Everything Jared Sinclair did with his mobile app was on the money. It just didn't make him enough money. The creator of Unread, an RSS reader app that allows consumers to discover and follow their favorite writers, attracted considerable attention recently with a blog post that goes into great detail about the financial results of his efforts around development, marketing and paid downloads.
Absolutely every app or mobile game must have what's known as a layered interface. There also should be thumb-focused interactions, simple typefaces and all kinds of swiping. At least, those are some of the user experience design trends that seem to be prevalent today. Developers may need to upgrade their skill set to know what will be hot in mobile UX tomorrow.
Cost may be perceived as a barrier to using cross-platform development tools, but only 5 percent of developers believe creating a native app is a better way to go, according to Research2Guidance.
Most smartphone users will never know or care, but for app developers, the ability to work with PHP and Facebook's Parse tools is potentially a big deal.
He has fought--and won--battles against warlords, terrorists and (with his fellow Avengers) invaders from outer space. Can it really be that difficult for Iron Man to take on smartphone users?
For mobile game developers, the pairing of Unity's tools and Microsoft's Visual Studio is a match made in Heaven, based on their social media reaction.
To experienced mobile gamers, Pop, Pop, Win! might look a little familiar. There is the basic square filled with green balloons at which players poke with a dart as quickly as possible. On some squares, a bomb is hidden. If you hit a bomb, you lose. In other words, it's a sort of modern Minesweeper, with just one telling difference: Pop, Pop, Win! is also a demonstration of what Google is trying to do with Chrome apps.
Rapid growth in emerging markets saw Google Play worldwide quarterly downloads exceed iOS App Store downloads by around 60 percent in the second quarter of 2014, according to App Annie.
Forget about the iPhone 6 for a minute. Put aside the Samsung Galaxy 5, the Moto-E and other new devices entering the market. Now take a look at this and imagine, for a moment, that it was the app development platform of the future. Because, despite first impressions, it might be.
Even if they're guilty of occasionally abusing in-app purchase tools, most app developers probably aren't keeping up with the Kardashians from a monetization perspective.
A disappointing 24 percent of developers will make absolutely nothing from the apps and mobile games they create, according to Vision Mobile. The firm's Developer Economics Report Q3 2014 is based on survey responses from more than 10,000 developers in 137 countries.
An actual device may still be months away (or longer), but as far as developers are concerned, it's already "iTime."
Flurry's reports offer all kinds of information about future trends in the app market, but even Flurry's data scientists may not have seen this coming: an acquisition by Yahoo for a reported $200 - $300 million.
As brand names go, the word "Galaxy" has a lot going for it. You think of stars, you think space, you think big. Particularly for something like an app store--where points of competitive differentiation revolve around the choices available--Galaxy conveys the right kind of message. However, Samsung needs to do more than simply act like a smart marketer.
For consumers, adapting to a smart watch is all in the wrist, but for app developers, it will take more to determine whether Android Wear is the right fit for what they want to create.
One in five iOS apps are effectively dead and nearly 80 percent are "zombies" that don't get enough activity to rank on the charts, according to Adjust.
Maybe it will be "fourth time the charm" for app developers if Apple launches the next iteration of its iOS 8 beta.
As quickly as the mobile app industry is changing, Carolyn Billings believes it's important to occasionally step back and look at the bigger picture. The associate vice president of AT&T's developer program recently spoke with FierceDeveloper about how AT&T is addressing the needs of developers and what the future holds.
I'm not sure if anyone clips or prints out inspirational things to put above their desks anymore, but at the very least indie developers should consider using this as their screensaver.
In most cases, a simple "Happy Birthday" or "Happy Anniversary" would suffice, but when we're talking about Apple's App Store, it's going to be a little more complicated than that.