If you want to be the next Picasso, all you need besides talent is to buy is some paper, a pencil and some paint. For those who want to develop mobile gaming apps, on the other hand, there can be some relatively steep costs to get the tools that allow them to do all the creative things consumers expect.
When to stop rewarding app users and start punishing them
By Shane Schick
I'm sure developers get their ideas from everywhere, especially when they're not sitting behind a desk, but I wasn't expecting to come across some inspiration while watching an episode (okay, several episodes) of HBO's Girls on a recent cross-country flight.
Why indie developers need to focus on games and not becoming Disney
By Simon Moller
Mobile game developers nowadays are confronted with a crazy scene. Mobile has singlehandedly upended established business hierarchies, as well as patterns of development, distribution and monetization. Monster franchises like Deus Ex are releasing full games on mobile, and free-to-play is even being adopted by industry heavyweights like EA.
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By the Numbers
Developers need only three years, on average, to start seeing real money from the apps they create, according to a recent report from Toronto-based App Promo. The company conducted its second annual survey between March and April and got responses from more than 365 developers from around the world.
It seemed like a long time coming, but the latest billion-dollar app acquisition has the developer community focused on the road ahead for mapping, big data and many other opportunities. Google confirmed its takeover of Waze, a social app that lets users improve their driving experience through crowdsourced traffic reports and turn-by-turn GPS navigation.
The big buzz from last week's Apple Worldwide Developer Conference was the flatter, more two-dimensional look of iOS 7, but the long-term impact may be how it made mobile gaming a lot more 3D.
When you're deeply immersed in a mobile game or app, what would you rather see, an ad that pops up and blocks your view of the app's main interface, or some URLs that run somewhere on the periphery? Perhaps more importantly, if you're a developer, which would you rather your users see?
The battle for smartphone market share between Apple and Google may not be all it seems, based on some recently published research from Flurry. The San Francisco-based mobile app analytics firm said it examined four years' worth of iOS and Android mobile ownership.
As expected, Apple made the debut of iOS 7 the highlight of its Worldwide Developer Conference in San Francisco, along with new MacBook Air laptops and a desktop platform, OS Maverick.
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I have been following the evolution of backhaul solutions for a while because backhaul is crucial to the small-cell business case. The reason for this is simple: backhaul accounts for up twice as much of the percentage of the TCO for small cells than it does for macro cells. As it is always the case with wireless TCOs, most of it comes from the opex. While equipment cost is an important variable, the key issue is that the backhaul solution has to be low cost to install, maintain, and operate.
An increasing number of operators are signing partnerships with Fon to deploy Wi-Fi networks that partition a proportion of bandwidth from consumers' fixed broadband line for public use. The results of such partnerships have been promising, particularly in terms of reduced churn for operators.