Freemium apps contributed almost half of Google Play downloads in May and revenue from freemium apps grew to around 98 percent of total worldwide Google Play revenue in the same month, according to App Annie.
There were at least a few Google I/O watchers on social media who liked what they saw with Android L.
With all the walking, standing in line, racing to grab a snack and lugging around backpacks, developers will be getting plenty of exercise when they attend Google I/O. If the rumors about what's being launched are true, though, it's their app development strategies that may need to shape up.
If indie developers ever feel a little lonely working on mobile apps and games, they should know they're part of a worldwide group that numbers 8.7 million people, according to Evans Data. The Santa Cruz, Calif.-based firm recently released its Worldwide Developer Population and Demographics Study, which culls data from the World Bank data center, CIA World Factbook, the U.S. Census and several other sources.
Hold the Fire phone: Amazon is bringing its Appstore to BlackBerry? At a moment when most developers were focusing more on the online juggernaut's launch of its Fire smartphone, BlackBerry momentarily stole the spotlight by announcing that some 200,000 Android apps from the company's app store would be available on its own devices later this summer.
"SUCKS!" it says, followed by one star. "Garbage. Needs major improvements, very slow app," says another, with an equally low rating. "Not great. Meh, and not accurate," says a third. These are extracts from user reviews of an actual sports app randomly selected on Google Play. Needless to say, it will take considerable work for the developer in question to get enough good feedback to push the rants and diatribes out of the way.
If you can't buy love, you shouldn't be able to buy installs by offering incentives to watch videos or share on social media, according to a number of developers who commented on Apple's recent moves in its App Store.
As Dong Nguyen gets ready to spread his wings again, mobile game developers will probably be as eager as consumers to see how Flappy Bird rises like a phoenix back into the app stores. In the long term, Flappy Bird could become an object lesson in how developers can take the best of a blockbuster and build something original--or a cautionary tale in copying your way to a flop.
Maybe it's the kind of inside joke that will only make sense to the mobile app market, but it also points to how Apple's introduction of a new programming language, Swift, will have a ripple effect on the developer community as a whole.
The Samsung Z smartphone launch was supposed to be a sign that the Tizen operating system was finally ready for prime time, but mobile app developers may need more proof it can offer the advantages they've gained with Android.
Launching an app, getting consumers to install an app, keeping app users around--it's all gotten even more expensive, according to Fiksu.
If developers were invoicing the app stores, they might put a note on them that said something like, "due 30 days following receipt," but the truth is they're probably thankful if the money comes in at all.
Developers were practically high-fiving each other via Twitter on Monday following Apple's WWDC announcements regarding TestFlight beta-testing, extensibility features and the more than 4,000 new APIs in iOS 8.
For all the advancements in mobile app analytics, there's one thing even the most sophisticated products and services can't tell you: How many consumers took a look at an app or mobile game in an app store, thought about installing but for some reason changed their mind. That's part of the appeal behind a growing number of firms that are focused on increasing the exposure developers can provide to potential customers through mobile ads.
A major change in the categorization of mobile games on Google Play last March means there are now 18 genres, or three times as many as before, notes a new report from Distimo.
There's so much talk about the rise of voice and messaging-based apps--including WhatsApp, WeChat, Tango and others--that indie developers are probably starting to feel like they can't get a word in edgewise. Facebook's mammoth takeover of WhatsApp may have represented a high point in the market for voice and messaging apps, but it's hardly the end of the story.
Android users spend 17 percent more time in any given app due to a greater number of app sessions in the month, according to mobile marketing automation firm Swrve. The company released its first App Monetization and Engagement Report, which examines the relative rates of retention across platforms.