Nearly 50 percent of enterprise app developers say their organizations fail to lock down user interface within an agreed upon timeframe, adding huge challenges to getting them done, according to a recent report from Kony.
It may not have quite the punch of Apple's iPhone 6 launch, but BlackBerry's attempt to re-ignite interest in its platform by bringing out an updated version of one of its most popular smartphone designs got some surprising reactions from app developers.
I feel kind of guilty admitting this so publicly, but I recently uninstalled Circa. It's a great app, but I have too many others that I use more often, and my smartphone only has so much room. That being said, I wonder if I owe Matt Galligan a review.
Even with many of today's analytics tools, you can't tell a lot about your app or game's users besides their gender, age and so on. However, a range of tools are coming out that attempt to track everything from "sentiment analysis" (how people feel about an app) to predictions about future behavior.
The recent Cyber Monday saw app usage grow by 30 percent in the U.S. and 10 percent around the world, according to a report from Quettra, trumping app usage on Black Friday, which saw an overall lift of 25 percent in the U.S. and 5 percent worldwide.
Even for what has arguably become the world's most successful online retailer, Amazon surprised some app developers with its decision to start charging for high-end mobile games.
Suffice it to say that Spotify is just as concerned as Taylor Swift about making enough money. Just a few weeks after the superstar pulled her entire catalogue from the streaming music service (reportedly over compensation issues), Spotify updated the terms and conditions of its SDK. At first glance, it looks like huge, positive news for developers, because it lets those that integrate Spotify in their apps earn revenue through Apple's App Store and Google Play. However, that doesn't mean all apps will be treated equal.
Midverse Studios exec explains how Invest+Publish program will pair developers with the best branded IP
There are no "sure things" in mobile gaming, but creating something on a story or concept that has been a blockbuster in other mediums is about as close as you can get. That's the thinking behind Invest+Publish, a developer program launched last month by Mountain View, Calif.-based Midverse Studios. FierceDeveloper talked with Jim Rainey, Midverse Studio's vice president of growth, to get more details on the program.
Developers are always hoping for more customers, but forcing users to watch video install ads on their smartphone may not be the best option, based on social media commentary.
Seventy-five percent of people in the U.S. and Canada who use apps at work are happy in their jobs, according to a report from Softchoice. The managed services firm, which sells apps via the software-as-a-service (SaaS) model, gathered responses from 1,000 professionals for its research.
For a company that's recently been trying to repair its relationship with app developers, Twitter's move to track other apps among its users may not be helping much.
It came out a little early to be considered a holiday gift, but if it had been, app developers might be approaching Apple about exchanging the first version of the WatchKit SDK for something that would let them make better Apple Watch apps.
I have an idea for a mobile game: Consumers get bombarded with statistics after statistics, which they have to quickly assess and press a button when they think they've seen something that will prove the app stores are now crowded beyond all sanity. The game would be called "Peak App."
Chat is the most highly used app function for 80 percent to 100 percent of Android and iOS users, with social apps following closely at nearly 80 percent, according to ABI Research and Mobidia. The two firms partnered on a report that evaluated applications exceeding two hours per month (roughly four minutes a day) of usage and 10 percent monthly use within a large population.
If I ever thought there was a possibility that Google Glass would fail before it even had a chance to succeed, it was when I started hearing people wearing them described with a term that sounds a lot like a swear word.
Indie developers who work on mobile games and other consumer apps might sometimes wish they had the resources to act more like large companies, but those on the enterprise app side are beginning to adopt an approach to programming that looks a little more like the smaller, iterative approach of a one-person shop.
Only 8 percent of mobile users in the U.S. say they would download all of their free apps again if they were required to pay for them, according to a poll from the Digital Advertising Alliance (DAA).
Apple put a lot of new things into the market this year--the iPhone 6 and iPhone 6 Plus, the iPad Air 2 and plans for an Apple Watch--but 2014 will also mark the moment it took out something important: the word "free" from its App Store.
If making mobile games and making money were really like chocolate and peanut butter, life for app developers would be one big bowl of M&Ms. The reality is, acquisitions like the one earlier this month of Corona by FusePowered just wouldn't happen.
Though not necessarily touted at industry conferences and hackathons, app reskinning has been an option for years, but it also aises some uncomfortable questions about quality and who deserves credit for the best mobile game experiences.