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 <title>BREW 2008</title>
 <link>http://www.fiercedeveloper.com/tags/brew-2008</link>
 <description></description>
 <language>en</language>
<item>
 <title>SEGA&#039;s Sonic rings up 8 million mobile downloads</title>
 <link>http://www.fiercedeveloper.com/story/sega-s-sonic-rings-8-million-mobile-downloads/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p class=&quot;MsoNormal&quot;&gt;Gaming firm SEGA Mobile announced its flagship title &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; has scored more than
8 million mobile downloads since debuting in the North American and European
markets in early 2006. &lt;em&gt;Sonic&lt;/em&gt; made its
initial mobile bow on the Verizon Wireless deck, and SEGA Mobile&amp;rsquo;s &lt;br /&gt; Vice President of Mobile Business Linda Chaplin said the operator&amp;rsquo;s sales
remain strong more than two years later.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&amp;ldquo;Sonic is the second most popular videogame character of all
time after Mario,&amp;rdquo; Chaplin said. &amp;ldquo;His appeal spans across all ages.&amp;rdquo;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;SEGA Mobile also announced that Tammy Robinson, formerly the
manager of content programming for games, wallpaper and applications at Verizon
Wireless, has joined as its senior director of sales. Robinson has been in the
wireless industry for a decade--during her time at Verizon, she grew the
operator&amp;rsquo;s games content revenue by 38 percent and increased the carrier&amp;rsquo;s
market share to more than 40 percent. She was also instrumental in the
company&amp;rsquo;s multiplatform content strategy for its game business and helped
merchandize games on the V CAST network.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;At SEGA, Robinson will be responsible for expanding the
firm&amp;rsquo;s current channel partnerships and establishing new relationships with
carriers, portals and OEMs. &amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/sega-s-sonic-rings-8-million-mobile-downloads/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/verizon-wireless">Verizon Wireless</category>
 <pubDate>Fri, 30 May 2008 17:24:41 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2509 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>&quot;True BREW Testing&quot;: Advice and Tips for Creating a Successful App</title>
 <link>http://www.fiercedeveloper.com/story/true-brew-testing-advice-and-tips-creating-successful-app/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;The application testing and
review process that is used to approve BREW applications for distribution to
customers is well known for its rigorous requirements.&lt;/p&gt;
&lt;p&gt;Operators know that an
application that successfully makes its way through the certification process
will perform well and will download over-the-air to the device as it should. It
will not interfere with a handset&#039;s voice services, disrupt the handset&#039;s
hardware or firmware, or cause problems to the network. And the application
will be digitally signed by an approved developer, which ensures that it is an
authentic BREW product.&lt;/p&gt;
&lt;p&gt;The process, called &quot;True BREW
Certification,&quot; has been in place since the inception of BREW in 2001, when it
was used to evaluate the applications that ran on the first BREW-enabled
handset. Since those initial implementations, thousands of applications have
been introduced by more than 80 developers, whose products are offered on
devices from 45 manufacturers for use on 60 operator networks. Today, True BREW
testing must meet those volumes and it must consider, as well, how applications
use newer technologies and features now popular on mobile phones, such as
Bluetooth, streaming media and GPS-enabled location-based services, and how the
software interacts with the network or a content provider&#039;s server.&lt;/p&gt;
&lt;p&gt;Despite the market growth
and some increasingly sophisticated tests, the True BREW testing process itself
and the basic testing criteria haven&#039;t changed much over the years, says Kathy
Braegger, head of developer relations at Qualcomm Internet Services.&lt;/p&gt;
&lt;p&gt;&quot;But obviously, the more
complex and rich the applications are becoming, the more we have to test for,&quot;
she said. &quot;Always the goal is making sure that the end user has a good, quality
experience with that application. That&#039;s huge for BREW.&quot;&lt;/p&gt;
&lt;p&gt;All applications are tested
on actual handsets in San Diego by a Intertek NSTL, which has been the sole
vendor providing True BREW testing services since the 2001 BREW launch. Several
testing levels are offered, depending on the intended use of an application.
