While most developers tend to focus on creating games specific to a smartphone or tablet versus a desktop, Roblox offers a platform whereby it hosts games in a cloud computing environment and then streams them to various devices. This will soon include the Xbox gaming console. FierceDeveloper recently with Roblox's CEO to get a better sense of how the company is offering an alternative approach to the gaming sector.
"They take my money/when I'm in neeeed/Yeah they're trifling friends indeed/Oh yeah they're some gold diggers/way over town/that dig on me." The lyrics above are my modest attempt to tweak the opening words of "Gold Digger," a song by Kanye West that was originally about a certain kind of woman but could now be better aimed at mobile game developers in general.
Despite all the education and resources available to them, nearly 62 percent of all mobile app developers are self-taught, according to Stablekernel. The firm conducted a global survey of nearly 500 mobile developers from North America, Latin America, Europe and Asia between July 9 to Sept. 9 for its report, Empowering Mobile Developers in 2015: A Global Survey of the Mobile Development Industry.
What started as a plaintive cry from a lone iOS developer has quickly been picked up by his peers on social media, asking for Apple to make an important change to the way it works with them.
At first glance, Sidekick Cycle sounds like any other traditional mobile game. It promises a" side-scrolling bike racing game where players avoid obstacles, perform tricks, and collect coins across 30 stages." There's one difference, however: Every time it has been downloaded close to 400 times, an organization known as World Bicycle Relief gets half of the proceeds from in-app purchases to send a bicycle to an impoverished community.
It's just so weird: When Apple launched the iPad Pro, a lot of people were comparing it to Microsoft's Surface. Now the industry is wondering whether Microsoft will take the Surface experience and squeeze it into something that could better compete with the iPhone.
Spending on mobile advertising to attract an app customer with staying power has reached an all-time high of $4, according to Fiksu. The company's App Store Competitive Index, which tracks the average aggregate daily downloads of the top 200 free iOS apps, looks at the cost per loyal user (CPLU) on a regular basis. It also publishes a Cost-Per-Install (CPI) Index that looks at initial user acquisition costs.
"I played this mobile game and all I got was this lousy T-shirt!" It might not be something you see a lot today, but that could change with Merch By Amazon, a recently-launched service by the e-commerce giant aimed primarily at mobile game devs.
The formal interview had taken place hours before, and as is their custom occasionally, the team at Electronic Art's studio in Toronto had decided to go to a nearby watering hole for a drink, and asked the candidate to join them. That's when someone who had seemed like a promising potential hire started to look a lot different.
It's a little awkward writing about the concept of ad-blocking technology when you work in a sector that is largely monetized through advertising, but here goes: The fact that ad-blocking apps rose to the top of the App Store charts shouldn't have surprised anyone, least of all app and mobile game developers.
Mobile apps are driving 54 percent of the time consumers spend on digital media, according to comScore. The company recently released its 2015 Mobile App Report, based on behavioral data it tracks from its proprietary platform.
Bigger doesn't always mean better, but Google's decision to double the maximum size of APKs in Google Play may prove to be a hit with Android developers.
At one point in time, there were dramas and sitcoms so valued by their audience that they were sometimes referred to as "appointment television." Later, major networks described some of their shows as "must-see TV." It's not exactly clear, though, how we'll convey the tvOS apps that all consumers should download for Apple TV.
With major studios like Rovio announcing layoffs, abandonment rates continuing to climb and increasing challenges with in-app monetization, there have to be days when even the most optimistic mobile game developer wonders if the best days of the industry are behind it.
Three-quarters of app users will "churn" and become inactive within the first three months, and 58 percent will do the same within 30 days, according to Localytics. The company recently released data based on 40 million Android and iOS devices downloaded in May.
Malware attacks are never fun, and developers sounded less than amused by a security issue in Apple's App Store involving a modded version of Xcode.
The word "premium" can have many connotations. It could mean "exclusive" in some contexts, "expensive" in others or generally referring to higher quality. In the case of mobile game developers, it's probably supposed to be a mixture of all three.
One of the most challenging things in a mobile game is knowing when to call it quits. If you're the developer of the mobile game in question, it might be all about what makes best sense for your business. Earlier this month the mobile gaming community was taken aback by a decision from Electronic Arts (EA) to discontinue a dozen of its titles.
iOS 9 will likely be three days faster in attracting half of all Apple device users to upgrade compared with previous versions, according to Crittericism. The mobile app performance testing firm created a forecast for the platform's adoption based on more than 26 billion app loads.
For a device that was once known only for keeping track of time, app developers were like everyone else in finding irony that the operating system behind the Apple Watch, watchOS 2, will be late.