The average app asks for five permissions, which can be divided up into 235 categories, according to the Pew Research Center. The data was based primarily on an analysis of more than 1 million Android apps in the Google Play store last year.
There are no "sure things" in mobile gaming, but creating something on a story or concept that has been a blockbuster in other mediums is about as close as you can get. That's the thinking behind Invest+Publish, a developer program launched last month by Mountain View, Calif.-based Midverse Studios. FierceDeveloper talked with Jim Rainey, Midverse Studio's vice president of growth, to get more details on the program.
It might not be a name with which app developers are deeply familiar, but Kevin McGinnis is focusing on making them feel the same level of awareness for Pinsight Media as they have for Sprint. Based in Kansas City, Pinsight Media is a Sprint subsidiary that was designed to help the carrier build new kinds of opportunities in mobile advertising, mobile analytics and mobile commerce. Last year, Pinsight Media grew substantially via the acquisition of Handmark/OneLouder, a former partner that developed both apps and mobile advertising services. McGinnis spoke with FierceDeveloper by phone to explain more about Pinsight Media's genesis and its future.
An actual device may still be months away (or longer), but as far as developers are concerned, it's already "iTime."
It's only two letters and one syllable, and yet a mobile app called Y o has already generated more lengthy discussions online than what most developers will ever experience in their entire careers.
It may not have the allure of mobile gaming, but with 62 percent of consumers using more than one news app, the news app market might be ripe for takeoff.
The idea of location-based services in a retail environment has been around for a while, but iBeacons' use of the Bluetooth LE standard means apps may soon be able to take advantage of indoor or "micro-location" scenarios. This could include not only use cases in stores, but also in museum displays, trail markers in parks, or even in the home. It could also represent Apple's response to those who have wondered if the company would ever adopt Near Field Communications technology in iPhones.
Get in the car. Fasten your seatbelt. Turn on the ignition. Choose an app. That last step may not be typical for the average driver today, but mobile and auto industry experts are suggesting that after a long gestation period, the market for in-car apps is finally about to take off. There is still some question, however, of how many independent app developers will be along for the ride.
Hung LeHong has a pop quiz for you. Within five years, guess how many items in the home of an average affluent American could be connected to the Internet? Think big.
Despite widespread concerns among government and privacy experts about the way mobile apps collect and manage users' information, 80 percent of respondents to a research study from mBlox said they would share location data to receive SMS or push notifications.