The levels include a &quot;full test&quot; of all True BREW test procedures that is used
for every application; approaches to extend a full test of a single application
to multiple handset platforms to eliminate redundant tests (which can eliminate
up to one-third of the tests needed after the first full test); and self-testing,
in which qualified developers evaluate their own applications according to True
BREW test criteria, prior to submission, to streamline the certification
process. Self-tested applications are subject to spot-testing process to ensure
they comply with True BREW performance and quality standards.&lt;/p&gt;
&lt;p&gt;&quot;Self-certification is much
more prevalent today than it has been ever before, because as the test plan
gets known and developers get their own processes down for quality assurance testing,
they&#039;re able to satisfy the requirements,&quot; said Brent Melson, vice president of
technology for Intertek NSTL (National Software Testing Labs).&lt;/p&gt;
&lt;p&gt;Wherever possible, QIS has
also built efficiencies into the certification process to help meet increasing
certification demands, Braegger said. For example, it has created a way to
identification device families, such as the Motorola RAZR, which have similar
screen sizes, keypads, or other features that can benefit from a multiple
platform testing strategy. It has also eliminated the need for re-testing of
specific software components, such as the proprietary BREW module information
file (MIF) that every BREW application must have, when a particular application
is tested for multiple devices.&lt;/p&gt;
&lt;p&gt;Aaron Rosenzweig, an
Intertek NSTL project manager who oversees True BREW testing at the company&#039;s San Diego labs, said that
the vast majority of the tests, around 80-85%, are conducted to evaluate the
interactions between the application, the handset and the software that is installed
on the device by the manufacturer.&lt;/p&gt;
&lt;p&gt;According to Rosenzweig, some
of the most severe problems are those that affect the handset power cycle, for
example when a key press shuts off the phone off or causes it to freeze up. Other
failures might stem from faulty functionality of the application, as when a
ring tone, once purchased, won&#039;t run on the handset, or when the use of an
application prevents the use of voice calls or text messages.&lt;/p&gt;
&lt;p&gt;The certification is not intended
to make sure a BREW application is likeable or even useful. Nor is it a
guarantee that operators will adopt an application. Ideally, a developer would
have a distribution agreement and pricing plan negotiated with an operator before
submitting an application for True BREW testing, which must be paid for by the
developer.&lt;/p&gt;
&lt;p&gt;The testing process is also
more extensive and lengthier than the testing regimens used by the Symbian
Signed, Windows Mobile Mobile2Market, and Java Verified certification programs,
according to Intertek NSTL, which provides testing services for all of these. Braegger,
of QIS, said that an application that passes through True BREW testing without
any failures can be certified in a day if it is prioritized for an operator.
Otherwise, a developer should expect it to take about 4-6 days.&lt;/p&gt;
&lt;p&gt;Ultimately, an
application&#039;s potential to attract the interest and commitment from an operator
will depend on the product&#039;s basic market potential. GlobalLogic, a software
engineering company that creates applications and conducts QA testing for BREW developers,
also offers usability testing to make sure its customers&#039; applications will be
liked and used by consumers.&lt;/p&gt;
&lt;p&gt;&quot;It&#039;s one thing for an
application to pass certain tests that are driven by True BREW certification [and
other] testing requirements,&quot; said Chet Kolley, an area vice president at
GlobalLogic. &quot;It&#039;s another thing for the application to work well and look good
for the consumer,&quot; he said.&lt;/p&gt;
&lt;p&gt;The most important test
case to keep in mind, in other words, is how a customer will use the
application on their phone.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table border=&quot;1&quot; cellspacing=&quot;0&quot; cellpadding=&quot;0&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td colspan=&quot;3&quot; width=&quot;638&quot; valign=&quot;top&quot;&gt;
&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;True BREW Testing Goals,
  Priorities, and Responsibilities&lt;/strong&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Tests&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Severity
