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Editor's Corner

Microservices architecture: The need-to-know approach for enterprise app developers

Indie developers who work on mobile games and other consumer apps might sometimes wish they had the resources to act more like large companies, but those on the enterprise app side are beginning to adopt an approach to programming that looks a little more like the smaller, iterative approach of a one-person shop.

Report: Only 8% would purchase free apps if they were forced to do so

Only 8 percent of mobile users in the U.S. say they would download all of their free apps again if they were required to pay for them, according to a poll from the Digital Advertising Alliance (DAA).

Developers totally 'get' Apple's decision to yank the word 'free' from the App Store

Apple put a lot of new things into the market this year--the iPhone 6 and iPhone 6 Plus, the iPad Air 2 and plans for an Apple Watch--but 2014 will also mark the moment it took out something important: the word "free" from its App Store.

Report: Average age of a mobile gamer has dropped seven years since 2013

The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.

What impressed (and failed to impress) at Samsung Developer Conference 2014

Samsung tried to accomplish a lot with its recent developer conference--new tools for wearable computing, the smart home, healthcare apps and more. It's probably no surprise that not all of it resonated with its intended audience.

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FierceWireless:Europe

Dramatic structural changes in mobile communications technology supply, with the demise of vertical integration, is forcing those who are developing standard-essential technologies for 4G and "5G" networks to monetise these efforts through patent licensing, as well as their own product sales.

FierceCable

Driven by burgeoning partnerships with U.S. cable operators, TiVo added 328,000 news subscribers in its fiscal third quarter, upping its customer base to 5.1 million.