An overwhelming 88 percent of Americans are fed up with mobile apps and websites that load too slowly, according to Mountain View, Calif.-based testing software provider Soasta. The firm recently released the results of a survey of more than 2,000 people to gauge their sentiment around mobile sites and apps.
If the rumors are true, Microsoft's Windows Phone 8 customers may soon enjoy the best apps money can buy.
I'm sure developers get their ideas from everywhere, especially when they're not sitting behind a desk, but I wasn't expecting to come across some inspiration while watching an episode (okay, several episodes) of HBO's Girls on a recent cross-country flight.
It seemed like a long time coming, but the latest billion-dollar app acquisition has the developer community focused on the road ahead for mapping, big data and many other opportunities. Google confirmed its takeover of Waze, a social app that lets users improve their driving experience through crowdsourced traffic reports and turn-by-turn GPS navigation.
Developers need only three years, on average, to start seeing real money from the apps they create, according to a recent report from Toronto-based App Promo. The company conducted its second annual survey between March and April and got responses from more than 365 developers from around the world.
Mobile game developers nowadays are confronted with a crazy scene. Mobile has singlehandedly upended established business hierarchies, as well as patterns of development, distribution and monetization. Monster franchises like Deus Ex are releasing full games on mobile, and free-to-play is even being adopted by industry heavyweights like EA.
The big buzz from last week's Apple Worldwide Developer Conference was the flatter, more two-dimensional look of iOS 7, but the long-term impact may be how it made mobile gaming a lot more 3D.
When you're deeply immersed in a mobile game or app, what would you rather see, an ad that pops up and blocks your view of the app's main interface, or some URLs that run somewhere on the periphery? Perhaps more importantly, if you're a developer, which would you rather your users see?
The battle for smartphone market share between Apple and Google may not be all it seems, based on some recently published research from Flurry. The San Francisco-based mobile app analytics firm said it examined four years' worth of iOS and Android mobile ownership.
As expected, Apple made the debut of iOS 7 the highlight of its Worldwide Developer Conference in San Francisco, along with new MacBook Air laptops and a desktop platform, OS Maverick.
If you want to be the next Picasso, all you need besides talent is to buy is some paper, a pencil and some paint. Novelists may eventually need a laptop, but they can start out with far less. For those who want to develop mobile gaming apps, on the other hand, there can be some relatively steep costs to get the tools that allow them to do all the creative things consumers expect, like shadows, explosions, sounds and 3D effects.
If some of the rumors about this week's Apple Worldwide Developer Conference (WWDC) and iOS 7 are true, expect app developers to be flat-out resistant to the user interface changes.
Few mergers and acquisitions are easy to predict, particularly in the technology space, where certain combinations of software or hardware may only make sense to a few strategic thinkers. In the case of Adobe, however, there was probably nothing more natural, more inevitable and possibly game-changing as its decision to follow up the purchase of Behance with Thumb Interactive.
It started with the earpieces--those ever-so-slightly pretentious examples of wearable technology lampooned on sitcoms like The Office. Now there could be heart monitors, medical devices, smartphones, tablets and, just maybe, Google Glass. Once Bluetooth Smart is better supported in Android, the scope for what's possible may only be limited by developers' imaginations.
Whether you work in San Francisco, New York or anywhere else in the U.S., the place app developers should be thinking about most is China, according to a recent report from InMobi. The company released the results of recently-concluded research, based on a survey of both U.S. and Chinese consumers, on its blog.
Developers who make mobile apps in their spare time might not think of themselves as real entrepreneurs, at least until their apps start generating real revenue. However, a recent blog post on startup culture clearly struck a chord with many who have fantasized about creating a software company from nothing.
If the first quarter of 2013 was any indication, consumers are experimenting with a wide range of devices and platforms, according to a recent report from Millennial Media. The company's Mobile Device Index is based on Millennial Media's platform and ad campaign data.
Microsoft is hoping to build upon its success in the console market with the Xbox One, but for many indie developers the software giant's latest policies are making them feel like it's already "game over."
There are no doubt plenty of developers out there hoping their app will hit the big time. Based on some recent recommendations put forward by Facebook, however, they might want to reconsider what they're doing and focus instead on a new goal: having their app hit users' Timelines.
FierceDeveloper contributor Jason Ankeny spoke to Srinivas Krishnamurti, VMware's senior director of mobile product management, about the Horizon Mobile rollout, the state of bring-your-own-device adoption and why usability is everything.