  Level&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Responsibility&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not disrupt network, shared resources, or other subscribers&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;1&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not disrupt handset hardware and firmware&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;2&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  does not interfere with OEM phone functioning&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;3&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  is stable and basic functions are present&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;4&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Phone meets
  functional requirements, including displays, data entry, and control&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;5&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;True BREW
  Testing and Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td width=&quot;307&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Application
  is useful, appealing, popular, meets business goals&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;118&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;6&lt;/p&gt;
&lt;/td&gt;
&lt;td width=&quot;213&quot; valign=&quot;top&quot;&gt;
&lt;p&gt;Developer&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Source: Qualcomm Internet
Services&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/true-brew-testing-advice-and-tips-creating-successful-app/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/handset">handset</category>
 <category domain="http://www.fiercedeveloper.com/tags/location-based-services">Location Based Services</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 17:24:01 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2508 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Video Takes a Social Turn on Mobiles</title>
 <link>http://www.fiercedeveloper.com/story/video-takes-social-turn-mobiles/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Already hot on the PC Internet, sharing video on wireless
devices seems a logical next step&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;By Susan Murray&lt;/p&gt;
&lt;p&gt;Wireless data is skyrocketing, networks are getting speedier
and community is gaining traction on mobile handsets. All of these factors are
helping video become more of a social experience on the wireless phone,
especially from the perspective of mobile video provider Transpera, which is
looking to help monetize web videos on mobile phones by working with publishers
and carriers.&lt;/p&gt;
&lt;p&gt;Frank Barbieri, CEO of Transpera, believes adding the social
aspect to the mobile video content offerings is important because, &quot;people
don&#039;t want to just be entertained, they want to share [content] with their
friends.&quot; This plays to Transpera&#039;s philosophy that mobile video is more
than being able to view broadcast TV programs on a handset, it is about interaction
and community. Early video experiences on mobile phones simply replicated the
cable model where users pay a monthly fee, but Barbieri said Transpera has
found that users are more interested in video experiences that are shared or
user generated.&lt;/p&gt;
&lt;p&gt;Transpera is helping to propel the video movement forward on
the BREW platform. Alltel used Transpera technology to bring its Alltel Social
Video service to its customer base. The application goes beyond just video
playback, by enabling users to create share groups and make use of address book
integration capabilities. Users also have the option to rate and review videos.
&quot;The Transpera platform that Alltel Wireless chose to use for its social
video application will provide its customers with seamless video and advertising
delivery, while connecting them to the entertaining and social world of online
video,&quot; Barbieri said.&lt;/p&gt;
&lt;p&gt;While the emergence of the iPhone has helped propel video
usage on handsets and Barbieri has seen an explosion of growth on WAP, he said
BREW can offer users a new level of sophistication. &quot;There is a
willingness to drive capabilities for video on the BREW deck,&quot; he said.
Wireless industry analyst Jeff Kagan agreed, saying BREW is a compelling offer.
&quot;It is a great middleware that links technologies,&quot; he said.&lt;/p&gt;
&lt;p&gt;Adding video or a social aspect to mobile content makes
sense to Kagan. &quot;It has only been a few years since [social video] started
exploding [on the PC]...and it has become very successful with users. The next
step is always to the mobile device,&quot; said Kagan, who notes that the
success on mobile however depends on how well it is marketed and on the
experience of the people running the companies pushing the technology.&lt;/p&gt;
&lt;p&gt;The Carrier Perspective&lt;/p&gt;
&lt;p&gt;Carriers should wrap their arms around social video for
mobiles because it offers them a way to capture young consumers. The 16 to
24-year old set of consumers, which Barbieri called &quot;Mobile
Primaries,&quot; are highly invested in their mobile phone and are looking to
