If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.
The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.
Samsung tried to accomplish a lot with its recent developer conference--new tools for wearable computing, the smart home, healthcare apps and more. It's probably no surprise that not all of it resonated with its intended audience.
Breaking news about a celebrity scandal. A new request to connect on LinkedIn. An alert about a flash sale at a local retailer. Push notifications could include content like this and a lot more, but developers may occasionally wonder whether it's worth building them into the app experience or not.
Instead of the usual "iOS vs. Android" research reports, wouldn't it be a bit more interesting--and accurate--if analyst firms described the race for app developer loyalty as one between a proprietary and open approach? If nothing else, it would help explain why Google recently bought Firebase.
The comments from "ZenGarden" are not particularly well-worded, but they show just how easy it is for rumors--in this case, a potential sale of the mobile gaming tool provider Unity--can turn into crazy speculation.
It might have been more surprising if, instead of offering app developers access to its "like" button, Facebook had provided an API for the "poke" button. A poke could mean a sort of "hello," or it could be a sort of teasing provocation. This may be exactly the spirit with which developers should think about deploying the actual "like" button into their apps and mobile games.
The NFC Forum recently launched its "Tap Into NFC" Developer Program, which includes a website and a Twitter contest running Oct. 16-23. Using #Tapin2NFC, developers are invited to share what they like most about the program and site, including favorite products from the product showcase. A winning tweet will be selected at random and the winner will receive an NFC-enabled wearable device. FierceDeveloper got more details on the program and the future of NFC in this conversation with Paula Hunter, the NFC Forum's executive director. This interview has been edited and condensed.
While nearly half of all consumers are willing to pay a monthly subscription for an app they love, nearly as many said they would be willing to pay less than $25 a month, according to a recent study from Branchfire.