Twenty years ago, long before smartphones and mobile games, Stuart Duncan had an inkling of the human-computer interaction he is only now starting to create. It's the concept of what he calls "playable data," where information from the real world can change or alter what happens in a mobile game on a consumer's smartphone in real time.
By Caroline Lewko's estimate, less than 10 percent of developers are women -- and she's excited about that. Lewko's joy underscores a serious lack of female participation in developing, and a serious optimism about changing that statistic. Industry women are pointing to an increase in the number of women in developing and the opportunities offered to them.
Employers aren't stupid. They know that all the activity around mobile gaming doesn't begin and end on the commute into work, or after business hours and the weekends.. This helps explain why the concept of "gamification"--where game-like elements are introduced to what are traditionally non-gaming activities--has become such a popular strategy in companies.
FunPlus explains its approach to bringing greater transparency to developer programs with PublishingPlus
A few months ago, mobile game developer FunPlus announced PublishingPlus, a developer program that would include not only money and marketing help but the ability for indies to keep their intellectual property. Chief strategy officer Dan Fiden spoke with FierceDeveloper by phone to provide more context around how PublishingPlus will work.
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At one point in time, there were dramas and sitcoms so valued by their audience that they were sometimes referred to as "appointment television." Later, major networks described some of their shows as "must-see TV." It's not exactly clear, though, how we'll convey the tvOS apps that all consumers should download for Apple TV.
The formal interview had taken place hours before, and as is their custom occasionally, the team at Electronic Art's studio in Toronto had decided to go to a nearby watering hole for a drink, and asked the candidate to join them. That's when someone who had seemed like a promising potential hire started to look a lot different.
It's a little awkward writing about the concept of ad-blocking technology when you work in a sector that is largely monetized through advertising, but here goes: The fact that ad-blocking apps rose to the top of the App Store charts shouldn't have surprised anyone, least of all app and mobile game developers.
Mobile apps are driving 54 percent of the time consumers spend on digital media, according to comScore. The company recently released its 2015 Mobile App Report, based on behavioral data it tracks from its proprietary platform.
Bigger doesn't always mean better, but Google's decision to double the maximum size of APKs in Google Play may prove to be a hit with Android developers.
With major studios like Rovio announcing layoffs, abandonment rates continuing to climb and increasing challenges with in-app monetization, there have to be days when even the most optimistic mobile game developer wonders if the best days of the industry are behind it.
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Hulu announced a major renewal and expansion of its content deal with Viacom, a move that underscores the battle among Hulu, Netflix, Amazon and other high-profile streaming video services.
In August, AT&T flipped the switch on a virtualized packet core in Europe. Analysts explained that the move was geared to aid the transmission of traffic for AT&T's international Internet of Things (IoT) and connected car services.