new phones to satisfy them -- it doesn&#039;t matter to them where the content
originates. To prove his point, Barbieri referred to an ABI Research study
showing how mobile consumers are willing to get their content from various
sources. The &quot;Mobile Content Survey Results&quot; report found that of the
14 percent of survey participants that watch video content on their mobile
device, were divided about even as to where they acquired video content: 35
percent from YouTube; 31 percent directly from the carrier&#039;s content suite; and
28 percent from side-loading content. Carriers, according to this study, can
benefit by opening up their networks and pushing farther into ad-supported
content delivery.&lt;/p&gt;
&lt;p&gt;Video Keeps Rolling&lt;/p&gt;
&lt;p&gt;Barbieri believes we are just at the tipping point when it
comes to video on mobile phones, noting that there will be a strong correlation
between 3G penetration and video usage uptake. &quot;If you look at the
penetration of 3G-capable handsets, we are at about 30 percent in North
America; broadband households was at 30 percent in 2005, which was a tipping
point for [broadband],&quot; he said. &quot;We are at a tipping point for
mobile.&quot;&lt;/p&gt;
&lt;p&gt;Musing about the possibility of success for adding a social
aspect to video offered on mobile devices, Kagan asserted, &quot;Obviously it
is going to be hot ... it is part of the wireless experience that is brand new,
but it will be limited to a segment of the marketplace who like the
Internet.&quot;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/video-takes-social-turn-mobiles/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/alltel">Alltel</category>
 <category domain="http://www.fiercedeveloper.com/tags/alltel-wireless">Alltel Wireless</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/iphone">iPhone</category>
 <pubDate>Fri, 30 May 2008 17:21:57 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2507 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Qualcomm turns on, tunes in and zooms out</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-turns-tunes-and-zooms-out/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;&lt;strong&gt;CEO Jacobs emphasizes the increasingly open nature of BREW &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;By Jason Ankeny&lt;/p&gt;
&lt;p&gt;Qualcomm grabbed the spotlight at its 8&lt;sup&gt;th&lt;/sup&gt; annual
BREW development conference to champion a vision for the wireless industry that
expands beyond voice services into new business models, service offerings and
markets. According to Qualcomm Internet Services Senior Vice President and General
Manager of BREW Bob Briggs, the theme of BREW 2008--the ubiquitous &quot;Zoom
Out&quot;--heralds the company&#039;s belief that widening its reach to embrace a more
open and flexible approach promises to optimize growth throughout the mobile
value chain. This point was reiterated time and again in subsequent appearances
by CEO Paul Jacobs and Executive Vice President and Group President Len Lauer. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Jacobs&#039; keynote touted the concept of convergence, outlining
a future in which Qualcomm&#039;s core technologies enable connected services in all
kinds of consumer electronics and personal devices, not just mobile handsets.
&quot;It&#039;s no longer good enough to have a browser on the phone--we need to take
advantage of things inherent in the wireless network,&quot; Jacobs said. &quot;The Kindle
[Amazon&#039;s e-book reader product] is a great example of a focused device and
service that uses mobile to change the way people behave. It doesn&#039;t look like
a phone, and users don&#039;t sign up for a mobile service.&quot; Jacobs cited
televisions and DVD players as everyday household products that could benefit
enormously from the addition of connectivity, and said Qualcomm plans to begin
preloading some BREW applications on electronic devices at the point of retail
release.&lt;/p&gt;
&lt;p&gt;Another takeaway from Jacobs&#039; keynote is Qualcomm&#039;s
increasing emphasis on opening its platform to enable developers greater
control over the commercial fate of their applications. He said the continuing
evolution of the BREW Client will allow developers to reduce their time to
market with distribution across multiple networks and devices. &quot;The further we
open BREW, the more we give developers more direct control over merchandizing
their content through as many channels as possible,&quot; Jacobs said. &quot;As we
continue to open BREW, we will enable improved purchase and discovery of
applications, more control over retail pricing, and enable developers to offer
their applications direct to consumers. It sounds like off-portal, but we&#039;re
talking about delivering the application through the operator&#039;s BREW platform.
