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 <title>Electronic Arts</title>
 <link>http://www.fiercedeveloper.com/tags/electronic-arts</link>
 <description></description>
 <language>en</language>
<item>
 <title>The name of the game</title>
 <link>http://www.fiercedeveloper.com/story/name-game/2007-08-28?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;
&lt;img src=&quot;http://static.fiercemarkets.com/public/newsletter/assets/editorscorner_big.gif&quot; border=&quot;0&quot; /&gt;&lt;img src=&quot;http://static.fiercemarkets.com/public/newsletter/fiercemobilecontent/jasona.GIF&quot; align=&quot;right&quot; border=&quot;0&quot; hspace=&quot;5&quot; /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;The name of the game &lt;br /&gt;
&lt;/b&gt;The great thing about videogames is the chance to do everything over--to hit the reset button and make right all the wrong moves and poor choices you made the first time around. Real life offers few second chances, but this week Nokia will hit reset on its failed N-Gage initiative, formally reviving the N-Gage brand as a multiplayer gaming platform for its Series 60 smartphone series. Where the previous N-Gage phone/game system was infamous for its frustrating user interface and primitive gameplay, the new N-Gage platform arrives with titles developed by the likes of Electronic Arts, I-play and Capcom. Nokia also learned from its ergonomic miscues--according to &lt;i&gt;&lt;a href=&quot;http://www.nytimes.com/2007/08/27/technology/27nokia.html&quot;&gt;The New York Times&lt;/a&gt;&lt;/i&gt;, the company sought the aid of Silicon Valley design firm Ideo and studied the habits and preferences of gamers to determine what consumers truly expect from the mobile gaming experience. (The original N-Gage, of course, was designed by the good people at Taco Bell, which may explain its many failures.)
&lt;/p&gt;
&lt;p&gt;
Based on the &lt;i&gt;New York Times&lt;/i&gt; profile, N-Gage seems like a gaming platform developed for maximum user appeal. The article reports that among the conclusions drawn from Nokia and Ideo&#039;s consumer studies is that gamers want to compete against their friends, so the new N-Gage enables players to see which game titles are downloaded to their friends&#039; phones and whether or not they&#039;re online. Nokia also determined that gamers are sick of purchasing games that disappoint, so N-Gage allows users to sample before buying. Ideo even convinced Nokia to eliminate many of the N-Gage&#039;s legacy features and simplify access to those that remained, creating shortcuts on the main screen.  
&lt;/p&gt;
&lt;p&gt;
So if the new N-Gage is as different from its predecessor as it appears, why did Nokia retain the brand in the first place? It doesn&#039;t make sense. Imagine if Ford was to revive the Edsel, or if Coca-Cola released another New Coke--if the name carries universally negative connotations, it doesn&#039;t matter how good the new product might be. For all that Nokia learned from the gamer population, they failed to grasp one of the most elemental lessons of all: Hitting reset means making a totally fresh start. -&lt;a href=&quot;mailto:jankeny@fiercemarkets.com&quot;&gt;Jason&lt;/a&gt;
&lt;/p&gt;
</description>
 <comments>http://www.fiercedeveloper.com/story/name-game/2007-08-28#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/nokia">Nokia</category>
 <pubDate>Tue, 28 Aug 2007 06:59:59 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2186 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Mitch Lasky has left the building</title>
 <link>http://www.fiercedeveloper.com/story/mitch-lasky-has-left-the-building/2007-03-27?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;&lt;STRONG&gt;Mitch Lasky has &lt;A href=&quot;http://blogs.mercurynews.com/aei/2007/03/mitch_lasky_leaves_electronic_arts_mobile_to_become_a_venture_capitalist_at_benchmark_capital.html&quot;&gt;stepped down&lt;/A&gt;&lt;/STRONG&gt; from his position as Executive Vice President of Mobile and Online at Electronic Arts to become a partner at Benchmark Capital. Mobile gaming is a tough business (recall that Lasky was recently &lt;A href=&quot;http://www.fiercedeveloper.com/story/trip-hawkins-takes-on-mitch-lasky/2007-03-06&quot;&gt;dissed on stage&lt;/A&gt; by Digital Chocolate&#039;s Trip Hawkins), so perhaps it&#039;s no surprise that Lasky&#039;s new role doesn&#039;t appear to have much to do with gaming. Lasky will be succeeded by Michael Marchetti, currently the COO of EA&#039;s mobile division. &lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/mitch-lasky-has-left-the-building/2007-03-27#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/chocolate">Chocolate</category>
