• What it really takes to bring triple-A development practices to mobile games

    Anyone who's been a die-hard fan of playing consoles or even a PC will already be familiar with triple-A games, as they're also called. Although some definitions vary a little, triple-A is generally used to describe titles that have a high quality standard in terms of visual aesthetics and sophisticated gameplay mechanics.

Lights, camera, apps! What the future of IP-based mobile gaming could look like

It's the one question on every mobile game developer's lips, the issue that will take until next year to resolve but which seems crucial to the future of the industry: Will the Angry Birds movie be any good?

Report: 'Great' apps monetize five times better than good ones

Developers make five times more money with a "great" app -- defined as one that doesn't crash, conserves power, saves time and provides quick access to features -- than a merely "good" app, according to Forrester Consulting. The company recently conducted a survey for IBM of 1,000 consumers in the U.S., Canada, U.K. and India, as well as a number of companies and mobile professionals.

This ingenious idea to improve access to apps deserves more discussion

Sometimes there are problems so deep and entrenched that when someone proposes an original and innovative solution it comes as something of a shock. Or at least that's how I felt when reading something by Alex Austin.

iOS devs sound irked on Twitter about a problem with Apple's security certificates

Nobody likes an error message, including developers, which is probably why iOS app makers were chatting on social media about how Apple recently responded to some of their complaints.

Be honest: You wish you'd been the developer who made Rumblr

Looking back -- and we're only talking a about a week, here -- the only thing Rumblr would have needed was to somehow fake getting put in Apple's "Featured" section of the App Store to become the ultimate envy of the developer community.