It should bring a lot of interesting opportunities to the ecosystem.&quot;&lt;/p&gt;
&lt;p&gt;Lauer meanwhile addressed Qualcomm&#039;s horizontal capabilities
and their role in expanding the scope of application development. He pointed to
tent-pole services including mobile commerce, content delivery, broadcast
media, location and presence, and advertising and presence as increasingly
vital components of the mobile user experience. Lauer outlined a hypothetical
scenario whereby he could be shopping in a Nordstrom&#039;s department store: Thanks
to presence and geotagging features, his phone could receive coupons or
discounts based on past Nordstrom&#039;s purchases, get recommendations according to
his consumer profile and make payments via credit cards or retailer loyalty
card programs. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Lauer also spotlighted Qualcomm&#039;s MediaFLO mobile broadcast
technology. In recent weeks, the firm introduced a new in-vehicle mobile TV
service, and Lauer said Qualcomm will continue to explore similar
opportunities, including consumer electronics. &quot;Why not mobile TV as an
additional feature or differentiator?&quot; he asked. The conventional MediaFLO
mobile TV platform is also poised for growth: Lauer said new channels will roll
out later this year, and Qualcomm is also exploring original content production
from both professional and user-generated sources. &amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-turns-tunes-and-zooms-out/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/paul-jacobs">Paul Jacobs</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 17:19:36 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2506 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Most wireless apps miss the mark</title>
 <link>http://www.fiercedeveloper.com/story/most-wireless-apps-miss-mark/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;&lt;em&gt;Even the best mobile
applications today don&#039;t take full advantage of the wireless network.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;By Iain Gillott&lt;/p&gt;
&lt;p&gt;Many companies and individuals have described a future for mobile
content as it relates to the desktop-based Internet. Coupled with the
development of mobile devices (i.e. bigger brighter screens, faster processors,
increased memory and infinite battery life) the Web-centric protagonists simply
extend the best applications and content to the mobile device.&lt;/p&gt;
&lt;p&gt;An example can be seen in the recent concepts that have
emerged for games based on Apple&#039;s iPhone. The games make use of the iPhone&#039;s
Mac OS and its processor to simply extend Mac games to the mobile device - the user
interface and movement sensor are incorporated into the game&#039;s controls.&lt;/p&gt;
&lt;p&gt;Other example is music. Music is commonly available on
mobile phones and a range of OEMs allow for both side-loading and downloading
of music to the device.&amp;nbsp; Some operators
offer streaming music and, obviously, video.&lt;/p&gt;
&lt;p&gt;This is easy to do but really misses the value of
mobility.&amp;nbsp; The Web-centists are just taking
Internet content and applications and shrinking them to fit a smaller mobile
device.&amp;nbsp;&amp;nbsp;&amp;nbsp; In essence, the content is
just moving from one platform to another, without taking advantage of the
mobile aspects of the wireless network.&lt;/p&gt;
&lt;p&gt;Wireless networks today offer more than simple
connectivity.&amp;nbsp; Aside from the location
services (based around GPS or cell site triangulation), the network also
detects presence for both device and application (for example, a network server
knows when you start an IM application on your handset).&amp;nbsp; Through a contact or buddy list, the network
knows when your friends are &amp;lsquo;on&#039; network.&lt;/p&gt;
&lt;p&gt;Payment and purchase history also are easy to find, as well
as communication behavior. For example, the network knows when a subscriber
usually makes calls or sends text messages.&amp;nbsp;
I make the majority of my calls when I&#039;m in Austin between 8 a.m. and 5 p.m.&amp;nbsp; But when traveling, I tend to call later into
the evening and earlier in the morning.&amp;nbsp;
My kids never call or text (OK, they rarely call but always seem to need
to text) during school hours.&lt;/p&gt;
&lt;p&gt;The network also knows all about the device I am using
including the screen size, &amp;nbsp;the type of
keyboard, the processor, memory, speed of the data connection, and battery
life.&amp;nbsp; For those people who will argue
that open network access will remove this level of knowledge from the network,
remember that each device will be certified for the network and will carry an
IMEI or its equivalent.&lt;/p&gt;
&lt;p&gt;Since the network, and therefore the application and content
provider, know a greater level of detail about the subscriber and their device,
this information can be layered into the content itself.&amp;nbsp; For example:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul class=&quot;unIndentedList&quot;&gt;
&lt;li&gt; A college kid may be introduced through social
networking to other students in the same vicinity with a similar taste in music
or games. Imagine all of the Britney
Spears fans at a university student union &amp;lsquo;meeting.&#039; OK, bad example - Brit&#039;s
remaining fans could probably meet in a phone booth.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul class=&quot;unIndentedList&quot;&gt;