 <category domain="http://www.fiercedeveloper.com/tags/digital-chocolate">Digital Chocolate</category>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/channel/gaming">Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-gaming">Mobile Gaming</category>
 <pubDate>Mon, 26 Mar 2007 20:01:38 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1904 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>QUICKLINKS:  Nokia sues Qualcomm in Europe; How to intercept cell calls and text messages; Much more...</title>
 <link>http://www.fiercedeveloper.com/story/quicklinks-nokia-sues-qualcomm-in-europe-how-to-intercept-cell-calls-and-te/2007-03-20?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;Nokia files patent suit against Qualcomm in Europe. &lt;A href=&quot;http://www.signonsandiego.com/news/business/20070319-1604-nokia-qualcomm.html&quot;&gt;Article&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;How to intercept cell calls and text messages. &lt;A href=&quot;http://www.slate.com/id/2161402&quot;&gt;Article&lt;/A&gt; |&amp;nbsp;&lt;A href=&quot;http://blogs.zdnet.com/ip-telephony/?p=1472&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Adobe launches Apollo. Only a matter of time before it goes mobile.&amp;nbsp;&lt;A href=&quot;http://blog.wired.com/monkeybites/2007/03/adobe_launches_.html&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Cingular unlocks Blackjack for free. &lt;A href=&quot;http://crunchgear.com/2007/03/15/cingular-unlocks-blackjack-for-free/&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Microsoft&#039;s Windows Mobile 6 Flash demo. &lt;A href=&quot;http://www.microsoft.com/downloads/details.aspx?FamilyID=fba4e943-9b9f-48c8-8195-1000d3398f3f&amp;DisplayLang=en&quot;&gt;Download&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Europe is five years behind Japan. &lt;A href=&quot;http://www.forrester.com/Research/Document/Excerpt/0,7211,41753,00.html&quot;&gt;Report&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;EA launches Sports Link, a sports and gaming news portal. &lt;A href=&quot;http://www.gamesindustry.biz/content_page.php?aid=23583&quot;&gt;Article&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Syware announces mobile developer tools for Vista. &lt;A href=&quot;http://www.wirelessdevnet.com/news/2007/mar/16/news1.html&quot;&gt;Release&lt;/A&gt;&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/quicklinks-nokia-sues-qualcomm-in-europe-how-to-intercept-cell-calls-and-te/2007-03-20#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/cingular">Cingular</category>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/europe">Europe</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <category domain="http://www.fiercedeveloper.com/tags/windows-mobile">Windows mobile</category>
 <pubDate>Mon, 19 Mar 2007 20:01:35 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1877 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Mobile gaming report: EA shrinks, Glu moves up</title>
 <link>http://www.fiercedeveloper.com/story/mobile-gaming-report-ea-shrinks-glu-moves-up/2006-12-05?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;&lt;STRONG&gt;EA Mobile&lt;/STRONG&gt;&#039;s share of the mobile gaming market &lt;STRONG&gt;shrunk to 27 percent&lt;/STRONG&gt; last quarter, down from 32 percent the quarter before, according to an &lt;A href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=11941&quot;&gt;M:Metrics report&lt;/A&gt;. The report also shows that &lt;STRONG&gt;Glu Mobile has overtaken Gameloft&lt;/STRONG&gt; for the number two spot.&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/mobile-gaming-report-ea-shrinks-glu-moves-up/2006-12-05#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/games">Games</category>
