Shane Schick

Biography for Shane Schick

Shane Schick is a writer, editor and speaker who helps people create value with information technology. Besides editing FierceDeveloper, he is a technology columnist with Yahoo Finance, and the editor of CommerceLab and Allstream’s expertIP online community . Shane was previously IT World Canada’s Vice-President, Content & Community (Editor-in-Chief), leading a digital-first strategy that included a transition from print publications to online portals and magazines. Shane regularly speaks to CIOs and other technology professionals about how they can contribute to organizational success and comments on technology news and stories for a variety of TV programs.

Articles by Shane Schick

What developers can do to bring artificial intelligence to mobile apps

Artificial intelligence (AI) may have seemed out of reach to many app developers in the past, but a growing number of APIs and third-party platforms are creating opportunities to change that, both within the consumer and the enterprise space.

How developers should approach Apple's first public beta of iOS

When Apple last updated iOS, I saw a lot of comments on Twitter that went along the lines of, "Is it safe to install?" and "So. Many. Bugs." This could explain why, according to 9to5Mac and others, Apple is considering its first public beta for the operating system with version 8.3. 

Ericsson: Two-thirds of mobile traffic dominated by just five apps

App developers are always hoping to boost engagement, but to do so they'll have to become one of a handful of apps that make up most of the world's mobile traffic, according to recent research from Ericsson.

Android developers mull the long-term implications of paid search ads on Google Play

Android has often been described as the mobile platform with amazing reach, but less propensity for monetization than iOS, and a move by Google to bring paid search ads to its Play Store may be a strategy to change that.

The cost of Apple's 'Pay Once and Play' category for iOS developers

With one small step, Apple has effectively segmented the "good" mobile games from the "evil" mobile games. The recent introduction of the "Pay Once and Play" category on the App Store was clearly designed with consumers in mind. Consumers, that is, who are increasingly feeling uncomfortable with the limitations of playing a game in exchange for being bombarded with in-app purchase (IAP) requests. 

Vision Mobile analyst takes deep dive into insights gained through 'Developer Economics' research

Vision Mobile recently released its State of the Developer Nation Q1 2015, part of its ongoing "Developer Economics" series that delves into some of the finer points of creating apps, the platform wars, monetization and other issues. To get a better sense of some of the findings, FierceDeveloper spoke with Mark Wilcox, senior business analyst at Vision Mobile.

Report: 8 p.m. is the overall deadline for mobile app marketing

The best shot for developers to market their mobile apps ends just after most people's dinnertimes, or 8 p.m., based on research from Localytics. The firm's recent research study examined U.S. app usage over the last month using its proprietary tool to look at session length and history.

App developers aren't sold on Samsung's LoopPay acquisition

Samsung's decision to acquire mobile payments provider LoopPay was widely interpreted as a way to counter Apple's aggressive moves with Apple Pay. Developers on Twitter, however, suggested they weren't buying it.

Why app developers should hope for something better than a Hollywood ending

It may not be the kind of line that drives people to the box-office, but it was certainly an eye-catching headline. "The app economy is now 'bigger than Hollywood,'" The Atlantic declared recently, with little sense of how developers, or anyone else, should react. What were we all supposed to do, clap? 

How mobile game developers can make a play for the enterprise gamification market

For developers, "gamification"--where game-like elements are introduced to what are traditionally non-gaming activities--may become a lucrative sideline. Some already specialize in this area, though it may mean learning some new skills and getting a handle on a very different breed of customer.