Shane Schick

Biography for Shane Schick

Shane Schick is a writer, editor and speaker who helps people create value with information technology. Besides editing FierceDeveloper, he is a technology columnist with Yahoo Finance, and the editor of CommerceLab and Allstream’s expertIP online community . Shane was previously IT World Canada’s Vice-President, Content & Community (Editor-in-Chief), leading a digital-first strategy that included a transition from print publications to online portals and magazines. Shane regularly speaks to CIOs and other technology professionals about how they can contribute to organizational success and comments on technology news and stories for a variety of TV programs.

Articles by Shane Schick

The Coca-Cola moment: PlayRaven, Etermax, Maxplay outline strategies for making apps, games stand out in 2016

Mobile game developers have all kinds of heroes and role models who have shown them how to be successful, but Lasse Seppänen may be one of the first to publicly salute the founder of Coca-Cola, John Pemberton, as an inspiration.

What I learned by editing FierceDeveloper

Only now can the truth be told: I've never played Angry Birds. The same goes for most mobile games, other than the ones I've had to help my three children try to figure out. I do not own an Apple Watch, and have no intention of buying a similar wearable anytime soon. The apps I check most often are the same big monoliths that everyone else uses: Facebook, LinkedIn, Twitter and (because I do a lot of reading) Pocket. How on Earth did a guy like me get a gig running FierceDeveloper?

App Annie: There are already more than 15,000 Apple Watch apps

Apple Watch apps have surpassed the 15,000 mark, according to App Annie. The marketing analytics firm took a broader look at the company's wearable ecosystem following the release of its first smart watch and most recent watchOS 2 platform update.

Slack App Directory and $80M fund draw raves from devs on Twitter

It's become nearly as popular as e-mail within some businesses, but a new directory and funding program may soon make Slack equally appealing to app developers.

Futureplay Games, Tapjoy, AppLovin explore using mobile video ads to transcend in-app purchase problems

Farm AwayJami Laes believes changes in the mobile app industry happen in much the way your kids grow up: you don't really notice the changes until after they happen. He is bullish on the concept of what he calls "view to play" because he is trying to stay one step ahead of the trends.

What the end of Facebook's Creative Labs might really mean for its app ecosystem

You can have one of the most successful mobile apps and in the world and it can still be hard to develop a wider portfolio that gains as wide an audience or monetizes well. Just ask Facebook.

Pew: The average app asks for up to five of a possible 235 permissions

The average app asks for five permissions, which can be divided up into 235 categories, according to the Pew Research Center. The data was based primarily on an analysis of more than 1 million Android apps in the Google Play store last year.

Google's developer community celebrates its partnership with Unity on social media

Android developers have probably been asking themselves this question for months: tvOs is great and all, but why should those operating in Apple's ecosystem have all the fun? Google's remote plugin for Unity on Google Cast may be considered a thoughtful response to that question.

Smartwatch strategies: The reality of wearable mobile games so far

How long does it take to journey from Dol Gorith to Golear, and from there to Azadom? It may depend on how adversaries come your way, and what powers you can use to fight them off, among other factors. As sophisticated as it is, that's one piece of information your Apple Watch can't really provide.

How to take Apple's (possible) App Store self-promotion in stride

It's an ambitious development studio with a growing collection of apps in areas like productivity and education, but if only it could improve its odds of being discovered in the App Store. That may sound like the dilemma of most studios, but of course it's a different story when the apps in question were designed by Apple itself.