A bigger iPhone should not lead to bigger problems for app developers, and Apple's assurances with the launch of the iPhone 6 Plus seemed like a relief to many of them on social media.
Nearly half, or 46 percent, of iOS apps have more than a 1 percent crash rate, according to mobile app performance firm Crittercism.
What has become accepted wisdom in app developer circles--deploy to iOS to make money, deploy to Android for reach and engagement--may soon be debunked. A few weeks ago, a company called Tapdaq published a blog post that pulled together the results of an informal survey it conducted with 50 independent app developers. Tapdaq asked about discoverability on Apple's App Store, questions they would like Apple to answer and their overall experience with the platform. Then came the doozy: Half of the developers said they would ditch iOS if they could generate the same revenue elsewhere.
Most call it AdThief. Others refer to it as "Spad." For iOS app developers, though, it's probably best to describe it as a rare piece of malware targeting Apple devices that has taken a lot of the money they made.
Developers might want to blame whoever stole naked images of Jennifer Lawrence, Rihanna and other celebrities for a decision by Apple to make some strict new rules about the process of submitting apps based on its HealthKit SDK.
Ads on mobile apps perform two times better than those on the mobile web, according to a recent report from Medialets. The firm's Mobile and Tablet Advertising Benchmarks were derived from what the company describes as more than 300 billion data points that occurred between Jan. 1 and June 30, 2014, on its mobile and tablet ad serving platform.
The only thing worse for developers than being rejected by Apple's App Store is having no idea why, but even an attempt to clear up the mystery may not soothe some ruffled feathers.
If the predictions are true, we'll soon be able to see all kinds of things through "smart glasses," such as maps, notifications and maybe even new kinds of mobile games. The only thing we may not be able to see is how big--or how small--the smart glasses market will be for app developers.
He's played everyone from Forrest Gump to Walt Disney, but Tom Hanks as app developer? There are some things so crazy even Central Casting couldn't come up with them. The success of Hanx Writer, the simple iOS app that brings back the sounds and feel of tapping on a manual typewriter to an iPad, has raised nearly as many questions about the future of development as it has eyebrows among the mobile crowd.
Apple iPhone users have a median income of $85,000, or 40 percent higher than those with Android devices, according to ComScore. The firm's most recent Mobile Insight report also suggests iOS users are more active on their devices--at nine hours more a month than Android users.
No matter how many apps and mobile games they have in the market, developers should never use the entire world as their focus group. That's why Amazon is joining the ranks of companies to help developers create an inner circle of testers.
It might not be a name with which app developers are deeply familiar, but Kevin McGinnis is focusing on making them feel the same level of awareness for Pinsight Media as they have for Sprint. Based in Kansas City, Pinsight Media is a Sprint subsidiary that was designed to help the carrier build new kinds of opportunities in mobile advertising, mobile analytics and mobile commerce. Last year, Pinsight Media grew substantially via the acquisition of Handmark/OneLouder, a former partner that developed both apps and mobile advertising services. McGinnis spoke with FierceDeveloper by phone to explain more about Pinsight Media's genesis and its future.
Women make 31 percent more in-app purchases than men, according to a recent report from Flurry. Following the surprise success of the game Kim Kardashian: Hollywood, the analytics firm decided to dig deeper into gender differences across a variety of mobile gaming factors.
Some application programming interfaces take a while to catch developers' interest, but an API announcement from on-demand driving service Uber had plenty of app and mobile game makers ready to put the pedal to the metal.
According to Facebook, all app developers using its platform should be able to honestly quote a version of Sally Field's famous Oscar acceptance speech: "They 'like' me! They really, really 'like' me!"
It's not the kind of thing you can easily plot on a graph, depict in a chart or even list as a series of percentage points, but there has to be some way for developers to analyze what's happening in the mobile app analytics space. It may have started last year when Facebook acquired Onavo Insights, but over the past few months the pace of consolidation among those who collect and interpret data on all kinds of mobile apps has accelerated considerably.
Releasing and submitting what they create to app stores takes up the least amount of time for developers, according to a recent survey released by Evans Data Corp. The company fielded responses from more than 400 developers in multiple languages as part of its research.
Until recently, the best most app developers could do when someone writes a bad review was take a deep breath and count to 10. If their app or mobile game was created for Windows Phone, however, Microsoft is now offering them other ways to respond.
Everything Jared Sinclair did with his mobile app was on the money. It just didn't make him enough money. The creator of Unread, an RSS reader app that allows consumers to discover and follow their favorite writers, attracted considerable attention recently with a blog post that goes into great detail about the financial results of his efforts around development, marketing and paid downloads.
Absolutely every app or mobile game must have what's known as a layered interface. There also should be thumb-focused interactions, simple typefaces and all kinds of swiping. At least, those are some of the user experience design trends that seem to be prevalent today. Developers may need to upgrade their skill set to know what will be hot in mobile UX tomorrow.