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Report: 32% of the most popular Android apps are (you guessed it) games

Thirty-two percent of the most popular Android apps are games and casual games are the most popular subset at 28 percent, according to Beijing-based start-up APUS. The firm developed its Global Mobile Application Analysis Report by looking within the user data from its own apps as well as data from Google Play.

How app developers should define 'explicit authorization'

For a lot of app developers, the word "explicit" may not come up a lot unless you're referring to some of the more violent content you see in certain mobile games. Apple, however, wants to make it a much bigger part of their vocabulary.

Report: Android cost-per-install rates less than half of iOS counterparts

iOS may be the more expensive platform for mobile advertising, but the results could be worth it, based on a recent study from Kenshoo. The firm used aggregated data comprising more than $19 million in advertiser spend and more than 10 million app installs, targeted across more than 100 countries worldwide.

What developers think about those 'Amazon Unlocked' rumors

Amazon may be putting a new twist on the idea of "freemium" apps, but developers on Twitter sound like they're not so sure about the concept.

The cost of mobile enterprise apps: What developers transitioning from consumer apps should know

If you have worked in an office for any length of time, you've probably gotten an e-mail message that goes something like this: "Hello! I hope you are having a great day! We are a professionally (sic) mobile app development company with seven years experience designing and developing mobile apps for business."

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FierceWireless

ATLANTA--AT&T Mobility CEO Glenn Lurie said that he would not be all that concerned if Sprint and T-Mobile US were to merge and form a larger-scaled competitor.