Biography for Shane Schick
Shane Schick is a writer, editor and speaker who helps people create value with information technology. Besides editing FierceDeveloper, he is a technology columnist with Yahoo Finance, and the editor of CommerceLab and Allstream’s expertIP online community . Shane was previously IT World Canada’s Vice-President, Content & Community (Editor-in-Chief), leading a digital-first strategy that included a transition from print publications to online portals and magazines. Shane regularly speaks to CIOs and other technology professionals about how they can contribute to organizational success and comments on technology news and stories for a variety of TV programs.
Articles by Shane Schick
If I ever thought there was a possibility that Google Glass would fail before it even had a chance to succeed, it was when I started hearing people wearing them described with a term that sounds a lot like a swear word.
Indie developers who work on mobile games and other consumer apps might sometimes wish they had the resources to act more like large companies, but those on the enterprise app side are beginning to adopt an approach to programming that looks a little more like the smaller, iterative approach of a one-person shop.
Only 8 percent of mobile users in the U.S. say they would download all of their free apps again if they were required to pay for them, according to a poll from the Digital Advertising Alliance (DAA).
Apple put a lot of new things into the market this year--the iPhone 6 and iPhone 6 Plus, the iPad Air 2 and plans for an Apple Watch--but 2014 will also mark the moment it took out something important: the word "free" from its App Store.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.
The average age of a mobile game user is 27 years old, or seven years younger than a year ago, based on research recently published by EEDAR. The mobile analytics firm's 2014 Deconstructing Mobile & Tablet Gaming Report is based upon a consumer survey of 3,500 North American people who said they played a mobile game within the past three months.
Samsung tried to accomplish a lot with its recent developer conference--new tools for wearable computing, the smart home, healthcare apps and more. It's probably no surprise that not all of it resonated with its intended audience.
Call me crazy, but I thought Apple already had an evangelist for its forthcoming Apple Watch, and his name is Jony Ive. Nonetheless, the company is looking to hire someone to take Ive's show on the road.
Breaking news about a celebrity scandal. A new request to connect on LinkedIn. An alert about a flash sale at a local retailer. Push notifications could include content like this and a lot more, but developers may occasionally wonder whether it's worth building them into the app experience or not.