&lt;li&gt; Advertising inserted into mobile games can
change to match the user&#039;s location. For
example, if the subscriber is playing a game on their mobile in the airport,
the ads embedded in the game would be for the food court, book shop or maybe a
competing airline.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul class=&quot;unIndentedList&quot;&gt;
&lt;li&gt; Multi-player gaming could also make far better
use of location, presence and social networking to enable more interaction
between players. For example, the equivalent of Paint Ball could be played on
mobile devices in a building - the phones are the guns and the building&#039;s
layout would show on the screen together with the location of the other
players. Obviously, this would require
accurate location determination through a building and a way to introduce
everyone but it could be a fun way to pass the inevitable airport delays. Imagine playing Virtual Paint Ball at
Terminal D in Dallas Fort Worth Airport with a group of complete strangers you
met through LinkedIn.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul class=&quot;unIndentedList&quot;&gt;
&lt;li&gt; User-generated content can easily be uploaded
from a mobile device to the Web. But
what if you could shoot a video and then publish to group of like-minded users
through the operator? Compensation based
on viewers could be in the form of micropayments or credits to your mobile
account. Web cams are limited to a
single location - mobile cams would allow people to publish their entire mobile
lives.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Maybe some of
these ideas are a little far out but you get the idea. Creatively mixing the
best attributes of mobile with the computing power of a mobile device will, in
the next few years, result in a whole new generation of mobile content.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Iain Gillott is the founder of &amp;nbsp;&lt;/em&gt;&lt;em&gt;iGR Research, &lt;/em&gt;&lt;em&gt;&amp;nbsp;a market strategy consultancy focused on the
wireless and mobile communications industry. &amp;nbsp;&lt;/em&gt;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/most-wireless-apps-miss-mark/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/iphone">iPhone</category>
 <category domain="http://www.fiercedeveloper.com/channel/multimedia">Multimedia</category>
 <pubDate>Fri, 30 May 2008 17:18:42 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2505 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Qualcomm builds a Plaza full of widgets</title>
 <link>http://www.fiercedeveloper.com/story/qualcomm-builds-plaza-full-widgets/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Dan O&#039;Shea&lt;/p&gt;
&lt;p&gt;During a press conference yesterday, Qualcomm gave greater
detail about how it is further feeding the open mobile Internet frenzy with Plaza,
a new framework featuring collected, certified catalogs of mobile widgets-the
increasingly-popular thin Internet clients that reside on mobile devices.&lt;/p&gt;
&lt;p&gt;BREW and non-BREW carriers alike will be able to present &quot;widget
walls&quot; giving users &quot;quicker and easier personalized access to the Internet,&quot; while
allowing carriers to take the lead in presenting it to them, said Andrew
Gilbert, executive vice president and president of QIS/MediaFLO Technologies
and Qualcomm Europe. &quot;There are other widget platforms out there, but what makes
Plaza different is that Plaza is very purposely focused on the traditional
wireless value chain. We&#039;re keeping the application evolution in the hands of
the companies that know customers the best. Our technology platform aggregates
a number of developed widgets so that phones can be pre-loaded with them-the
understanding being that the operator has pre-selected the widgets based on
user demographics and customer information.&quot;&lt;/p&gt;
&lt;p&gt;Gilbert said Qualcomm is working with several carriers to
determine how those widget walls will be presented. Yet, end users still will
have a high degree of choice in the matter as well. &quot;The individual subscriber
can add or remove widgets, pulling them from the operator catalog,&quot; Gilbert
said.&lt;/p&gt;
&lt;p&gt;He acknowledged that users could still go off-deck and
download other widgets not included in those carrier catalogs. But, they will
not have passed Qualcomm&#039;s certification muster. &quot;The opportunity here is
really to give the operator a trusted widget platform to offer their
customers,&quot; Gilbert said. &quot;They can take control of their own applications
destiny. For the end user, as long as you have a Web browser, you&#039;re good to
go. This is not tied to a particular SDK.&quot;&lt;/p&gt;
&lt;p&gt;Also at the press conference, Steve Sprigg, senior vice
president of engineering for Qualcomm, offered more details about the new BREW
Mobile Platform. Sprigg said BMP helps Qualcomm fulfill its goals of expanding
the BREW developer community and pushing advanced capabilities traditionally
available only to high-end phones out to mass-market mobile devices. &quot;We&#039;ve
added more APIs and have made BREW more modular and scalable,&quot; Sprigg said
&quot;We&#039;ve simplified license agreements for developers and we&#039;re providing them
with more source code.&quot;&lt;/p&gt;
&lt;p&gt;Sprigg also said the previously announced teaming of
Qualcomm and Adobe will see more BREW resources passed to Adobe developers.
