News

'Playable data': How real-world context could change the mobile gaming experience

Twenty years ago, long before smartphones and mobile games were a worldwide phenomenon, Stuart Duncan was sculpting. But even then, he had an inkling of the human-computer interaction he is only now starting to create. 

The first thing app developers should do with Facebook M

While the world starts to get to know its new virtual assistant, there's at least one thing app developers can be pretty sure Facebook M won't do: help them to create a more engaging mobile experience.

Poll: 12% of Android users would consider switching to Apple's next iPhone

The next iPhone could lead 12 percent of Android users to consider switching, according to Phoenix and SessionM's mobile insights platform mXP. The stats are based on a one-question poll that ran for 24 hours last month.

Yahoo Mobile Developer Conference: Developers live-tweet from New York City

The big announcement was around in-app sharing and ad integration with its Tumblr blogging platform, but app makers were buzzing about all kinds of things on Twitter as they attended Yahoo's recent developer conference in New York City.

AT&T, Intel, Apple push to bring more women into developing

By Caroline Lewko's estimate, less than 10 percent of developers are women -- and she's excited about that. Lewko, who is the CEO of Wireless Industry Partnership, a company that supports mobile developers, said the number of women working as developers is slowly growing.

Garmin's ConnectIQ may give developers a faster route to the wearable apps market

It's helped countless people navigate their way through innovative GPS technology, but Garmin is a smart enough company to know the best way to grow its share of the wearable computing market is through a pretty standard route: creating a great app developer program. FierceDeveloper recently spoke to senior developer program manager Josh Gunkel by telephone to learn more about ConnectIQ.

 

The challenge indie mobile game developers share with Rovio, and how they should respond

Even if it's basically about throwing things at a flying target, it seems somehow unfair to take a shot at Rovio when it's down.  Its success not only showed how lucrative this gaming area could be, but effectively set the bar for untold numbers of other studios and even indie developers who might have hoped to follow its lead. A recent report from Superdata Research, however, pours water all over that image, with some insights that may be worth thinking about as mobile game developers create their next apps. 

Report: 39% of consumers delete apps for being 'useless'

Thirty-nine percent of people say they often delete apps because they've been 'useless,' according to 34SP.com. The British Internet service provider recently conducted a survey of more than 1,000 people in the U.K. to better understand how consumers are using apps and mobile devices.

Developers are all in on Google Go 1.5, based on Twitter comments

The outlook from developers on social media couldn't be more clear: As far as adoption for Google's nascent programming language is concerned, it's Go time.

Will Windows Bridge be enough to get iOS developers to cross over into Microsoft territory?

With Windows 10 recently launched as its most mobile-friendly operating system ever, shouldn't Microsoft be among the available options for developers, too? Microsoft recently announced it would be offering Windows Bridge, a way of developing iOS apps for Windows 10, as an open source project available under the MIT license.

How mobile game developers should combat their biggest competitor: Boredom

When people picture the summer months, they probably imagine long walks on the beach, swimming or cooking on a barbecue. Before too long, though, playing a mobile game could be added to that list.

Don't like Mondays? It's the time iOS app developers see the greatest conversion rates

Monday not be everyone's favorite day, but it represents the high point of conversions of iOS app views to downloads, according to data from Sensor Tower.

Devs sound ready and eager to try Android Experiments on for size

Wearable computing may be hard to get your head around, even for experienced developers, which is probably why so many of them are welcoming Google's new "playground" where they can see what makes a good fit.

NetEase discusses the details of its fund to offer up to $500K for mobile game developers

FierceDeveloper spoke with David Ting, NetEase's general manager for North America, to learn more details about the Success Fund and the company's plans for the global market.

Why the world (and especially developers) may not need a separate Apple TV App Store

The worst thing about our flat screen TV is when, in the middle of watching one of our favorite shows, the system announces there's a software update and wonders whether we'd like to apply it right now. This is the kind of disconnect Apple needs to avoid with the new Apple TV it is reported to be working on and which may, according to various sources, come out as early as this fall.

Fiksu: Cost of getting loyal app users went up 30% in June

The volume of app downloads increased by 24 percent in June but the cost of getting a loyal user went up even higher, according to Fiksu.

Dropping the Google+ requirement for Android betas may be one of the most social things the company has ever done

It's the company that became famous for the term "perpetual beta," and while developers might not go that far, their comments on Twitter suggest they're thrilled with Google's decision to make it easier to offer private betas for Android apps.

Increase the odds of getting your iOS app or mobile game 'Featured' by Apple

Despite the growing horde of apps crowding the App Store, getting featured might still be something developers want to keep in mind as they work on their next mobile game.

It's time for app developers to look past mobile interstitials

No one needed research data from Google to prove that interstitial ads on mobile devices -- or any devices really -- are both infuriating and ineffective.

Vision Mobile: 26% of Internet of Things developers not sure who their customers are

More than a quarter of developers creating apps for the Internet of Things aren't sure who their target audience is, according to Vision Mobile's State of the Developer Nation Q3 2015.