Microsoft's corporate VP of communications managed to generate more reaction than anything the company launched last week when he penned a blog post in reaction to Apple's decision to drop fees for its iWork suite of apps.
SAN FRANCISCO--Fully 95 percent of all mobile games in the future will be free to play, predicted one top industry player here at the GMIC show. But what exactly does that mean for the mobile gaming market and the players still hoping to cash in on the space?
There were two ways you could respond to the news last week that Candy Crush Saga had arrived in Amazon's App Store. One was to be really excited about being able to play one of the most popular mobile games on a Kindle Fire. The other was to wonder why it took so long to get there.
The more things change, the more they stay the same, based on some new data from Distimo. To some extent, it seems the "iPhone effect" continues to hold for developers, obviously favoring some of the largest publishers most of all.
For Microsoft and its Windows Phone 8 operating system, the third time may, in fact, be the charm. The company last week announced a major update to its mobile OS, which is designed to show off apps on larger smartphones with brighter screens, such as those Nokia is expected to launch later this year.
Since the news broke last week that Facebook was acquiring Onavo for an undisclosed sum, there has been plenty of speculation about how the startup might play a role in the social networking giant's future ambitions. Onavo is a developer of apps designed to help smartphone users understand how much data apps are taking up on their smartphones and then compress that data.
For all the hype around in-app advertising, developers should realize that consumers are tuning them out, according to a recent report from Forrester Research.
If the holiday season is considered a make-or-break period for indie developers and their latest apps, there are many who probably believe that last year, mobile gaming network GREE did everything it could to break them.
It's reaching the point where most developers probably can't look at the news online without seeing a headline along the lines of, "More trouble for BlackBerry." The notion that its selection of apps has contributed to its troubles has been a particularly hot topic on Twitter.
It's an approach to mobile marketing that could best be summed up in a single phrase: "Hey, remember me?"
If a developer takes the time to make a mobile app, it's reasonable to think consumers might be willing to pay for it. In the last few months, however, several experts are wondering if the traditional model for paid downloads is nearing its end.
When I first heard about it, I assumed Evernote Marketplace referred to some kind of new, niche app store. I would never have imagined that Evernote will be offering branded socks instead.
Despite widespread concerns among government and privacy experts about the way mobile apps collect and manage users' information, 80 percent of respondents to a research study from mBlox said they would share location data to receive SMS or push notifications.
A few weeks ago, when San Francisco-based game developer PlayFirst purchased mobile ad firm Big Head Mode, it wasn't reported as a normal merger or acquisition. Instead, VentureBeat described it as an "acqui-hire."
If you're a developer thinking of building upon the new animated navigation features in iOS 7, you might want to post some kind of medical warning in your terms and conditions first.
There are countless books about programming, most of them thicker than my old university macroeconomic textbook, and most of them are aimed strictly at the specialists. With the recent launch of iOS 7, there has been a sense that the transition to new versions of apps will be particularly difficult, even for experienced developers.
Revenue remains an elusive dream to 40 percent of app developers, according to a survey released by organizers of the upcoming App Developer Conference taking place in Los Angeles in early November. The show's producers surveyed 250 people for its first-ever State of the Industry 2013 Results report.
NQ Mobile Chief Commercial Officer Gavin Kim spoke to FierceDeveloper contributor Jason Ankeny about the company's gaming aspirations, the keys to successful monetization and the importance of localization.
Consumers usually want the same things from their carriers: fair prices, good wireless coverage, a wide selection of cutting-edge smartphones and customer service lines that won't leave them near tears. Few of us look to carriers to provide the best apps, too.