&quot;We&#039;re bringing two developer communities together, uniting the Web community
and the mobile community, bringing millions of developers to hundreds of
millions of handsets.&quot;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/qualcomm-builds-plaza-full-widgets/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/andrew-gilbert">Andrew Gilbert</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mediaflo">MediaFLO</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-internet">Mobile Internet</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Fri, 30 May 2008 16:31:25 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2504 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Bitstream BREWs better browsing</title>
 <link>http://www.fiercedeveloper.com/story/bitstream-brews-better-browsing/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Dan O&#039;Shea&lt;/p&gt;
&lt;p&gt;Mobile browser company Bitstream, a first-time BREW
conference exhibitor, announced at BREW 2008 that it is making the
client/server version of its ThunderHawk browser and font-rendering solutions
available in BREW to service providers, developers and handset makers.&lt;/p&gt;
&lt;p&gt;Bitstream President and CEO Anna Chagnon said the company is
currently in talks with several carriers and device makers about supporting the
BREW version.&amp;nbsp; The company is leveraging
a history in font-rendering and text-rendering solutions to a desktop-quality
browser experience to mobile devices.&lt;/p&gt;
&lt;p&gt;Sampo Kaasila, Bitstream vice president of research and
development, said, &quot;We believe that the majority of users are interested in the
desktop version of a site.&quot;&lt;/p&gt;
&lt;p&gt;Chagnon added that the idea of developing mobile-optimized
Web sites could be a passing fad. &quot;Why do it at this point with the
advancements that are available for the device? A lot of the companies that
create mobile sites end up not keeping up with updating them,&quot; she said.&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/bitstream-brews-better-browsing/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <pubDate>Fri, 30 May 2008 10:48:41 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2502 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Operators support AmberWatch Mobile</title>
 <link>http://www.fiercedeveloper.com/story/operators-support-amberwatch-mobile/2008-05-30?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Jason Ankeny&lt;/p&gt;
&lt;p&gt;Proving the old adage that &quot;There&#039;s safety in numbers,&quot; the
five major U.S. mobile operators--AT&amp;amp;T, Verizon Wireless, Sprint Nextel,
T-Mobile USA and Alltel Wireless--jointly committed to the AmberWatch Mobile
Initiative, a charitable effort that generates funds for the national child
welfare non-profit AmberWatch Foundation. Paul Jacobs, CEO of fellow AmberWatch
partner Qualcomm, officially announced the operators&#039; participation during his
keynote appearance Thursday at BREW 2008.&lt;/p&gt;
&lt;p&gt;Powered by location-based solutions provider WaveMarket, the
AmberWatch Mobile Initiative will raise funding and awareness for the
foundation, which is dedicated to keeping children safe from molestation and
abduction by establishing partnerships with local law enforcement and other
officials. AmberWatch&#039;s &quot;Be Safe!&quot; Education Program offers children and their
parents tips on staying safe from predators, delivering presentations at no
cost to the school, municipality or local community group that hosts the event.&lt;/p&gt;
&lt;p&gt;Although the carrier members are scheduled to take part in a
series of fundraising efforts to support the AmberWatch Mobile Initiative, details
were scarce. &quot;The wireless industry will roll out this program, which is great
for kids,&quot; Jacobs said. &quot;We&#039;ll give you updates as it progresses.&quot;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Presumably some funding will derive from WaveMarket&#039;s
premium LBS services. The company will develop AmberWatch Mobile, a cross-carrier, GPS-based safety application
enabling youngsters to reach out for assistance via mobile device. Alerts
automatically include the child&#039;s location, viewable on a map from the web or a
