It's not the kind of question that gets debated by industry analysts or discussed at tech conferences, but it's worth putting it out there: Has the app economy finally come up against its Lars Von Trier? Graham Bower may be his heir apparent, at least in the mobile developer space.
Apple didn't make a formal announcement about it at its recent WWDC in San Francisco, but a developer blogging on 9to5 Mac noticed a policy change that will allow developers, for the first time, to restrict their apps to only run on devices with 64-bit processors.
Android developers send updates nearly twice as often as their iOS counterparts, but it's iPhone users who may be more receptive, based on a recent study from a group of Italian academics.
Alexa may soon dethrone Apple's Siri as the most popular virtual assistant among app developers now that Amazon is opening up the technology behind its Echo wireless speaker.
I've met and spoken with lots of app developers about all kinds of challenges they've faced, not only in making an app or mobile game but in making a living from their work. I have to admit, though, I've never come across anyone with quite the career history of a guy known as Peter.
Google's recent I/O 2015 conference will be remembered for many things--Android M's debut, the Brillo project for the Internet of Things--but app developers will likely look back on it as the moment Android Studio came of age.
Consumers can often seem fairly fickle in terms of the apps they use regularly, but U.S. retention actually improved last year to where 42 percent came back to an app 11 or more times, according to new numbers Localytics. The company's most recent study also looked at the number of people who abandoned an app after the first try.
There was no press release, no blog post, and certainly no mention of it at Google I/O, but app developers sounded less surprised than wary about reports Google had acquired streaming services startup Agawi, a move Google subsequently confirmed to TechCrunch.
Buzzfeed is better known for top-10 style listicles and celebrity gossip than longform think pieces, but as the iOS crowd exited the Moscone Center in San Francisco last week, there was nothing more provocative written about Apple's Worldwide Developer's Conference (WWDC) than a diatribe by Charlie Warzel.
When a consumer installs a mobile game on their smartphone or tablet, they probably don't spend much time wondering about whether it should be classified as a product or a service. For developers, on the other hand, it's a distinction that could make all the difference in how they create and monetize their work.
The news came out as Apple's WWDC 2015 was coming to an end, but the company's decision to allow ad blockers on Safari may have gotten the most developer applause, based on their Twitter comments.
Although it may somtimes feel like the charts never change, 32 percent of the top iOS developers were not even ranking in Apple's App Store a year ago, according to ACT/The App Association. The group's iOS App Economy Report spanned the top 400 apps across key categories in the App Store, offering insight on growing app categories and the state of developing.
It used to be in fields like modeling or acting where experienced professionals constantly had to look over their shoulders as ever-younger competitors seemed to appear out of nowhere and rival their achievements. Based on a recent marketing campaign from Apple, however, there's nothing less exciting than a middle-aged app developer.
There are few events that stir up a range of developer emotions like the opening of Apple's annual World Wide Developers' Conference did, and based on Twitter comments late Monday, WWDC 2015 was no exception.
"Quit wasting your time on mobile games and start making enterprise apps if you really want to make some money," the experts say. And it's easy to say, but for developers that have never worked with big businesses before, getting your foot in the door might be a considerable challenge.
The Apple Watch may still have some user expectations to meet, but with a crash rate of 0.12333 percent, reliability won't be one of them, according to recently-released data from Crittericism. The San Francisco-based mobile app performance management firm provided raw data in an email to FierceDeveloper.
We all know who the upper class in the mobile games space includes. There are the Zyngas, the Kings, the Rovios and a handful of others. At the other end of the scale--but please, let's not call them "lower-class"--are the hordes of developers who are far below the break-even point in terms of revenue for their apps
Already a well-known name in developer and publisher circles for its mobile app analytics services, Flurry was acquired last year by Yahoo and has since become a foundational part of its mobile strategy. To get a sense of where Yahoo is heading with its app developer program, FierceDeveloper recently chatted by phone with Jarah Euston, vice president of analytics and marketing with Flurry.
The cost per install directly attributed to advertising for Android apps is up 59 percent since this time last year, just a little higher than iOS, though Apple's platform has been significantly less expensive in the last two months, according to Fiksu.
It's the one thing everyone expected to see at Google I/O 2015, but app developers didn't sound like they were champing at the bit for the debut of Android M.