Twenty years ago, long before smartphones and mobile games were a worldwide phenomenon, Stuart Duncan was sculpting. But even then, he had an inkling of the human-computer interaction he is only now starting to create.
Even if it's basically about throwing things at a flying target, it seems somehow unfair to take a shot at Rovio when it's down. Its success not only showed how lucrative this gaming area could be, but effectively set the bar for untold numbers of other studios and even indie developers who might have hoped to follow its lead. A recent report from Superdata Research, however, pours water all over that image, with some insights that may be worth thinking about as mobile game developers create their next apps.
When people picture the summer months, they probably imagine long walks on the beach, swimming or cooking on a barbecue. Before too long, though, playing a mobile game could be added to that list.
FierceDeveloper spoke with David Ting, NetEase's general manager for North America, to learn more details about the Success Fund and the company's plans for the global market.
One-third of all mobile gamers spend money, and Amazon may be the best place for developers to reach the most lucrative customers, according to market research firm NewZoo.
Even for what has arguably become the world's most successful online retailer, Amazon surprised some app developers with its decision to start charging for high-end mobile games.
There are no "sure things" in mobile gaming, but creating something on a story or concept that has been a blockbuster in other mediums is about as close as you can get. That's the thinking behind Invest+Publish, a developer program launched last month by Mountain View, Calif.-based Midverse Studios. FierceDeveloper talked with Jim Rainey, Midverse Studio's vice president of growth, to get more details on the program.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.
The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.