One-third of all mobile gamers spend money, and Amazon may be the best place for developers to reach the most lucrative customers, according to market research firm NewZoo.
Even for what has arguably become the world's most successful online retailer, Amazon surprised some app developers with its decision to start charging for high-end mobile games.
There are no "sure things" in mobile gaming, but creating something on a story or concept that has been a blockbuster in other mediums is about as close as you can get. That's the thinking behind Invest+Publish, a developer program launched last month by Mountain View, Calif.-based Midverse Studios. FierceDeveloper talked with Jim Rainey, Midverse Studio's vice president of growth, to get more details on the program.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.
The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.
The comments from "ZenGarden" are not particularly well-worded, but they show just how easy it is for rumors--in this case, a potential sale of the mobile gaming tool provider Unity--can turn into crazy speculation.
Women make 31 percent more in-app purchases than men, according to a recent report from Flurry. Following the surprise success of the game Kim Kardashian: Hollywood, the analytics firm decided to dig deeper into gender differences across a variety of mobile gaming factors.
As Dong Nguyen gets ready to spread his wings again, mobile game developers will probably be as eager as consumers to see how Flappy Bird rises like a phoenix back into the app stores. In the long term, Flappy Bird could become an object lesson in how developers can take the best of a blockbuster and build something original--or a cautionary tale in copying your way to a flop.
Mobile game developers have a choice: Completely ignore what's happening in Italy right now, or prepare themselves for the fact that the "free" ride may soon be over.