Letting a mobile game player who runs out of lives watch an ad in exchange for continuing to the next level is an "emotional breakthrough moment" that developers can use to drive revenue, a report from MediaBrix suggests.
iOS developers now know what they'll be doing over the upcoming holiday season: making sure their current and future apps are able to support 64-bit computing based on a strict commandment from Apple.
The comments from "ZenGarden" are not particularly well-worded, but they show just how easy it is for rumors--in this case, a potential sale of the mobile gaming tool provider Unity--can turn into crazy speculation.
How Will.i.am's Puls, the Apple Watch and other wrist-based wearables are changing the app experience
"I think it's two years or more" before wearable technology hits mainstream adoption, said Brent Blum, wearable technology practice lead at consulting firm Accenture in San Francisco. "The aesthetics are getting there, but the development cycles are longer for this kind of hardware."
The Nexus 6 may be the first taste app developers get of Android Lollipop, but some of the social reaction so far has been a little on the sour side.
It might have been more surprising if, instead of offering app developers access to its "like" button, Facebook had provided an API for the "poke" button. A poke could mean a sort of "hello," or it could be a sort of teasing provocation. This may be exactly the spirit with which developers should think about deploying the actual "like" button into their apps and mobile games.
The NFC Forum recently launched its "Tap Into NFC" Developer Program, which includes a website and a Twitter contest running Oct. 16-23. Using #Tapin2NFC, developers are invited to share what they like most about the program and site, including favorite products from the product showcase. A winning tweet will be selected at random and the winner will receive an NFC-enabled wearable device. FierceDeveloper got more details on the program and the future of NFC in this conversation with Paula Hunter, the NFC Forum's executive director. This interview has been edited and condensed.
Nearly half, or 47 percent, of all iOS users found their last app via an App Store search, according to a recent study published by MobileDevHQ. The firm also found that Google Play's search played an even bigger role for Android apps. The company's research was based on a survey of 875 U.S.-based smartphone users.
The Internet of Things may turn out to be primarily an Apple thing, based on a recent update of Apple TV that includes support for HomeKit, sparking some bewilderment among developers.
Like thousands of others over the past two weeks, I submitted my e-mail address to request an invite. I'm still waiting. I periodically wonder when, and if, I will be accepted. When, and if, I finally do, I know I'll probably immediately log in and spend considerable time exploring everything about it.
There have been all kinds of words used to play PuzzleSocial's mobile games, but even if "HTML5" has never been one of them, it may still be the clue that helps Jeb Balise discover the best way to promote his app studio's products. Balise, who is based in New York and is probably best known for Crosswords for Facebook and more recently Daily Celebrity Crossword, is among those experimenting with an approach to create "light" versions of his titles on HTML5.
While nearly half of all consumers are willing to pay a monthly subscription for an app they love, nearly as many said they would be willing to pay less than $25 a month, according to a recent study from Branchfire.
Twitter reportedly plans to launch a new app development platform called "Twitter Fabric," but based on their social media reactions, it may take a while to get developer relationships all sewn up.
There are still some small businesses--admittedly, very, very small businesses--that still don't have a website. Unless it's a convenience store or something so mom-and-pop that you get to know the owners really well, it's hard not to think of such firms as fly-by-night. The same thing applies to app developers with no visible means of contact, which explains why Google is cracking down with an unpopular new policy.
As apps and games get more sophisticated, tools are emerging that are intended to address gaps in certain skill sets, fostering better collaboration among those who come from the design and developer worlds.
The average cost-per-install (CPI) of an iOS app is 85 percent higher than that of Android apps, according to InMobi. The company's State of Mobile App Downloads report is based on data from the second quarter of 2014, April 1 through June 30, on the InMobi network.
Aren't there enough problems with apps that crash without a major platform update from Apple making things even worse? Developers certainly think so in the wake of iOS 8.0.1.
Of all the new books coming out this fall, it's probably a little weird to be obsessed with the one I'll never get to read, but I just can't stop thinking about Margaret Atwood's next work. The way in which it's being released could even provide inspirational for app developers.
The best way most mobile developers have to gauge how consumers feel about their app or mobile game is pretty simple: If they download it and use it, they're happy. If it gets uninstalled or is abandoned, they're not. As issues around app retention, app engagement and the improvements of user experiences become more critical, though, a number of firms are beginning to create application programming interfaces (APIs) and software development kits (SDKs) aimed at analyzing a user's emotions much more directly.