content that&#039;s relevant to them,&quot; he said. &quot;This is not
the Internet. It&#039;s not the same proposition. It&#039;s a case of getting serious
about this channel and enabling users to interact with us in a meaningful way.&quot;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/keep-your-hands-merchandise/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2009">BREW 2009</category>
 <category domain="http://www.fiercedeveloper.com/tags/martin-clancy">Martin Clancy</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-content">Mobile content</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <category domain="http://www.fiercedeveloper.com/tags/xiam">Xiam</category>
 <pubDate>Fri, 30 May 2008 11:03:20 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2503 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>Universal selects BrandXtend for D2C content</title>
 <link>http://www.fiercedeveloper.com/story/universal-selects-brandxtend-d2c-content/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Sue Marek&lt;/p&gt;
&lt;p&gt;Qualcomm Internet Services just added another feather to its
BrandXtend cap. The company announced today that Universal Music Group will expand its lineup of direct-to-consumer mobile content by leveraging
Qualcomm&#039;s BrandXtend solution. UMG&#039;s mobile offering will be available
directly to consumers through its artist web and WAP sites, CD packaging and
its GetMusic.com portal.&lt;/p&gt;
&lt;p&gt;By
leveraging BrandXtend, UMG will be able to offer an array of direct-to-consumer
mobile products, including ringtones, video ringtones, wallpapers, artist
updates from thousands of the UMG artists. &amp;nbsp;BrandXtend will allow UMG to manage their D2C
content through content delivery mechanisms, campaign management and
merchandising tools that include recommendations, bundles, text campaigns and
more.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is the second major brand that has selected Qualcomm&#039;s
BrandXtend platform. Major League Baseball is also a BrandXtend customer. Qualcomm currently works with MLB to deliver any content across any network
to any device.&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/universal-selects-brandxtend-d2c-content/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-content">Mobile content</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Thu, 29 May 2008 14:11:20 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2500 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Qualcomm goes with Plaza</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-goes-plaza/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Sue Marek&lt;/p&gt;
&lt;p&gt;Building on the growing personalization phenomenon,
Qualcomm Internet Services&amp;nbsp; is announcing
a platform-agnostic service, called Plaza, &amp;nbsp;that provides a framework for widget
development that will enable operators to provide users with personalized access
to the mobile Internet. Plaza will let operators and developers produce and
deliver Internet-based content across devices. &quot;We are leveraging our
service delivery ecosystem with BREW and bringing it to the Widget delivery
platform,&quot; said Andrew Gilbert, executive vice
president and president of Qualcomm Internet Services, MediaFLO Technologies
and Qualcomm Europe. Plaza is intended to let operators personalize their
subscribers&#039; mobile Internet experiences and drive additional revenue.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;According to Gilbert, Plaza lets
subscribers build a widget catalog easily and seamlessly. &quot;It&#039;s a great
way to deliver and consume content in a mobile environment. It&#039;s easy to get
access to the Web. We will help the operator ensure these widgets are trusted,
certified and part of the good experience for customer,&quot; Gilbert said. &quot;We also
will strengthen the brand value of the operator and deliver it as part of an
overall package to the operator.&amp;nbsp; It ties
with recommendation and profiling. They come together as part of this rich and
open BREW experience.&quot;&lt;/p&gt;
&lt;p&gt;Plaza is not device dependent but operators can personalize and
certify them. Qualcomm is also working with developers to develop widgets for
Plaza.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-goes-plaza/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/andrew-gilbert">Andrew Gilbert</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-internet">Mobile Internet</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Thu, 29 May 2008 11:23:19 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2498 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>U.S. Cellular&#039;s strategic BREW plan: improving discoverability</title>
 <link>http://www.fiercedeveloper.com/story/u-s-cellulars-strategic-brew-plan-improving-discoverability/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;A commitment to quality and customer service may sound
clich&amp;eacute;, but regional operator U.S. Cellular has crafted its entire mobile
business around these concepts, from the significant networks investments it
makes to paying careful attention to the customer-oriented people it hires to
the BREW data applications it serves up to its customers.&lt;/p&gt;
&lt;p&gt;Considered a super-regional operator, Chicago-based U.S.
