It may not be the kind of line that drives people to the box-office, but it was certainly an eye-catching headline. "The app economy is now 'bigger than Hollywood,'" The Atlantic declared recently, with little sense of how developers, or anyone else, should react. What were we all supposed to do, clap?
If you've created a mobile game and hope to get someone in the media to write a great review, get in line: 75 percent of journalists say they get an average of 20 pitches from developers a day, according to Big Ideas Machine.
Among the commercials for new cars, new cell phones and different insurance companies were two stand-out spots during this week's Super Bowl: An ad for the "Clash of Clans" game featuring "Taken" actor Liam Neeson and another ad featuring the actress Kate Upton for the "Game of War" mobile game.
Consumers appeared to have moved immediately from their Christmas stockings to their smartphones, with 2.5 times the number of app installs as compared to an average day in the first three weeks of December, according to Flurry. The company looked specifically at U.S. data for its research on app activity.
From new smartphones, operating systems and all kinds of APIs, this has been a year with more opportunities for app makers and just as many challenges. FierceDeveloper reached out to a handful to get their take on what hit home over the past year.
I feel kind of guilty admitting this so publicly, but I recently uninstalled Circa. It's a great app, but I have too many others that I use more often, and my smartphone only has so much room. That being said, I wonder if I owe Matt Galligan a review.
The recent Cyber Monday saw app usage grow by 30 percent in the U.S. and 10 percent around the world, according to a report from Quettra, trumping app usage on Black Friday, which saw an overall lift of 25 percent in the U.S. and 5 percent worldwide.
Suffice it to say that Spotify is just as concerned as Taylor Swift about making enough money. Just a few weeks after the superstar pulled her entire catalogue from the streaming music service (reportedly over compensation issues), Spotify updated the terms and conditions of its SDK. At first glance, it looks like huge, positive news for developers, because it lets those that integrate Spotify in their apps earn revenue through Apple's App Store and Google Play. However, that doesn't mean all apps will be treated equal.
Developers are always hoping for more customers, but forcing users to watch video install ads on their smartphone may not be the best option, based on social media commentary.
I have an idea for a mobile game: Consumers get bombarded with statistics after statistics, which they have to quickly assess and press a button when they think they've seen something that will prove the app stores are now crowded beyond all sanity. The game would be called "Peak App."