Video streaming apps have moved the Entertainment category to the No. 1 position in terms of iOS revenue and make up three out of the top five iOS apps in China, according to App Annie. The company released its App Annie Index: Market Q2 2015 report based on data collected across its mobile analytics platform.
It's not every day that Microsoft buys an indie developer of iOS apps, and in the case of Sunrise, it's an app that many of those who work in mobile say is among the best in its category.
Aren't there enough problems with apps that crash without a major platform update from Apple making things even worse? Developers certainly think so in the wake of iOS 8.0.1.
Nearly half, or 46 percent, of iOS apps have more than a 1 percent crash rate, according to mobile app performance firm Crittercism.
What has become accepted wisdom in app developer circles--deploy to iOS to make money, deploy to Android for reach and engagement--may soon be debunked. A few weeks ago, a company called Tapdaq published a blog post that pulled together the results of an informal survey it conducted with 50 independent app developers. Tapdaq asked about discoverability on Apple's App Store, questions they would like Apple to answer and their overall experience with the platform. Then came the doozy: Half of the developers said they would ditch iOS if they could generate the same revenue elsewhere.
Maybe it will be "fourth time the charm" for app developers if Apple launches the next iteration of its iOS 8 beta.
With Android now accounting for almost 50 percent of all mobile impressions served, it is catching up to iOS on the monetization front, according to Opera Mediaworks.
Consumers are spending 65 percent more time using mobile apps than they were two years ago, according to data recently released by Nielsen. The company's report was based on data gathered through its on-device software, Mobile NetView 3.0, from more than 5,000 panelists using iOS and Android who were 18 years old or older.
Freemium apps contributed almost half of Google Play downloads in May and revenue from freemium apps grew to around 98 percent of total worldwide Google Play revenue in the same month, according to App Annie.
There were at least a few Google I/O watchers on social media who liked what they saw with Android L.