One in five iOS apps are effectively dead and nearly 80 percent are "zombies" that don't get enough activity to rank on the charts, according to Adjust.
In most cases, a simple "Happy Birthday" or "Happy Anniversary" would suffice, but when we're talking about Apple's App Store, it's going to be a little more complicated than that.
If anyone should have felt they had a sure thing in terms of getting "featured" status on the Apple App Store, it should have been Nuzzel. The firm, whose news discovery tool was only launched relatively recently, had all the makings of a hit even when it was still in beta.
Hold the Fire phone: Amazon is bringing its Appstore to BlackBerry? At a moment when most developers were focusing more on the online juggernaut's launch of its Fire smartphone, BlackBerry momentarily stole the spotlight by announcing that some 200,000 Android apps from the company's app store would be available on its own devices later this summer.
"SUCKS!" it says, followed by one star. "Garbage. Needs major improvements, very slow app," says another, with an equally low rating. "Not great. Meh, and not accurate," says a third. These are extracts from user reviews of an actual sports app randomly selected on Google Play. Needless to say, it will take considerable work for the developer in question to get enough good feedback to push the rants and diatribes out of the way.
We talk about downloads, we talk about installs, but I, for one, never hear about people going "shopping for apps" in an app store. That may soon change for the iOS crowd.
If you can't buy love, you shouldn't be able to buy installs by offering incentives to watch videos or share on social media, according to a number of developers who commented on Apple's recent moves in its App Store.
If developers were invoicing the app stores, they might put a note on them that said something like, "due 30 days following receipt," but the truth is they're probably thankful if the money comes in at all.
A major change in the categorization of mobile games on Google Play last March means there are now 18 genres, or three times as many as before, notes a new report from Distimo.
Let's make one thing perfectly clear: When we talk about "discoverability" in the app space, we're talking about consumers discovering apps. Not app stores discovering developers and then plucking them from obscurity into their app stores. Hopefully a recent incident involving Nokia won't muddy those waters too much.