Cellular supports more than 6 million customers in 26 states primarily in the
Midwest, New England and Pacific Northwest. In
a market characterized by rapid innovation and delivery in the wireless data
application realm, U.S. Cellular is surprisingly slow to the punch, and that&#039;s
okay with its executives.&lt;/p&gt;
&lt;p&gt;&quot;Our focus is not on speed, but experience,&quot; said Joe
Settimi, director of product strategy and development with U.S. Cellular, a
company that took some 15 months to evaluate BREW back in 2002. &quot;We are much
more selective about the content applications we put on our deck. It may
frustrate developers, but our customers love it. There is a level of trust
built up, and we don&#039;t want to destroy that.&quot;&lt;/p&gt;
&lt;p&gt;According to Settimi, this slower approach has resulted is
some BREW-based services and applications that have had a significant impact on
uptake of the operator&#039;s easyedge data services. Last year, U.S. Cellular
worked with Napster, Qualcomm and Motorola to implement Napster to Go service,
putting significant emphasis on application usability. That meant that users
needed to have an out-of-box user experience with mobile music.&lt;/p&gt;
&lt;p&gt;&quot;Historically in wireless, music is an afterthought,&quot;
Settimi said. &quot;You get home and realize you have to buy all of these extra
things. We made sure to package them all together. That drove the customer
experience, and Napster raved about how many of our customers used the
applications.&quot;&lt;/p&gt;
&lt;p&gt;U.S. Cellular also worked with developer Asurion to tailor a
popular application called My Contacts Backup, which is offered to customers
for free. The application automatically protects contact information stored in
a user&#039;s mobile phone and enables them to transfer the information to a new
handset or remotely erase them if the phone is lost or stolen. The tool
combines a downloadable handset application with a Web-based contact management
portal to provide automatic or manual contact backup options. When customers
replace their devices, they need only login to the application and it
automatically restores the contact list to the new phone.&lt;/p&gt;
&lt;p&gt;When it comes to ringtones, U.S. Cellular consolidated all
of its ringtone application providers onto one Web site called Tone Room. From
there, customers can preview and send ringtones directly to their handsets
using BREW-directed SMS to wake up the application on the phone and deliver the
ringtone. Users can also purchase ringtones directly from their phones.&lt;/p&gt;
&lt;p&gt;For sure, BREW services have seen tremendous growth on U.S.
Cellular&#039;s network, although the company declines to give any statistics
regarding BREW-related growth and ARPU due to competitive reasons. In 2007
alone, data revenues increased 69.1 percent, to $367.6 million.&lt;/p&gt;
&lt;p&gt;&quot;BREW services have seen fantastic growth as more customers
become aware and see the value these applications provide,&quot; Settimi said. &quot;We
have also seen tremendous growth across all data products, including text, pics
and SMS.&quot;&lt;/p&gt;
&lt;p&gt;While ringtones, games and wall paper represent the largest
growth areas in BREW for U.S. Cellular, the popularity of Web browsing has
increased significantly within the last eight months, despite the fact that the
operator has offered a Web browser since 2003. Settimi attributes the
phenomenon to the introduction of Apple&#039;s iPhone.&lt;/p&gt;
&lt;p&gt;&quot;A lot of carriers in the past have not advertised around a
product, and the iPhone was advertised around a product. People got to see a
close-up of the screen and the browser working. Those things have helped drive
awareness,&quot; Settimi said.&lt;/p&gt;
&lt;p&gt;Now that every U.S. Cellular device has BREW included on it
and the operator has tapped deeper into its subscriber base with easyedge
services, the next goal is to improve discoverability of content to increase
usage even more.&lt;/p&gt;
&lt;p&gt;&quot;We have certainly been trying to make some concerted
efforts around discoverability during the last six months,&quot; Settimi said.
&quot;Carriers have had limited the adoption by launching services with poor
usability. We know he or she may never try applications again if they have a
bad experience.&quot;&lt;/p&gt;
&lt;p&gt;The operator is improving discoverability multiple ways. One
method includes preloading applications on devices. When a customer opens the
box and activates the phone, an application is readily available on the home
screen, helping to drive awareness of BREW applications.&lt;/p&gt;
&lt;p&gt;Enabling mobile search across devices is another significant
way to drive data usage, Settimi said. No matter how well organized an
application catalogue is, end users still find it difficult to find the
application they desire. Mobile search only requires a customer to click on a
search application and type in the type of content or application they are
looking for, whether it&#039;s typing in the word &quot;email&quot; or &quot;Cold Play&quot; to obtain
music from that band.&lt;/p&gt;
&lt;p&gt;U.S. Cellular is also tying applications to the Web
interface where applicable. That means if a customer enters the operator&#039;s
mShop on-device shopping portal, for instance, and clicks on &quot;games&quot; then
appropriate advertising banners would display more popular games that would
take the customer directly to the advertised game without having to wade
through the deck.&lt;/p&gt;
&lt;p&gt;U.S. Cellular executives will be presenting many of these
ideas at this week&#039;s BREW 2008 conference during a session titled: &quot;Leveraging
the BREW Platform: Examples from U.S. Cellular&quot; on Thursday, May 29, from 1:30