 <category domain="http://www.fiercedeveloper.com/tags/glu-mobile">Glu Mobile</category>
 <category domain="http://www.fiercedeveloper.com/tags/metrics">Metrics</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercedeveloper.com/channel/software-reviews">Software reviews</category>
 <category domain="http://www.fiercedeveloper.com/channel/trends-and-metrics">Trends and metrics</category>
 <pubDate>Mon, 04 Dec 2006 19:01:38 -0500</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1672 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>QUICKLINKS:  Smartphones continue to erode PDA market share; Mobile marketing to bring in $2.9B in 2011; and Much more...</title>
 <link>http://www.fiercedeveloper.com/story/quicklinks-smartphones-continue-to-erode-pda-market-share-mobile-marketing-/2006-10-24?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;Smartphones continue to erode PDA market share. &lt;A href=&quot;http://billday.com/2006/10/16/smartphones-left-pdas-in-the-dust/&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Christian MVNO FaithFone offers mobile banking. &lt;EM&gt;&lt;A href=&quot;http://www.fiercewireless.com/story/christian-mvno-faithfone-offers-mobile-banking/2006-10-23&quot;&gt;FierceWireless&lt;/A&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;Will the smartphone kill the PC? &lt;A href=&quot;http://mobileopportunity.blogspot.com/2006/10/will-smartphone-kill-pc.html&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Report: Mobile marketing $2.9B by 2011. &lt;EM&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/story/report-mobile-marketing-2-9b-by-2011/2006-10-23&quot;&gt;FierceMobileContent&lt;/A&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;O2 to give away EA Mobile games. &lt;A href=&quot;http://www.mobile-ent.biz/newsitem.php?id=24583&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Celebrating 50 years of mobile phones. &lt;A href=&quot;http://mobilegames.blogs.com/mobile_games_blog/2006/10/celebrating_50_.html&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/quicklinks-smartphones-continue-to-erode-pda-market-share-mobile-marketing-/2006-10-24#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-marketing">Mobile Marketing</category>
 <category domain="http://www.fiercedeveloper.com/tags/mvno">MVNO</category>
 <category domain="http://www.fiercedeveloper.com/tags/o2">O2</category>
 <category domain="http://www.fiercedeveloper.com/tags/smartphone">Smartphone</category>
 <pubDate>Mon, 23 Oct 2006 20:01:35 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1574 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>QUICKLINKS:  Rumor: Sony PlayStation phone; Jamdat co-founders leave EA; Much more...</title>
 <link>http://www.fiercedeveloper.com/story/quicklinks-rumor-sony-playstation-phone-jamdat-co-founders-leave-ea-much-mo/2006-09-12?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;Rumor: Sony is working on a PlayStation phone. Well, at least the &lt;A href=&quot;http://www.fiercedeveloper.com/story/rumor-apple-s-iphone-in-production/2006-03-21&quot;&gt;Apple iPhone&lt;/A&gt; will have some competition.&amp;nbsp;&lt;A href=&quot;http://mobilegames.blogs.com/mobile_games_blog/2006/09/new_rumors_the_.html&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Jamdat co-founders leave EA. &lt;A href=&quot;http://www.mobile-weblog.com/50226711/jamdat_cofounders_leaving_ea.php&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Vivendi Games acquires mobile game developer Centerscore. &lt;A href=&quot;http://biz.yahoo.com/prnews/060912/latu078.html&quot;&gt;Release&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Most London theater patrons want their phones jammed. &lt;A href=&quot;http://www.thisislondon.co.uk/theatre/article-23365773-details/Jam+mobile+signals,+say+theatregoers/article.do&quot;&gt;Article&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;BusineSMS launches MercuryXMS Mobile DRM SDK. &lt;A href=&quot;http://www.businesms.com/2006/prod_drm.html&quot;&gt;Web site&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Handango scores $60 million in funding. &lt;A href=&quot;http://www.moconews.net/ctia-handango-gets-60-million-funding.html&quot;&gt;Blog&lt;/A&gt;&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/quicklinks-rumor-sony-playstation-phone-jamdat-co-founders-leave-ea-much-mo/2006-09-12#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/drm">DRM</category>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/handango">Handango</category>
