It may be getting near impossible to convince consumers to pay even 99 cents for a download, but that doesn't mean developers aren't able to get hundreds or even thousands of dollars in donations long before their app is ever released. From projects as diverse as The Human Project and Backtrack, developers are using crowdfunding to create and validate their offerings.
Nearly half of all mobile apps can't reach the gold standard of 99 percent uptime, according to Crittercism. The company recently released its Mobile Experience Benchmark Report, which looked at a staggering 3 billion events a day over the course of one month.
Even Microsoft might be surprised to learn that developers on Twitter were almost universally positive about its "universal app" plans.
There aren't a lot of ways Microsoft will be able to follow up its recent announcement of Office for the iPad, but confirmation that it will acquire Xamarin would come pretty close. If the rumors are true, though, it would suggest that Microsoft is aggressively moving in a mobile-first direction that leaves much of its legacy baggage behind.
Flossing your teeth. Doing your taxes. Testing your app. They may all be chores developers hate, but it's becoming clearer than ever that the last one could really cost them.
The paid download model still has some life in it, but freemium apps with in-app purchases are now dominating the market and accounted for 79 percent of iOS app revenue this past January, according to Distimo.
As if it wasn't difficult enough for BlackBerry to get more apps created for BB10, recent controversy over a botched developer contest probably will not help matters. The contest snafu is just another sign the company hasn't quite gotten its act together.
Leave it to Facebook to teach developers how to stay friends with users--or at least avoid making any enemies. The redesign of the social media giant's newsfeed late last week is probably the biggest UI overhaul to happen on a major platform so far this year, and as usual, it will undergo a lot of scrutiny.
Lifetime value (LTV) can be defined in many ways, but for the most part it's a determination of how much revenue each customer will generate based on the length of time they use a particular app. Working with LTV takes some getting used to, but it can be extremely helpful in letting developers be more strategic with the way they market their apps and how they attempt to monetize them.