to 2:30 p.m.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/u-s-cellulars-strategic-brew-plan-improving-discoverability/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-music">Mobile Music</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <category domain="http://www.fiercedeveloper.com/tags/u-s-cellular">U S Cellular</category>
 <pubDate>Thu, 29 May 2008 09:20:11 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2496 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>Is it excitement or hype for mobile LBS?</title>
 <link>http://www.fiercedeveloper.com/story/it-excitement-or-hype-mobile-lbs/2008-05-28?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Brian Dolan&lt;/p&gt;
&lt;p&gt;In five short years mobile location-based services are
expected to generate $13.3 billion in annual worldwide revenue, according to a
recent report from ABI Research. Last year the services generated $515 million,
but the momentum in the mobile LBS sector is apparent in the aggressive
marketing carriers&#039; have put behind navigation services and family locator
applications as well as massive mergers and acquisitions like Nokia&#039;s
acquisition of Navteq. So are these red letter days for mobile LBS? That
depends on who you ask.&lt;/p&gt;
&lt;p&gt;&quot;Last year was more of a banner year than ever before for
LBS services,&quot; Leslie Presutti, director of product management for Qualcomm&#039;s
gpsOne group. &quot;Nokia did an awful lot of groundwork to get LBS services
established last year and they were going to push LBS with or without carrier
partners. Carriers got the sense last year that they need to get on the [LBS]
bandwagon.&quot;&lt;/p&gt;
&lt;p&gt;Presutti notes that Nokia isn&#039;t the only one putting pressure
on the carriers: Other change agents like Google are entering the market and
pushing the incumbent to take action sooner than later. While Presutti
acknowledges that the Nokia-Navteq is probably just the beginning of
consolidation in the mobile LBS space, she hopes there won&#039;t be too much
consolidation that innovation is sacrificed.&lt;/p&gt;
&lt;p&gt;Right now mobile LBS applications like family and friend
finders are gaining widespread support and navigation is close to becoming a
given on advanced handsets, Presutti said. &quot;We&#039;re almost to a point that
navigation services that allow users to get from point A to point B will be
commoditized. It will be a given in 12 to 18 months I bet. Consumers will just
expect navigations applications to be present on their phones.&quot; Presutti said.&lt;/p&gt;
&lt;p&gt;Once navigation services do become commoditized, however,
application developers and carriers will need to look to the market innovators
more than ever to keep users happy enough to be paying their $10 a month for
LBS services.&lt;/p&gt;
&lt;p&gt;&quot;What will keep folks interested in mobile LBS?&quot; Presutti
asks. &quot;When the market reaches that point in the next year or two, mobile
advertising will come into play in a big way. LBS will help carriers and brands
get more ingrained into a user&#039;s personal life and determine what that user
likes to do and what kind of information they like to receive when they are
doing certain things. In these cases, location based services are no longer
serving as differentiators, but as the foundation [of the mobile experience],&quot;
Presutti said.&lt;/p&gt;
&lt;p&gt;A recent report from Jupiter Research encouraged brands to
enter the budding mobile advertising market, citing Nokia&#039;s acquisition of
Navteq as an indication of an imminent rise in geo-targeted advertising.&lt;/p&gt;
&lt;p&gt;Some companies in the location-based services market,
however, contend that the hype around some of the newer applications is
overblown. WaveMarket&#039;s founder and CEO Tasso Roumeliotis doesn&#039;t share Presutti&#039;s
view that 2007 was a banner year for mobile location-based services.&lt;/p&gt;
&lt;p&gt;&quot;It was and it wasn&#039;t,&quot; Roumeliotis said. &quot;On the one hand, we
saw a lot of coverage and excitement over LBS, but there are only two
applications that have generated big revenue: navigation and family locator
services. These services generally cost consumers between $5 and $10 a month
and they have been extremely well-marketed by carriers. The rest of the
applications in LBS have received very high profile press coverage but achieved
very little traction.&quot;&lt;/p&gt;
&lt;p&gt;Roumeliotis
chalks up the weak uptake of other services to expensive pricing, a dearth of
interested users and a lack of carrier interoperability for LBS services.&lt;/p&gt;
&lt;p&gt;WaveMarket is positioning its platform, VeriPlace to become
the defacto platform for mobile LBS services by opening up its APIs and
encouraging developers to create future applications. The company has already
launched family locator services on a half dozen carriers, including Alltel,
but Roumeliotis
does not believe the market is yet ripe for applications beyond family locators
and navigation.&lt;/p&gt;
&lt;p&gt;&quot;Who wants to be on a friend locator service if only two of
your friends are on it?&quot; Roumeliotis asked. &quot;Once one subscriber leaves because
it&#039;s not worth the $10-a-month to keep tabs on two friends, do you think those
other two friends are going to stick around for long?&quot;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/it-excitement-or-hype-mobile-lbs/2008-05-28#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/google">Google</category>
 <category domain="http://www.fiercedeveloper.com/tags/location-based-services">Location Based Services</category>
 <category domain="http://www.fiercedeveloper.com/tags/mergers-and-acquisitions">Mergers and Acquisitions</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Wed, 28 May 2008 16:36:21 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2491 at http://www.fiercedeveloper.com</guid>
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</channel>
</rss>
