An overwhelming majority of developers have a hard time making money, but as they add more apps to their portfolio, that begins to change, according to Vserv.mobi. The company recently released the results of a survey that looked across a broad range of issues among independent app developers.
They are the kind of mistakes that can happen to anyone: 'Candy Crush Saga" becomes "Candy Crash Saga," or "Evernote" becomes "Evernot." Of all the discoverability challenges facing app developers, clumsy typos are only the tip of the iceberg. And there are plenty of third party app discovery services and app search firms that hope to make finding apps even easier.
We usually hear about the staggering growth stats of major apps from Facebook and Snapchat, but recently released data from Flurry indicates there's hope for developers who dream of amassing millions of monthly active users.
SAN FRANCISCO--Fully 95 percent of all mobile games in the future will be free to play, predicted one top industry player here at the GMIC show. But what exactly does that mean for the mobile gaming market and the players still hoping to cash in on the space?
If a developer takes the time to make a mobile app, it's reasonable to think consumers might be willing to pay for it. In the last few months, however, several experts are wondering if the traditional model for paid downloads is nearing its end.
A few weeks ago, when San Francisco-based game developer PlayFirst purchased mobile ad firm Big Head Mode, it wasn't reported as a normal merger or acquisition. Instead, VentureBeat described it as an "acqui-hire."
Revenue remains an elusive dream to 40 percent of app developers, according to a survey released by organizers of the upcoming App Developer Conference taking place in Los Angeles in early November. The show's producers surveyed 250 people for its first-ever State of the Industry 2013 Results report.
Don't even bother typing "iPhone 5S" into Google. The volume of search results will be overwhelming. Try a term like "iPhone 5S apps" instead, however, and you'll immediately notice a void.
Apple's five-year App Store anniversary gift to consumers didn't necessarily pay off in terms of downloads, according to a recent report from Distimo. The analytics firm introduced a new monthly report which looks at the top apps across all major platforms and breaks down adoption by geography and top titles.
FierceDeveloper contributor Jason Ankeny spoke to Voxer CTO Matt Ranney about the firm's push into the enterprise segment, the evolution of mobile voice communication and the importance of embracing native development. With enterprise adoption booming, this summer Voxer introduced two professional-grade apps. Voxer Pro, priced at a $2.99 per month or $29.99 per year, adds new features like Live Interrupt Mode, allowing users to hear chats outside of the app.