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 <title>U.S. Cellular&#039;s strategic BREW plan: improving discoverability</title>
 <link>http://www.fiercedeveloper.com/story/u-s-cellulars-strategic-brew-plan-improving-discoverability/2008-05-29?utm_medium=rss&amp;utm_source=rss&amp;cmp-id=OTC-RSS-FD0</link>
 <description>&lt;p&gt;A commitment to quality and customer service may sound
clich&amp;eacute;, but regional operator U.S. Cellular has crafted its entire mobile
business around these concepts, from the significant networks investments it
makes to paying careful attention to the customer-oriented people it hires to
the BREW data applications it serves up to its customers.&lt;/p&gt;
&lt;p&gt;Considered a super-regional operator, Chicago-based U.S.
Cellular supports more than 6 million customers in 26 states primarily in the
Midwest, New England and Pacific Northwest. In
a market characterized by rapid innovation and delivery in the wireless data
application realm, U.S. Cellular is surprisingly slow to the punch, and that&#039;s
okay with its executives.&lt;/p&gt;
&lt;p&gt;&quot;Our focus is not on speed, but experience,&quot; said Joe
Settimi, director of product strategy and development with U.S. Cellular, a
company that took some 15 months to evaluate BREW back in 2002. &quot;We are much
more selective about the content applications we put on our deck. It may
frustrate developers, but our customers love it. There is a level of trust
built up, and we don&#039;t want to destroy that.&quot;&lt;/p&gt;
&lt;p&gt;According to Settimi, this slower approach has resulted is
some BREW-based services and applications that have had a significant impact on
uptake of the operator&#039;s easyedge data services. Last year, U.S. Cellular
worked with Napster, Qualcomm and Motorola to implement Napster to Go service,
putting significant emphasis on application usability. That meant that users
needed to have an out-of-box user experience with mobile music.&lt;/p&gt;
&lt;p&gt;&quot;Historically in wireless, music is an afterthought,&quot;
Settimi said. &quot;You get home and realize you have to buy all of these extra
things. We made sure to package them all together. That drove the customer
experience, and Napster raved about how many of our customers used the
applications.&quot;&lt;/p&gt;
&lt;p&gt;U.S. Cellular also worked with developer Asurion to tailor a
popular application called My Contacts Backup, which is offered to customers
for free. The application automatically protects contact information stored in
a user&#039;s mobile phone and enables them to transfer the information to a new
handset or remotely erase them if the phone is lost or stolen. The tool
combines a downloadable handset application with a Web-based contact management
portal to provide automatic or manual contact backup options. When customers
replace their devices, they need only login to the application and it
automatically restores the contact list to the new phone.&lt;/p&gt;
&lt;p&gt;When it comes to ringtones, U.S. Cellular consolidated all
of its ringtone application providers onto one Web site called Tone Room. From
there, customers can preview and send ringtones directly to their handsets
using BREW-directed SMS to wake up the application on the phone and deliver the
ringtone. Users can also purchase ringtones directly from their phones.&lt;/p&gt;
&lt;p&gt;For sure, BREW services have seen tremendous growth on U.S.
Cellular&#039;s network, although the company declines to give any statistics
regarding BREW-related growth and ARPU due to competitive reasons. In 2007
alone, data revenues increased 69.1 percent, to $367.6 million.&lt;/p&gt;
&lt;p&gt;&quot;BREW services have seen fantastic growth as more customers
become aware and see the value these applications provide,&quot; Settimi said. &quot;We
have also seen tremendous growth across all data products, including text, pics
and SMS.&quot;&lt;/p&gt;
&lt;p&gt;While ringtones, games and wall paper represent the largest
growth areas in BREW for U.S. Cellular, the popularity of Web browsing has
increased significantly within the last eight months, despite the fact that the
operator has offered a Web browser since 2003. Settimi attributes the
phenomenon to the introduction of Apple&#039;s iPhone.&lt;/p&gt;
&lt;p&gt;&quot;A lot of carriers in the past have not advertised around a
product, and the iPhone was advertised around a product. People got to see a
close-up of the screen and the browser working. Those things have helped drive
awareness,&quot; Settimi said.&lt;/p&gt;
&lt;p&gt;Now that every U.S. Cellular device has BREW included on it
and the operator has tapped deeper into its subscriber base with easyedge
services, the next goal is to improve discoverability of content to increase
usage even more.&lt;/p&gt;
&lt;p&gt;&quot;We have certainly been trying to make some concerted
efforts around discoverability during the last six months,&quot; Settimi said.
&quot;Carriers have had limited the adoption by launching services with poor
usability. We know he or she may never try applications again if they have a
bad experience.&quot;&lt;/p&gt;
&lt;p&gt;The operator is improving discoverability multiple ways. One
method includes preloading applications on devices. When a customer opens the
box and activates the phone, an application is readily available on the home
screen, helping to drive awareness of BREW applications.&lt;/p&gt;
&lt;p&gt;Enabling mobile search across devices is another significant
way to drive data usage, Settimi said. No matter how well organized an
application catalogue is, end users still find it difficult to find the
application they desire. Mobile search only requires a customer to click on a
search application and type in the type of content or application they are
looking for, whether it&#039;s typing in the word &quot;email&quot; or &quot;Cold Play&quot; to obtain
music from that band.&lt;/p&gt;
&lt;p&gt;U.S. Cellular is also tying applications to the Web
interface where applicable. That means if a customer enters the operator&#039;s
mShop on-device shopping portal, for instance, and clicks on &quot;games&quot; then
appropriate advertising banners would display more popular games that would
take the customer directly to the advertised game without having to wade
through the deck.&lt;/p&gt;
&lt;p&gt;U.S. Cellular executives will be presenting many of these
ideas at this week&#039;s BREW 2008 conference during a session titled: &quot;Leveraging
the BREW Platform: Examples from U.S. Cellular&quot; on Thursday, May 29, from 1:30
to 2:30 p.m.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
 <comments>http://www.fiercedeveloper.com/story/u-s-cellulars-strategic-brew-plan-improving-discoverability/2008-05-29#comments</comments>
 <category domain="http://www.fiercedeveloper.com/tags/brew-2008">BREW 2008</category>
 <category domain="http://www.fiercedeveloper.com/tags/mobile-music">Mobile Music</category>
 <category domain="http://www.fiercedeveloper.com/tags/qualcomm">Qualcomm</category>
 <category domain="http://www.fiercedeveloper.com/tags/u-s-cellular">U S Cellular</category>
 <pubDate>Thu, 29 May 2008 09:20:11 -0400</pubDate>
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