It's an anniversary for one of Apple's most popular services, but for reasons that haven't been fully explained, it's app users who are getting all the gifts.
Even with dozens of options available to them, the majority of developers say they're unhappy with mobile ad networks and similar marketing services, with trust outweighing cost among the most critical factors, according to a recent survey from Papaya Mobile. The company polled more than 1,000 developers for its report, which was published via its own app marketing and discovery service, AppFlood.
Most app developers will no doubt adopt Apple's iOS 7 operating system. Whether they choose to adopt the iOS 7 design philosophy for themselves is another matter.
Sidecar co-founder and CTO Jahan Khanna spoke to FierceDeveloper contributor Jason Ankeny about the retooled app, building for iOS and Android and the pressures of designing an app while grappling with legislative interference.
Developers commenting on social media sounded thrilled by the idea of Intel's Project Anarchy game engine.
Developers, who are often struggling to make significant revenue based on apps they make while moonlighting, are considering enterprise apps as a monetization strategy beyond in-app purchases, in-app advertising or putting a price on their consumer apps.
Media Player, App Store, Safari and Facebook are the top iOS apps by an overwhelming margin, generating 82 percent of data volume on mobile networks, according to the latest Citrix ByteMobile report. The firm anonymously sources information about mobile network data traffic from a global cross section of its customers.
Forget about becoming an overnight success. It only took Barry Meade about three hours to enjoy the kind of mobile app popularity that most developers only dream of achieving.
There's no easy way to say, "We're about to do so something that may affect your ability to earn money"--which may help explain the immediate and visceral reaction among some app developers to Google's announcement that it would be shutting down its AdWhirl service by the end of September.
An overwhelming 88 percent of Americans are fed up with mobile apps and websites that load too slowly, according to Mountain View, Calif.-based testing software provider Soasta. The firm recently released the results of a survey of more than 2,000 people to gauge their sentiment around mobile sites and apps.
If the rumors are true, Microsoft's Windows Phone 8 customers may soon enjoy the best apps money can buy.
I'm sure developers get their ideas from everywhere, especially when they're not sitting behind a desk, but I wasn't expecting to come across some inspiration while watching an episode (okay, several episodes) of HBO's Girls on a recent cross-country flight.
It seemed like a long time coming, but the latest billion-dollar app acquisition has the developer community focused on the road ahead for mapping, big data and many other opportunities. Google confirmed its takeover of Waze, a social app that lets users improve their driving experience through crowdsourced traffic reports and turn-by-turn GPS navigation.
Developers need only three years, on average, to start seeing real money from the apps they create, according to a recent report from Toronto-based App Promo. The company conducted its second annual survey between March and April and got responses from more than 365 developers from around the world.
Mobile game developers nowadays are confronted with a crazy scene. Mobile has singlehandedly upended established business hierarchies, as well as patterns of development, distribution and monetization. Monster franchises like Deus Ex are releasing full games on mobile, and free-to-play is even being adopted by industry heavyweights like EA.
The big buzz from last week's Apple Worldwide Developer Conference was the flatter, more two-dimensional look of iOS 7, but the long-term impact may be how it made mobile gaming a lot more 3D.
When you're deeply immersed in a mobile game or app, what would you rather see, an ad that pops up and blocks your view of the app's main interface, or some URLs that run somewhere on the periphery? Perhaps more importantly, if you're a developer, which would you rather your users see?
The battle for smartphone market share between Apple and Google may not be all it seems, based on some recently published research from Flurry. The San Francisco-based mobile app analytics firm said it examined four years' worth of iOS and Android mobile ownership.
As expected, Apple made the debut of iOS 7 the highlight of its Worldwide Developer Conference in San Francisco, along with new MacBook Air laptops and a desktop platform, OS Maverick.
If you want to be the next Picasso, all you need besides talent is to buy is some paper, a pencil and some paint. Novelists may eventually need a laptop, but they can start out with far less. For those who want to develop mobile gaming apps, on the other hand, there can be some relatively steep costs to get the tools that allow them to do all the creative things consumers expect, like shadows, explosions, sounds and 3D effects.