The formal interview had taken place hours before, and as is their custom occasionally, the team at Electronic Art's studio in Toronto had decided to go to a nearby watering hole for a drink, and asked the candidate to join them. That's when someone who had seemed like a promising potential hire started to look a lot different.
It's a little awkward writing about the concept of ad-blocking technology when you work in a sector that is largely monetized through advertising, but here goes: The fact that ad-blocking apps rose to the top of the App Store charts shouldn't have surprised anyone, least of all app and mobile game developers.
Mobile apps are driving 54 percent of the time consumers spend on digital media, according to comScore. The company recently released its 2015 Mobile App Report, based on behavioral data it tracks from its proprietary platform.
Bigger doesn't always mean better, but Google's decision to double the maximum size of APKs in Google Play may prove to be a hit with Android developers.
At one point in time, there were dramas and sitcoms so valued by their audience that they were sometimes referred to as "appointment television." Later, major networks described some of their shows as "must-see TV." It's not exactly clear, though, how we'll convey the tvOS apps that all consumers should download for Apple TV.
With major studios like Rovio announcing layoffs, abandonment rates continuing to climb and increasing challenges with in-app monetization, there have to be days when even the most optimistic mobile game developer wonders if the best days of the industry are behind it.
Three-quarters of app users will "churn" and become inactive within the first three months, and 58 percent will do the same within 30 days, according to Localytics. The company recently released data based on 40 million Android and iOS devices downloaded in May.
Malware attacks are never fun, and developers sounded less than amused by a security issue in Apple's App Store involving a modded version of Xcode.
The word "premium" can have many connotations. It could mean "exclusive" in some contexts, "expensive" in others or generally referring to higher quality. In the case of mobile game developers, it's probably supposed to be a mixture of all three.
One of the most challenging things in a mobile game is knowing when to call it quits. If you're the developer of the mobile game in question, it might be all about what makes best sense for your business. Earlier this month the mobile gaming community was taken aback by a decision from Electronic Arts (EA) to discontinue a dozen of its titles.
iOS 9 will likely be three days faster in attracting half of all Apple device users to upgrade compared with previous versions, according to Crittericism. The mobile app performance testing firm created a forecast for the platform's adoption based on more than 26 billion app loads.
For a device that was once known only for keeping track of time, app developers were like everyone else in finding irony that the operating system behind the Apple Watch, watchOS 2, will be late.
Most indie developers are probably pretty comfortable with creating apps that make use of "pinch" and "zoom" gestures by now. Mastering the art of "peek" and "pop" on an iPhone 6S may be another story entirely.
If you work for a technology success story long enough, you're bound to eventually get the question Phil Libin recently struggled to answer: "What are your favorite apps?" The former CEO of Evernote was a guest in an episode of the Tim Ferriss Show podcast, and he was quizzed about his personal preferences on all manner of things. When it came to mobile apps, though, he sounded stumped. In fact, he gently suggested the death knell for apps is nearer than developers may realize.
An app hits the point at which it accounts for 50 percent of its total life span in as little as five to six months since installation, according to Adobe. The firm's Mobile Benchmark Report 2015 is based on data from Adobe Mobile Services, which tracked more than 65 billion app launches across various industries and regions.
Consumers were probably excited to hear about the idea of an app-driven Apple TV, but based on developers on social media it's the platform behind it, tvOS, which deserves most of the interest.
Like the rest of the world, iOS developers would like Siri to "give them a hint" about this week's Apple product launch, but they've been content to discuss the possibilities on Twitter in the meantime.
FunPlus explains its approach to bringing greater transparency to developer programs with PublishingPlus
A few months ago, mobile game developer FunPlus announced PublishingPlus, a developer program that would include not only money and marketing help but the ability for indies to keep their intellectual property. Chief strategy officer Dan Fiden spoke with FierceDeveloper by phone to provide more context around how PublishingPlus will work.
When Amazon recently said it would change the way it pay writers whose work is available on Kindle Unlimited based on how many pages consumers read, the literary world flipped out. The authors of books aren't accustomed to being tracked so granularly, and to some it seemed unfair because there are plenty of people who buy books they never read, but want to save for later (or for some kind of bragging rights). The same is not true for mobile apps -- we don't have friends admiring all the unused mobile games in our smartphone "libraries" -- which is why Amazon's "actually free" category in its new Amazon Underground app store sounds intriguing.
Forty-four percent of those involved in creating enterprise apps said user experience (UX) is the most important thing to focus on, according to Progress's State of Mobility Survey 2015. The software company got responses from 3,000 people, including a mix of developers, CEOs and IT professionals.