 <category domain="http://www.fiercedeveloper.com/tags/iphone">iPhone</category>
 <category domain="http://www.fiercedeveloper.com/tags/jamdat">Jamdat</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-gaming">Mobile Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/sony">Sony</category>
 <pubDate>Mon, 11 Sep 2006 20:01:35 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1477 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>Metric: Top British mobile downloads</title>
 <link>http://www.fiercedeveloper.com/story/metric-top-british-mobile-downloads/2006-09-05?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;According to the ELSPA, a British software publisher&#039;s association, the &lt;STRONG&gt;top mobile downloads for the month of June&lt;/STRONG&gt; are: EA&#039;s Tetris, THQ&#039;s Worms, Sega&#039;s Sonic The Hedgehog, EA&#039;s FIFA: Germany, EA&#039;s Sims 2, Glu Mobile&#039;s Who Wants to be a Millionaire 2, Eidos&#039; Championship Manager 2006, I-Play&#039;s Fast and the Furious: Tokyo Drift, Gameloft&#039;s Block Breaker Deluxe and Glu Mobile&#039;s Monopoly. &lt;A href=&quot;http://www.mobileindustry.biz/article.php?article_id=1870&amp;source=rss&quot;&gt;Article&lt;/A&gt;&lt;/P&gt;

</description>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/games">Games</category>
 <category domain="http://www.fiercedeveloper.com/tags/glu-mobile">Glu Mobile</category>
 <category domain="http://www.fiercedeveloper.com/tags/thq">THQ</category>
 <category domain="http://www.fiercedeveloper.com/channel/trends-and-metrics">Trends and metrics</category>
 <pubDate>Mon, 04 Sep 2006 20:01:38 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1469 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Editor&#039;s Corner:  Selling games and getting paid</title>
 <link>http://www.fiercedeveloper.com/story/editor-s-corner-selling-games-and-getting-paid/2006-07-25?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;&lt;IMG alt=&quot;&quot; hspace=10 src=&quot;http://static.fiercemarkets.com/public/newsletter/fiercedeveloper/eli_small.gif&quot; align=right vspace=3 border=0&gt;
&lt;P&gt;In a &lt;A href=&quot;http://www.mobileindustry.biz/article.php?article_id=1777&quot;&gt;recent interview&lt;/A&gt;, EA Executive Producer Travis Boatman spent quite a bit of time talking about mobile content distribution challenges. Boatman said EA is &quot;doing all these great things with the products, but yet the method by which they&#039;re delivered to the consumer still isn&#039;t really evolving in the same way.&quot; I completely agree.&lt;/P&gt;
&lt;P&gt;Boatman leaves most of the responsibility for distribution at the feet of the operators, but concedes that &quot;there&#039;s going to be a growth in off-deck portals.&quot; Readers may recall that last month EA SVP Mitch Lasky appeared to be announcing a plan for EA to take it&#039;s games off-deck, before retracting his statements amid clearly more attention than Lasky intended.&lt;/P&gt;
&lt;P&gt;As I &lt;A href=&quot;http://www.fiercedeveloper.com/story/editor-s-corner-going-off-deck/2006-06-27&quot;&gt;said at the time&lt;/A&gt;, there&#039;s no reason that carriers should wield this much control over the distribution of mobile content. Even EA Mobile--which as Jamdat was an outspoken supporter of carrier portals--is eying off-deck revenue. It&#039;s only a matter of time. - &lt;A href=&quot;mailto:eli@fiercemarkets.com&quot;&gt;Eli&lt;/A&gt;&lt;/P&gt;

&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/editor-s-corner-selling-games-and-getting-paid/2006-07-25#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/channel/gaming">Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/jamdat">Jamdat</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-content">Mobile content</category>
 <pubDate>Mon, 24 Jul 2006 20:01:39 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1386 at http://www.fiercedeveloper.com</guid>
