Anyone who's been a die-hard fan of playing consoles or even a PC will already be familiar with triple-A games, as they're also called. Although some definitions vary a little, triple-A is generally used to describe titles that have a high quality standard in terms of visual aesthetics and sophisticated gameplay mechanics.
Looking back -- and we're only talking a about a week, here -- the only thing Rumblr would have needed was to somehow fake getting put in Apple's "Featured" section of the App Store to become the ultimate envy of the developer community.
The good news: 92 percent of consumers expect to use apps more or the same in the future. The bad news: They'll only use new apps on average 4.5 times before deciding to stop using it due to boredom or lack of perceived value. These were just some of the data points from a survey of 1,000 mobile app users conducted by Research Now for Localytics in October.
Let's say you're an iOS developer. You want to make something for Apple TV but haven't really gotten up to speed on tvOs. Good news: Apple has some education coming your way.
Kik's Ronalda Clifton explains how the messaging app runs all kinds of programs to experiment with analytics and improve its goals. App Annie suggests others should do the same to put a stop to churn and collect more user information.
Of all the possible competitors to enter the mobile app space, it's hard to imagine developers encountering anyone more versatile than Miranda July.
Developers may be eager to bring their apps to TV screens, but the initial launch of the Apple TV App Store has many worried that consumers will be tuning out.
Nearly 2,000 app and mobile game developers make more than a million dollars a year, according to a report from Pollen VC and Priori Data. The data in the study shows revenues from paid/premium apps and in-app purchase revenues only and is based on estimated revenues for Q2 2015.
Q&A: Prelaunch.me CEO explains its approach to help game devs create a fan community as early as possible
After all the work it takes to create a mobile game, developers often have to immediately turn around and start finding players once it goes live. Prelaunch.me is a way to help them get a head start on that process. FierceDeveloper recently spoke by phone with Asakura about what PreLaunch.me will mean for the future of mobile game user acquisition and retention. This interview has been edited and condensed.
I have nothing against Snapchat, even though I'm so old I've discovered that none of my friends use it. I'm a regular Uber-er, and have recently started using Duolingo to teach myself Italian. There comes a point, though, when even the best apps can be a little over-celebrated.
Users return to social networking and messaging apps on average three times per day, according to the Q3 Mobile Benchmarks Report from Adjust. The mobile app analytics and attribution firm looked at app retention among consumers a week after they had installed an app.
All mobile game developers would like to get five-star reviews, but many of them on social media sounded disgusted with a recent incident involving Rock Band 4 maker Harmonix.
The photo is from April, and it shows a group of five developers, all with what look like multi-colored straws or perhaps pipe cleaners in their mouths. They have their hands behind their backs and they are trying to push little paper cut-outs of hands around a table. It's a scene from "Game Jam 2015," and they all look a lot happier than if they were working on their own.
It's great that Jack Dorsey used Twitter's recent Flight conference to publicly apologize for the way the company has historically treated app developers, but he may have an even better way of making it up to them.
Mobile games made with the Unity gaming engine generated 2.5 billion installs over a four-month period, according to the company's analytics team. Unity recently published the first in a series of "By The Numbers" reports that uses what it described as "de-identified data," including a unique device identifier, device model, platform, operating system, and country of origin for the device installing the app.
Becoming a successful Android developer isn't always easy, but app makers on Twitter say that a partnership between Google and General Assembly could offer a better way of starting out.
While most developers tend to focus on creating games specific to a smartphone or tablet versus a desktop, Roblox offers a platform whereby it hosts games in a cloud computing environment and then streams them to various devices. This will soon include the Xbox gaming console. FierceDeveloper recently with Roblox's CEO to get a better sense of how the company is offering an alternative approach to the gaming sector.
"They take my money/when I'm in neeeed/Yeah they're trifling friends indeed/Oh yeah they're some gold diggers/way over town/that dig on me." The lyrics above are my modest attempt to tweak the opening words of "Gold Digger," a song by Kanye West that was originally about a certain kind of woman but could now be better aimed at mobile game developers in general.
Despite all the education and resources available to them, nearly 62 percent of all mobile app developers are self-taught, according to Stablekernel. The firm conducted a global survey of nearly 500 mobile developers from North America, Latin America, Europe and Asia between July 9 to Sept. 9 for its report, Empowering Mobile Developers in 2015: A Global Survey of the Mobile Development Industry.
What started as a plaintive cry from a lone iOS developer has quickly been picked up by his peers on social media, asking for Apple to make an important change to the way it works with them.