Shane Schick

Biography for Shane Schick

Shane Schick is a writer, editor and speaker who helps people create value with information technology. Besides editing FierceDeveloper, he is a technology columnist with Yahoo Finance, and the editor of CommerceLab and Allstream’s expertIP online community . Shane was previously IT World Canada’s Vice-President, Content & Community (Editor-in-Chief), leading a digital-first strategy that included a transition from print publications to online portals and magazines. Shane regularly speaks to CIOs and other technology professionals about how they can contribute to organizational success and comments on technology news and stories for a variety of TV programs.

Articles by Shane Schick

Lights, camera, apps! What the future of IP-based mobile gaming could look like

It's the one question on every mobile game developer's lips, the issue that will take until next year to resolve but which seems crucial to the future of the industry: Will the Angry Birds movie be any good?

Report: 'Great' apps monetize five times better than good ones

Developers make five times more money with a "great" app -- defined as one that doesn't crash, conserves power, saves time and provides quick access to features -- than a merely "good" app, according to Forrester Consulting. The company recently conducted a survey for IBM of 1,000 consumers in the U.S., Canada, U.K. and India, as well as a number of companies and mobile professionals.

This ingenious idea to improve access to apps deserves more discussion

Sometimes there are problems so deep and entrenched that when someone proposes an original and innovative solution it comes as something of a shock. Or at least that's how I felt when reading something by Alex Austin.

iOS devs sound irked on Twitter about a problem with Apple's security certificates

Nobody likes an error message, including developers, which is probably why iOS app makers were chatting on social media about how Apple recently responded to some of their complaints.

What it really takes to bring triple-A development practices to mobile games

Anyone who's been a die-hard fan of playing consoles or even a PC will already be familiar with triple-A games, as they're also called. Although some definitions vary a little, triple-A is generally used to describe titles that have a high quality standard in terms of visual aesthetics and sophisticated gameplay mechanics.

Be honest: You wish you'd been the developer who made Rumblr

Looking back -- and we're only talking a about a week, here -- the only thing Rumblr would have needed was to somehow fake getting put in Apple's "Featured" section of the App Store to become the ultimate envy of the developer community.

Research Now: 92% say they plan to use more apps in the future

The good news: 92 percent of consumers expect to use apps more or the same in the future. The bad news: They'll only use new apps on average 4.5 times before deciding to stop using it due to boredom or lack of perceived value. These were just some of the data points from a survey of 1,000 mobile app users conducted by Research Now for Localytics in October.

tvOS Tech Talks? Developers are ready to start signing up

Let's say you're an iOS developer. You want to make something for Apple TV but haven't really gotten up to speed on tvOs. Good news: Apple has some education coming your way.

Kik shows how developers can take action with user data to improve retention and more

Kik's Ronalda Clifton explains how the messaging app runs all kinds of programs to experiment with analytics and improve its goals. App Annie suggests others should do the same to put a stop to churn and collect more user information.

The brief mobile career of Miranda July, the artist-turned-app developer

Of all the possible competitors to enter the mobile app space, it's hard to imagine developers encountering anyone more versatile than Miranda July.