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<item>
 <title>Metric: Top 10 U.S. publishers</title>
 <link>http://www.fiercedeveloper.com/story/metric-top-10-u-s-publishers/2006-07-25?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;According to &lt;A href=&quot;http://www.marketwire.com/mw/release_html_b1?release_id=143725&quot;&gt;M:Metrics&lt;/A&gt;, the&lt;STRONG&gt; top 10 publishers for May 2006&lt;/STRONG&gt; are: EA Mobile (32%), Gameloft (9%), Glu (8%), Hand-On (7%), Namco (6%), Oasys Mobile (4%), I-Play (4%), Konami (3%), GOSUB 60 (2%) and SkyZone Entertainment (2%). (Also see the &lt;A href=&quot;http://www.mobilegd.com/article1228.html&quot;&gt;top U.K. mobile downloads&lt;/A&gt;)&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/metric-top-10-u-s-publishers/2006-07-25#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.fiercedeveloper.com/tags/games">Games</category>
 <category domain="http://www.fiercedeveloper.com/channel/gaming">Gaming</category>
 <category domain="http://www.fiercedeveloper.com/tags/glu-mobile">Glu Mobile</category>
 <category domain="http://www.fiercedeveloper.com/channel/marketing">Marketing</category>
 <category domain="http://www.fiercedeveloper.com/tags/metrics">Metrics</category>
 <category domain="http://www.fiercedeveloper.com/channel/multimedia">Multimedia</category>
 <category domain="http://www.fiercedeveloper.com/channel/trends-and-metrics">Trends and metrics</category>
 <pubDate>Mon, 24 Jul 2006 20:01:38 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">1385 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Editor&#039;s Corner:  Going off-deck</title>
 <link>http://www.fiercedeveloper.com/story/editor-s-corner-going-off-deck/2006-06-27?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;P&gt;
&lt;P&gt;Last week EA Mobile Senior VP Mitch Lasky &lt;A href=&quot;http://www.fiercemobilecontent.com/node/977&quot;&gt;announced&lt;/A&gt; that EA Mobile is &quot;going off-deck&quot; and gave a presentation that appeared to show a consumer purchasing content on a desktop and transferring it to a phone, essentially cutting operators out of the loop. After his speech was covered in &lt;EM&gt;&lt;A href=&quot;http://www.fiercemobilecontent.com/&quot;&gt;FierceMobileContent&lt;/A&gt; &lt;/EM&gt;and other publications, Lasky &lt;A href=&quot;http://www.fiercemobilecontent.com/node/1017&quot;&gt;clarified his remarks&lt;/A&gt; to say that EA Mobile was only planning to market games off-deck, but that the company would still direct users to the carrier portal to purchase them.&lt;/P&gt;
&lt;P&gt;Did Lasky jump the gun when he talked about new EA Mobile applications for &quot;selling directly to our customers&quot;? Did operator goons leave a severed keypad in his bed that night? I don&#039;t know and, really, it doesn&#039;t matter. Whether it&#039;s just marketing or something more, the trend is clear: operators&#039; walled gardens are crumbling down. Marketing, content discovery and delivery will all eventually move off-deck--it&#039;s a matter of &quot;when,&quot; not &quot;if.&quot; -&lt;A href=&quot;mailto:eli@fiercedeveloper.com&quot;&gt;Eli&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;P.S.&lt;/STRONG&gt; I&#039;m hosting a Webinar on &quot;Staying Ahead of the Curve: New Threats and Opportunities to Securing Your Cellular Handsets.&quot; with Intel today at 2 p.m. EST. &lt;A href=&quot;http://www.fiercemarkets.com/misc/images2/Webinars/Intel/Reg/IntelSeriesRegistration.htm&quot;&gt;Join me live&lt;/A&gt; today or check out the &lt;A href=&quot;http://www.fiercemarkets.com/misc/images2/Webinars/Intel/Reg/IntelSeriesRegistration.htm&quot;&gt;archived version&lt;/A&gt; later.&lt;/P&gt;

</description>
 <comments>http://www.fiercedeveloper.com/story/editor-s-corner-going-off-deck/2006-06-27#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/electronic-arts">Electronic Arts</category>
 <pubDate>Mon, 26 Jun 2006 20:01:39 -0400</pubDate>
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 <guid isPermaLink="false">912 at http://www.fiercedeveloper.com</guid>
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