Twenty years ago, long before smartphones and mobile games, Stuart Duncan had an inkling of the human-computer interaction he is only now starting to create. It's the concept of what he calls "playable data," where information from the real world can change or alter what happens in a mobile game on a consumer's smartphone in real time.
By Caroline Lewko's estimate, less than 10 percent of developers are women -- and she's excited about that. Lewko's joy underscores a serious lack of female participation in developing, and a serious optimism about changing that statistic. Industry women are pointing to an increase in the number of women in developing and the opportunities offered to them.
Employers aren't stupid. They know that all the activity around mobile gaming doesn't begin and end on the commute into work, or after business hours and the weekends.. This helps explain why the concept of "gamification"--where game-like elements are introduced to what are traditionally non-gaming activities--has become such a popular strategy in companies.
Users return to social networking and messaging apps on average three times per day, according to the Q3 Mobile Benchmarks Report from Adjust. The mobile app analytics and attribution firm looked at app retention among consumers a week after they had installed an app.
At one point in time, there were dramas and sitcoms so valued by their audience that they were sometimes referred to as "appointment television." Later, major networks described some of their shows as "must-see TV." It's not exactly clear, though, how we'll convey the tvOS apps that all consumers should download for Apple TV.
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Anyone who's been a die-hard fan of playing consoles or even a PC will already be familiar with triple-A games, as they're also called. Although some definitions vary a little, triple-A is generally used to describe titles that have a high quality standard in terms of visual aesthetics and sophisticated gameplay mechanics.
It's the one question on every mobile game developer's lips, the issue that will take until next year to resolve but which seems crucial to the future of the industry: Will the Angry Birds movie be any good?
Developers make five times more money with a "great" app -- defined as one that doesn't crash, conserves power, saves time and provides quick access to features -- than a merely "good" app, according to Forrester Consulting. The company recently conducted a survey for IBM of 1,000 consumers in the U.S., Canada, U.K. and India, as well as a number of companies and mobile professionals.
Sometimes there are problems so deep and entrenched that when someone proposes an original and innovative solution it comes as something of a shock. Or at least that's how I felt when reading something by Alex Austin.
Nobody likes an error message, including developers, which is probably why iOS app makers were chatting on social media about how Apple recently responded to some of their complaints.
Looking back -- and we're only talking a about a week, here -- the only thing Rumblr would have needed was to somehow fake getting put in Apple's "Featured" section of the App Store to become the ultimate envy of the developer community.
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Ericsson said a demonstration of LTE carrier aggregation conducted on the live Cosmote Greece network is a first for Europe after data download rates hit 500 Mbps.
Bouygues Telecom is offering voice-over-LTE (VoLTE) services to some of its clients ahead of a wider launch in 2016.