"Quit wasting your time on mobile games and start making enterprise apps if you really want to make some money," the experts say. And it's easy to say, but for developers that have never worked with big businesses before, getting your foot in the door might be a considerable challenge.
The Apple Watch may still have some user expectations to meet, but with a crash rate of 0.12333 percent, reliability won't be one of them, according to recently-released data from Crittericism. The San Francisco-based mobile app performance management firm provided raw data in an email to FierceDeveloper.
We all know who the upper class in the mobile games space includes. There are the Zyngas, the Kings, the Rovios and a handful of others. At the other end of the scale--but please, let's not call them "lower-class"--are the hordes of developers who are far below the break-even point in terms of revenue for their apps
Already a well-known name in developer and publisher circles for its mobile app analytics services, Flurry was acquired last year by Yahoo and has since become a foundational part of its mobile strategy. To get a sense of where Yahoo is heading with its app developer program, FierceDeveloper recently chatted by phone with Jarah Euston, vice president of analytics and marketing with Flurry.
The cost per install directly attributed to advertising for Android apps is up 59 percent since this time last year, just a little higher than iOS, though Apple's platform has been significantly less expensive in the last two months, according to Fiksu.
It's the one thing everyone expected to see at Google I/O 2015, but app developers didn't sound like they were champing at the bit for the debut of Android M.
I've heard "marshmallow," "marmalade" and everything in between, but this is the only thing I know for sure: Even if it might resonate with app developers, it is highly unlikely the "M" in Google's upcoming Android M operating system will stand for "monetization."
When developers walked into Google I/O last year they were probably expecting updates to Android and some additional tools, but the introduction of its Material Design guidelines was something of a surprise. This year, however, may be the moment when Material Design starts to make a material difference to the way Android apps are created.
No matter what Google announces at its I/O developer conference in San Francisco this week, it will be hard to top its Games In Motion source code for Android Wear, based on social media comments from app developers.
Android mobile games trail iOS in retention over a 30-day period by an average of 72 percent, according to AppsFlyer. "iOS dominates gaming retention, widening gap with Android over time," the report said.
Sometimes, like many other men trying to dress to impress, I will stand before my wife--or even one of my children--with two different ties. "Which one do you like better: this one or this one?" I'll ask, giving them a choice between colors, patterns, or often both. Depending on the nature of the meeting I'm going to, I may follow up with questions like, "Which one says 'knowledgeable' or 'creative' to you?"
FierceDeveloper recently connected with Steve Hegenderfer by phone to discuss the Innovation Series and other efforts his group is making to empower developers who want to be a part of the IoT action.
Social and communication apps were the No. 1 app category based on sessions per active user in the first quarter of this year, according to App Annie. The mobile analytics firm released its Insights Into App Engagement report based on data from its usage intelligence platform.
iOS developers rarely get firm deadlines from Apple, but some are scratching their heads over speculation about when devices supporting its HomeKit protocol will be widely available.
When you're the third choice--and a distant third choice at that--the only option you have is to be the best third choice imaginable. That, in essence, is what Microsoft proved with the latest plank in its "universal app" strategy.
When you enter the search term "Android apps" in Google, what you mostly get back are lists. "Best free Android apps," for example, along with some headlines from Google News and a direct link to Google Play. Of course, most developers would probably pick much more specific keywords to optimize their Android apps for search, but it's only within the last few weeks that they've been given a major incentive to do so.
A handful of comments on social media aren't enough to deliver the final verdict, but developers on Twitter are offering a very public look into the early days of Apple Analytics beta.
They're larger than a smartphone and smaller than a tablet, and according to Flurry, 20 percent of all active devices are now phablets. The analytics division of Yahoo recently released a report that looked at the growth of the category over the last several years based on data from its proprietary platform.
Of course, I expected the recent launch of the Apple Watch to be a big day for developers. I knew many of them would try to make good use of the product's availability as an opportunity to introduce new apps and games. Rather than a major step forward into the future of technology, however, the whole thing took me back more than a decade into technology's past.
In an ideal world, developers would be able to sit down with each new consumer who downloads their app or mobile game and explain how it works and the best way to get started quickly. Since we do not live in an ideal world, we have video tutorials instead.