mobile phone. Family members can also track a child&#039;s whereabouts on-demand or
using &quot;scheduled checks.&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/operators-support-amberwatch-mobile/2008-05-30#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/alltel-wireless">Alltel Wireless</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/paul-jacobs">Paul Jacobs</category>
 <category domain="http://www.fiercedeveloper.com/tags/sprint-nextel">Sprint Nextel</category>
 <category domain="http://www.fiercedeveloper.com/tags/t-mobile">T-Mobile</category>
 <category domain="http://www.fiercedeveloper.com/tags/verizon-wireless">Verizon Wireless</category>
 <pubDate>Fri, 30 May 2008 10:36:45 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2501 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>Universal selects BrandXtend for D2C content</title>
 <link>http://www.fiercedeveloper.com/story/universal-selects-brandxtend-d2c-content/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;By Sue Marek&lt;/p&gt;
&lt;p&gt;Qualcomm Internet Services just added another feather to its
BrandXtend cap. The company announced today that Universal Music Group will expand its lineup of direct-to-consumer mobile content by leveraging
Qualcomm&#039;s BrandXtend solution. UMG&#039;s mobile offering will be available
directly to consumers through its artist web and WAP sites, CD packaging and
its GetMusic.com portal.&lt;/p&gt;
&lt;p&gt;By
leveraging BrandXtend, UMG will be able to offer an array of direct-to-consumer
mobile products, including ringtones, video ringtones, wallpapers, artist
updates from thousands of the UMG artists. &amp;nbsp;BrandXtend will allow UMG to manage their D2C
content through content delivery mechanisms, campaign management and
merchandising tools that include recommendations, bundles, text campaigns and
more.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is the second major brand that has selected Qualcomm&#039;s
BrandXtend platform. Major League Baseball is also a BrandXtend customer. Qualcomm currently works with MLB to deliver any content across any network
to any device.&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/universal-selects-brandxtend-d2c-content/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-content">Mobile content</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <pubDate>Thu, 29 May 2008 14:11:20 -0400</pubDate>
 <dc:creator>Mike Dolan</dc:creator>
 <guid isPermaLink="false">2500 at http://www.fiercedeveloper.com</guid>
</item>
<item>
 <title>JuiceCaster adds geotagging</title>
 <link>http://www.fiercedeveloper.com/story/juicecaster-adds-geotagging/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Mobile social networking service provider Juice Wireless
announced the addition of location-based geotagging to its flagship JuiceCaster
service, enabling users to upload location-specific photos and videos to
Facebook, MySpace, Twitter and related sites.&lt;/p&gt;
&lt;p&gt;The geotagging feature enables users to employ a video&#039;s
location information as a friend-finding tool--JuiceCaster also immediately
notifies users when someone updates their status in a nearby area, and
facilitates content searches based on specific location criteria.
&amp;nbsp;Location is only viewable by authorized contacts, and the feature may be
disabled.&lt;/p&gt;
&lt;p&gt;Nick Desai, CEO and co-founder of Juice Wireless, says that
on the BREW platform, the geotagging feature uses GPS to tag the content. &quot;The
BREW API makes it easy for us to access core functions of the phone at the
firmware and operating system level,&quot; Desai said. &quot;We can integrate with your
address book on your phone and with the camera. All those things BREW makes
easier with robust APIs.&quot;&lt;/p&gt;
&lt;p&gt;The JuiceCaster application is a paid application that
typically costs $2.99 per month.&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/juicecaster-adds-geotagging/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/api">API</category>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/gps">GPS</category>
 <pubDate>Thu, 29 May 2008 14:07:57 -0400</pubDate>
 <dc:creator />
 <guid isPermaLink="false">2499 at http://www.fiercedeveloper.com</guid>
</item>
</channel>
</rss>
